public Bib(Actor self, BibInfo info) { this.info = info; var rs = self.Trait <RenderSprites>(); var building = self.Info.Traits.Get <BuildingInfo>(); var width = building.Dimensions.X; var bibOffset = building.Dimensions.Y - 1; var centerOffset = FootprintUtils.CenterOffset(building); tiles = new List <AnimationWithOffset>(); for (var i = 0; i < 2 * width; i++) { var index = i; var anim = new Animation(rs.GetImage(self)); anim.PlayFetchIndex(info.Sequence, () => index); anim.IsDecoration = true; // Z-order is one set to the top of the footprint var offset = new CVec(i % width, i / width + bibOffset).ToWVec() - centerOffset; tiles.Add(new AnimationWithOffset(anim, () => offset, null, -(offset.Y + centerOffset.Y + 512))); } }
public Bib(Actor self, BibInfo info) { this.info = info; rs = self.Trait <RenderSprites>(); bi = self.Info.Traits.Get <BuildingInfo>(); }