public MadTank(Actor self, MadTankInfo info) { this.self = self; this.info = info; renderUnit = self.Trait<RenderUnit>(); screenShaker = self.World.WorldActor.Trait<ScreenShaker>(); }
public MadTank(Actor self, MadTankInfo info) { this.self = self; this.info = info; wfsb = self.Trait <WithFacingSpriteBody>(); screenShaker = self.World.WorldActor.Trait <ScreenShaker>(); }