public AutoTarget(Actor self, AutoTargetInfo info) { Info = info; attack = self.Trait <AttackBase>(); stance = Info.InitialStance; predictedStance = stance; at = self.TraitOrDefault <AttackTurreted>(); }
public void Created(Actor self) { attack = self.TraitOrDefault <AttackTurreted>(); facing = self.TraitOrDefault <IFacing>(); }