コード例 #1
0
ファイル: Land.cs プロジェクト: epicelite/OpenRA
        public override Activity Tick(Actor self)
        {
            if (!target.IsValidFor(self))
            {
                Cancel(self);
            }

            if (IsCanceled)
            {
                return(NextActivity);
            }

            var plane = self.Trait <Plane>();
            var d     = target.CenterPosition - self.CenterPosition;

            // The next move would overshoot, so just set the final position
            var move = plane.FlyStep(plane.Facing);

            if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
            {
                plane.SetPosition(self, target.CenterPosition);
                return(NextActivity);
            }

            var desiredFacing = Util.GetFacing(d, plane.Facing);

            Fly.FlyToward(self, plane, desiredFacing, WRange.Zero);

            return(this);
        }
コード例 #2
0
        public override Activity Tick(Actor self)
        {
            if (IsCanceled || !self.World.Map.IsInMap(self.Location))
            {
                return(NextActivity);
            }

            var plane = self.Trait <Plane>();

            Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
            return(this);
        }
コード例 #3
0
        public override Activity Tick(Actor self)
        {
            if (IsCanceled || remainingTicks-- == 0)
            {
                return(NextActivity);
            }

            var plane = self.Trait <Plane>();

            Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);

            return(this);
        }
コード例 #4
0
        public override Activity Tick(Actor self)
        {
            if (IsCanceled)
            {
                return(NextActivity);
            }

            var plane = self.Trait <Plane>();

            // We can't possibly turn this fast
            var desiredFacing = plane.Facing + 64;

            Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);

            return(this);
        }