public TechBunker(ActorInitializer init, TechBunkerInfo info) : base(init, info) { this.info = info; withSpriteBody = init.Self.Trait <WithSpriteBody>(); renderSprites = init.Self.Trait <RenderSprites>(); contains = init.Self.World.WorldActor.Trait <TechBunkerContains>(); usage = init.Self.World.WorldActor.Trait <TechBunkerUsage>(); uses = init.Self.World.WorldActor.Trait <TechBunkerUses>(); AddAnimation(init.Self, info.SequenceLocked, () => State != TechBunkerState.ClosedLocked); AddAnimation(init.Self, info.SequenceUnlocked, () => State == TechBunkerState.ClosedLocked); }
public TechBunker(ActorInitializer init, TechBunkerInfo info) : base(init, info) { this.info = info; this.withSpriteBody = init.Self.TraitOrDefault <WithSpriteBody>(); this.renderSprites = init.Self.TraitOrDefault <RenderSprites>(); this.contains = init.Self.World.WorldActor.TraitOrDefault <TechBunkerContains>(); this.usage = init.Self.World.WorldActor.TraitOrDefault <TechBunkerUsage>(); this.uses = init.Self.World.WorldActor.TraitOrDefault <TechBunkerUses>(); if (info.SequenceLocked != null) { this.AddAnimation(init.Self, info.SequenceLocked, () => this.State != TechBunkerState.ClosedLocked); } if (info.SequenceUnlocked != null) { this.AddAnimation(init.Self, info.SequenceUnlocked, () => this.State == TechBunkerState.ClosedLocked); } }