internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) { switch (order.OrderString) { // Server message case "Message": Game.AddSystemLine(order.TargetString); break; // Reports that the target player disconnected case "Disconnected": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { client.State = Session.ClientState.Disconnected; var player = world?.FindPlayerByClient(client); if (player != null) { world.OnPlayerDisconnected(player); } } break; } case "Chat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client == null) { break; } // Cut chat messages to the hard limit to avoid exploits var message = order.TargetString; if (message.Length > ChatMessageMaxLength) { message = order.TargetString.Substring(0, ChatMessageMaxLength); } // ExtraData 0 means this is a normal chat order, everything else is team chat if (order.ExtraData == 0) { var p = world != null?world.FindPlayerByClient(client) : null; var suffix = (p != null && p.WinState == WinState.Lost) ? " (Dead)" : ""; suffix = client.IsObserver ? " (Spectator)" : suffix; if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team) { suffix += " (Ally)"; } Game.AddChatLine(client.Name + suffix, client.Color, message); break; } // We are still in the lobby if (world == null) { var prefix = order.ExtraData == uint.MaxValue ? "[Spectators] " : "[Team] "; if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team) { Game.AddChatLine(prefix + client.Name, client.Color, message); } break; } var player = world.FindPlayerByClient(client); var localClientIsObserver = world.IsReplay || (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver) || (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined); // ExtraData gives us the team number, uint.MaxValue means Spectators if (order.ExtraData == uint.MaxValue && localClientIsObserver) { // Validate before adding the line if (client.IsObserver || (player != null && player.WinState != WinState.Undefined)) { Game.AddChatLine("[Spectators] " + client.Name, client.Color, message); } break; } var valid = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined; var isSameTeam = orderManager.LocalClient != null && order.ExtraData == orderManager.LocalClient.Team && world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined; if (valid && (isSameTeam || world.IsReplay)) { Game.AddChatLine("[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, client.Color, message); } break; } case "StartGame": { if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available) { Game.Disconnect(); Game.LoadShellMap(); // TODO: After adding a startup error dialog, notify the replay load failure. break; } if (!string.IsNullOrEmpty(order.TargetString)) { var data = MiniYaml.FromString(order.TargetString); var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame"); if (saveLastOrdersFrame != null) { orderManager.GameSaveLastFrame = FieldLoader.GetValue <int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value); } var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame"); if (saveSyncFrame != null) { orderManager.GameSaveLastSyncFrame = FieldLoader.GetValue <int>("SaveSyncFrame", saveSyncFrame.Value.Value); } } else { Game.AddSystemLine("The game has started."); } Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular); break; } case "SaveTraitData": { var data = MiniYaml.FromString(order.TargetString)[0]; var traitIndex = int.Parse(data.Key); world?.AddGameSaveTraitData(traitIndex, data.Value); break; } case "GameSaved": if (!orderManager.World.IsReplay) { Game.AddSystemLine("Game saved"); } foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing <INotifyGameSaved>()) { nsr.GameSaved(orderManager.World); } break; case "PauseGame": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var pause = order.TargetString == "Pause"; // Prevent injected unpause orders from restarting a finished game if (orderManager.World.PauseStateLocked && !pause) { break; } if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1) { var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name); Game.AddSystemLine(pausetext); } orderManager.World.Paused = pause; orderManager.World.PredictedPaused = pause; } break; } case "HandshakeRequest": { // Switch to the server's mod if we need and are able to var mod = Game.ModData.Manifest; var request = HandshakeRequest.Deserialize(order.TargetString); var externalKey = ExternalMod.MakeKey(request.Mod, request.Version); if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) && Game.ExternalMods.TryGetValue(externalKey, out var external)) { // The ConnectionFailedLogic will prompt the user to switch mods orderManager.ServerExternalMod = external; orderManager.Connection.Dispose(); break; } Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name); Game.Settings.Save(); // Otherwise send the handshake with our current settings and let the server reject us var info = new Session.Client() { Name = Game.Settings.Player.Name, PreferredColor = Game.Settings.Player.Color, Color = Game.Settings.Player.Color, Faction = "Random", SpawnPoint = 0, Team = 0, State = Session.ClientState.Invalid }; var localProfile = Game.LocalPlayerProfile; var response = new HandshakeResponse() { Client = info, Mod = mod.Id, Version = mod.Metadata.Version, Password = orderManager.Password, Fingerprint = localProfile.Fingerprint, OrdersProtocol = ProtocolVersion.Orders }; if (request.AuthToken != null && response.Fingerprint != null) { response.AuthSignature = localProfile.Sign(request.AuthToken); } orderManager.IssueOrder(new Order("HandshakeResponse", null, false) { Type = OrderType.Handshake, IsImmediate = true, TargetString = response.Serialize() }); break; } case "ServerError": { orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = false; break; } case "AuthenticationError": { // The ConnectionFailedLogic will prompt the user for the password orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = true; break; } case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize(order.TargetString); Game.SyncLobbyInfo(); break; } case "SyncLobbyClients": { var clients = new List <Session.Client>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Client") { clients.Add(Session.Client.Deserialize(node.Value)); } } orderManager.LobbyInfo.Clients = clients; Game.SyncLobbyInfo(); break; } case "SyncLobbySlots": { var slots = new Dictionary <string, Session.Slot>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Slot") { var slot = Session.Slot.Deserialize(node.Value); slots.Add(slot.PlayerReference, slot); } } orderManager.LobbyInfo.Slots = slots; Game.SyncLobbyInfo(); break; } case "SyncLobbyGlobalSettings": { var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "GlobalSettings") { orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value); } } Game.SyncLobbyInfo(); break; } case "SyncClientPings": { var pings = new List <Session.ClientPing>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "ClientPing") { pings.Add(Session.ClientPing.Deserialize(node.Value)); } } orderManager.LobbyInfo.ClientPings = pings; break; } case "Ping": { orderManager.IssueOrder(Order.FromTargetString("Pong", order.TargetString, true)); break; } default: { if (world == null) { break; } if (order.GroupedActors == null) { ResolveOrder(order, world, orderManager, clientId); } else { foreach (var subject in order.GroupedActors) { ResolveOrder(Order.FromGroupedOrder(order, subject), world, orderManager, clientId); } } break; } } }
public static HandshakeRequest Deserialize(string data) { var handshake = new HandshakeRequest(); FieldLoader.Load(handshake, MiniYaml.FromString(data).First().Value); return handshake; }
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) { if (world != null) { if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo => vo.OrderValidation(orderManager, world, clientId, order))) { return; } } switch (order.OrderString) { case "Chat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var player = world != null?world.FindPlayerByClient(client) : null; var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : ""; suffix = client.IsObserver ? " (Spectator)" : suffix; Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString); } else { Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString); } break; } case "Message": // Server message Game.AddChatLine(Color.White, "Server", order.TargetString); break; case "Disconnected": /* reports that the target player disconnected */ { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { client.State = Session.ClientState.Disconnected; } break; } case "TeamChat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { if (world == null) { if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team) { Game.AddChatLine(client.Color.RGB, client.Name + " (Team)", order.TargetString); } } else { var player = world.FindPlayerByClient(client); if (player == null) { return; } if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost) { var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)"; Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString); } } } break; } case "StartGame": { Game.AddChatLine(Color.White, "Server", "The game has started."); Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false); break; } case "PauseGame": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var pause = order.TargetString == "Pause"; if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer) { var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name); Game.AddChatLine(Color.White, "", pausetext); } orderManager.world.Paused = pause; orderManager.world.PredictedPaused = pause; } break; } case "HandshakeRequest": { var request = HandshakeRequest.Deserialize(order.TargetString); var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m, Mod.AllMods[m].Version)).ToArray(); // Check if mods match if (localMods.FirstOrDefault().ToString().Split('@')[0] != request.Mods.FirstOrDefault().ToString().Split('@')[0]) { throw new InvalidOperationException("Server's mod ({0}) and yours ({1}) don't match".F(localMods.FirstOrDefault().ToString().Split('@')[0], request.Mods.FirstOrDefault().ToString().Split('@')[0])); } // Check that the map exists on the client if (!Game.modData.AvailableMaps.ContainsKey(request.Map)) { if (Game.Settings.Game.AllowDownloading) { Game.DownloadMap(request.Map); } else { throw new InvalidOperationException("Missing map {0}".F(request.Map)); } } var info = new Session.Client() { Name = Game.Settings.Player.Name, PreferredColor = Game.Settings.Player.Color, Color = Game.Settings.Player.Color, Country = "random", SpawnPoint = 0, Team = 0, State = Session.ClientState.NotReady }; var response = new HandshakeResponse() { Client = info, Mods = localMods, Password = "******" }; orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize())); break; } case "ServerError": orderManager.ServerError = order.TargetString; break; case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize(order.TargetString); if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency && !orderManager.GameStarted) { orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency; Game.Debug("Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency)); } Game.SyncLobbyInfo(); break; } case "SetStance": { if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances) { return; } var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString); var newStance = (Stance)order.TargetLocation.X; SetPlayerStance(world, order.Player, targetPlayer, newStance); Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F( order.Player.PlayerName, targetPlayer.PlayerName, newStance)); // automatically declare war reciprocally if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally) { SetPlayerStance(world, targetPlayer, order.Player, newStance); Game.Debug("{0} has reciprocated", targetPlayer.PlayerName); } break; } case "Ping": { orderManager.IssueOrder(Order.Pong(order.TargetString)); break; } default: { if (!order.IsImmediate) { var self = order.Subject; var health = self.TraitOrDefault <Health>(); if (health == null || !health.IsDead) { foreach (var t in self.TraitsImplementing <IResolveOrder>()) { t.ResolveOrder(self, order); } } } break; } } }
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) { if (world != null) { if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo => vo.OrderValidation(orderManager, world, clientId, order))) { return; } } switch (order.OrderString) { case "Chat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var player = world != null?world.FindPlayerByClient(client) : null; var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : ""; suffix = client.IsObserver ? " (Spectator)" : suffix; if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team) { suffix += " (Ally)"; } Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString); } else { Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString); } break; } case "Message": // Server message Game.AddChatLine(Color.White, "Server", order.TargetString); break; case "Disconnected": /* reports that the target player disconnected */ { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { client.State = Session.ClientState.Disconnected; } break; } case "TeamChat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { if (world == null) { if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team) { Game.AddChatLine(client.Color.RGB, client.Name + " (Team)", order.TargetString); } } else { var player = world.FindPlayerByClient(client); if (player == null) { return; } if ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost) { var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)"; Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString); } } } break; } case "StartGame": { if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available) { Game.Disconnect(); Game.LoadShellMap(); // TODO: After adding a startup error dialog, notify the replay load failure. break; } Game.AddChatLine(Color.White, "Server", "The game has started."); Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular); break; } case "PauseGame": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var pause = order.TargetString == "Pause"; if (orderManager.World.Paused != pause && !world.LobbyInfo.IsSinglePlayer) { var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name); Game.AddChatLine(Color.White, "", pausetext); } orderManager.World.Paused = pause; orderManager.World.PredictedPaused = pause; } break; } case "HandshakeRequest": { // Switch to the server's mod if we need and are able to var mod = Game.ModData.Manifest.Mod; var request = HandshakeRequest.Deserialize(order.TargetString); ModMetadata serverMod; if (request.Mod != mod.Id && ModMetadata.AllMods.TryGetValue(request.Mod, out serverMod) && serverMod.Version == request.Version) { var replay = orderManager.Connection as ReplayConnection; var launchCommand = replay != null ? "Launch.Replay=" + replay.Filename : "Launch.Connect=" + orderManager.Host + ":" + orderManager.Port; Game.ModData.LoadScreen.Display(); Game.InitializeMod(request.Mod, new Arguments(launchCommand)); break; } // Otherwise send the handshake with our current settings and let the server reject us var info = new Session.Client() { Name = Game.Settings.Player.Name, PreferredColor = Game.Settings.Player.Color, Color = Game.Settings.Player.Color, Race = "Random", SpawnPoint = 0, Team = 0, State = Session.ClientState.Invalid }; var response = new HandshakeResponse() { Client = info, Mod = mod.Id, Version = mod.Version, Password = orderManager.Password }; orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize())); break; } case "ServerError": { orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = false; break; } case "AuthenticationError": { orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = true; break; } case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize(order.TargetString); SetOrderLag(orderManager); Game.SyncLobbyInfo(); break; } case "SyncLobbyClients": { var clients = new List <Session.Client>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Client") { clients.Add(Session.Client.Deserialize(node.Value)); } } orderManager.LobbyInfo.Clients = clients; Game.SyncLobbyInfo(); break; } case "SyncLobbySlots": { var slots = new Dictionary <string, Session.Slot>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Slot") { var slot = Session.Slot.Deserialize(node.Value); slots.Add(slot.PlayerReference, slot); } } orderManager.LobbyInfo.Slots = slots; Game.SyncLobbyInfo(); break; } case "SyncLobbyGlobalSettings": { var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "GlobalSettings") { orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value); } } SetOrderLag(orderManager); Game.SyncLobbyInfo(); break; } case "SyncClientPings": { var pings = new List <Session.ClientPing>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "ClientPing") { pings.Add(Session.ClientPing.Deserialize(node.Value)); } } orderManager.LobbyInfo.ClientPings = pings; break; } case "SetStance": { if (!Game.OrderManager.LobbyInfo.GlobalSettings.FragileAlliances) { return; } var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString); var newStance = (Stance)order.ExtraData; order.Player.SetStance(targetPlayer, newStance); Game.Debug("{0} has set diplomatic stance vs {1} to {2}", order.Player.PlayerName, targetPlayer.PlayerName, newStance); // automatically declare war reciprocally if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally) { targetPlayer.SetStance(order.Player, newStance); Game.Debug("{0} has reciprocated", targetPlayer.PlayerName); } break; } case "Ping": { orderManager.IssueOrder(Order.Pong(order.TargetString)); break; } default: { if (!order.IsImmediate) { var self = order.Subject; var health = self.TraitOrDefault <Health>(); if (health == null || !health.IsDead) { foreach (var t in self.TraitsImplementing <IResolveOrder>()) { t.ResolveOrder(self, order); } } } break; } } }
internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) { if (world != null) { if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo => vo.OrderValidation(orderManager, world, clientId, order))) { return; } } switch (order.OrderString) { case "Chat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); // Cut chat messages to the hard limit to avoid exploits var message = order.TargetString; if (message.Length > ChatMessageMaxLength) { message = order.TargetString.Substring(0, ChatMessageMaxLength); } if (client != null) { var player = world != null?world.FindPlayerByClient(client) : null; var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : ""; suffix = client.IsObserver ? " (Spectator)" : suffix; if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team) { suffix += " (Ally)"; } Game.AddChatLine(client.Color.RGB, client.Name + suffix, message); } else { Game.AddChatLine(Color.White, "(player {0})".F(clientId), message); } break; } case "Message": // Server message Game.AddChatLine(Color.White, ServerChatName, order.TargetString); break; case "Disconnected": /* reports that the target player disconnected */ { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { client.State = Session.ClientState.Disconnected; } break; } case "TeamChat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { if (world == null) { if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team) { Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString); } } else { var player = world.FindPlayerByClient(client); if (player != null && player.WinState == WinState.Lost) { Game.AddChatLine(client.Color.RGB, client.Name + " (Dead)", order.TargetString); } else if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null)) { Game.AddChatLine(client.Color.RGB, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, order.TargetString); } else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver)) { Game.AddChatLine(client.Color.RGB, "[Spectators] " + client.Name, order.TargetString); } } } break; } case "StartGame": { if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available) { Game.Disconnect(); Game.LoadShellMap(); // TODO: After adding a startup error dialog, notify the replay load failure. break; } Game.AddChatLine(Color.White, ServerChatName, "The game has started."); Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular); break; } case "PauseGame": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var pause = order.TargetString == "Pause"; // Prevent injected unpause orders from restarting a finished game if (orderManager.World.PauseStateLocked && !pause) { break; } if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1) { var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name); Game.AddChatLine(Color.White, ServerChatName, pausetext); } orderManager.World.Paused = pause; orderManager.World.PredictedPaused = pause; } break; } case "HandshakeRequest": { // Switch to the server's mod if we need and are able to var mod = Game.ModData.Manifest; var request = HandshakeRequest.Deserialize(order.TargetString); var externalKey = ExternalMod.MakeKey(request.Mod, request.Version); ExternalMod external; if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) && Game.ExternalMods.TryGetValue(externalKey, out external)) { // The ConnectionFailedLogic will prompt the user to switch mods orderManager.ServerExternalMod = external; orderManager.Connection.Dispose(); break; } Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name); Game.Settings.Save(); // Otherwise send the handshake with our current settings and let the server reject us var info = new Session.Client() { Name = Game.Settings.Player.Name, PreferredColor = Game.Settings.Player.Color, Color = Game.Settings.Player.Color, Faction = "Random", SpawnPoint = 0, Team = 0, State = Session.ClientState.Invalid }; var response = new HandshakeResponse() { Client = info, Mod = mod.Id, Version = mod.Metadata.Version, Password = orderManager.Password }; orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize())); break; } case "ServerError": { orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = false; break; } case "AuthenticationError": { // The ConnectionFailedLogic will prompt the user for the password orderManager.ServerError = order.TargetString; orderManager.AuthenticationFailed = true; break; } case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize(order.TargetString); SetOrderLag(orderManager); Game.SyncLobbyInfo(); break; } case "SyncLobbyClients": { var clients = new List <Session.Client>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Client") { clients.Add(Session.Client.Deserialize(node.Value)); } } orderManager.LobbyInfo.Clients = clients; Game.SyncLobbyInfo(); break; } case "SyncLobbySlots": { var slots = new Dictionary <string, Session.Slot>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "Slot") { var slot = Session.Slot.Deserialize(node.Value); slots.Add(slot.PlayerReference, slot); } } orderManager.LobbyInfo.Slots = slots; Game.SyncLobbyInfo(); break; } case "SyncLobbyGlobalSettings": { var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "GlobalSettings") { orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value); } } SetOrderLag(orderManager); Game.SyncLobbyInfo(); break; } case "SyncClientPings": { var pings = new List <Session.ClientPing>(); var nodes = MiniYaml.FromString(order.TargetString); foreach (var node in nodes) { var strings = node.Key.Split('@'); if (strings[0] == "ClientPing") { pings.Add(Session.ClientPing.Deserialize(node.Value)); } } orderManager.LobbyInfo.ClientPings = pings; break; } case "Ping": { orderManager.IssueOrder(Order.Pong(order.TargetString)); break; } default: { if (!order.IsImmediate) { var self = order.Subject; if (!self.IsDead) { foreach (var t in self.TraitsImplementing <IResolveOrder>()) { t.ResolveOrder(self, order); } } } break; } } }
void AcceptConnection() { Socket newSocket; try { if (!listener.Server.IsBound) return; newSocket = listener.AcceptSocket(); } catch (Exception e) { /* TODO: Could have an exception here when listener 'goes away' when calling AcceptConnection! */ /* Alternative would be to use locking but the listener doesn't go away without a reason. */ Log.Write("server", "Accepting the connection failed.", e); return; } var newConn = new Connection { Socket = newSocket }; try { newConn.Socket.Blocking = false; newConn.Socket.NoDelay = true; // assign the player number. newConn.PlayerIndex = ChooseFreePlayerIndex(); SendData(newConn.Socket, BitConverter.GetBytes(ProtocolVersion.Version)); SendData(newConn.Socket, BitConverter.GetBytes(newConn.PlayerIndex)); PreConns.Add(newConn); // Dispatch a handshake order var request = new HandshakeRequest { Mod = ModData.Manifest.Id, Version = ModData.Manifest.Metadata.Version, Map = LobbyInfo.GlobalSettings.Map }; DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", request.Serialize()).Serialize()); } catch (Exception e) { DropClient(newConn); Log.Write("server", "Dropping client {0} because handshake failed: {1}", newConn.PlayerIndex.ToString(CultureInfo.InvariantCulture), e); } }
void AcceptConnection() { Socket newSocket = null; try { if (!listener.Server.IsBound) return; newSocket = listener.AcceptSocket(); } catch { /* could have an exception here when listener 'goes away' when calling AcceptConnection! */ /* alternative would be to use locking but the listener doesnt go away without a reason */ return; } var newConn = new Connection { socket = newSocket }; try { newConn.socket.Blocking = false; newConn.socket.NoDelay = true; // assign the player number. newConn.PlayerIndex = ChooseFreePlayerIndex(); newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version)); newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex)); preConns.Add(newConn); // Dispatch a handshake order var request = new HandshakeRequest() { Map = lobbyInfo.GlobalSettings.Map, Mods = lobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray() }; DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", request.Serialize()).Serialize()); } catch (Exception) { DropClient(newConn); } }