public IEnumerable <TileTransform> GetTransforms(Map map) { var horizontalTransform = new TileTransform() { Position = new CPos(map.MapSize.X - Position.X - 1, Position.Y), Tile = GetFlippedTerrainTile(MirrorType.Horizontal) }; var verticalTransform = new TileTransform() { Position = new CPos(Position.X, map.MapSize.Y - Position.Y - 1), Tile = GetFlippedTerrainTile(MirrorType.Vertical) }; var horizontalAndVerticalTransform = new TileTransform() { Position = new CPos(map.MapSize.X - Position.X - 1, map.MapSize.Y - Position.Y - 1), Tile = GetFlippedTerrainTile(MirrorType.HorizontalAndVertical) }; switch (MirrorType) { case MirrorType.Horizontal: yield return(horizontalTransform); break; case MirrorType.Vertical: yield return(verticalTransform); break; case MirrorType.HorizontalAndVertical: yield return(horizontalTransform); yield return(verticalTransform); yield return(horizontalAndVerticalTransform); break; } }
protected void Run(Utility utility, string[] args) { // HACK: The engine code assumes that Game.modData is set. Game.ModData = ModData = utility.ModData; var filename = args[1]; var flag = args[2]; if (string.IsNullOrWhiteSpace(flag)) { flag = "VH"; } bool flipHorizontal = flag.Contains("H"); bool flipVertical = flag.Contains("V"); MirrorType mirrorType = MirrorType.Horizontal; if (flipVertical) { mirrorType = MirrorType.Vertical; } if (flipHorizontal && flipVertical) { mirrorType = MirrorType.HorizontalAndVertical; } var targetPath = "..\\mods\\dr\\maps"; var package = new Folder(targetPath).OpenPackage(filename, ModData.ModFiles); if (package == null) { Console.WriteLine("Couldn't find map file: " + filename); return; } Map = new Map(ModData, package); var size = Map.MapSize; switch (mirrorType) { case MirrorType.Horizontal: size = size.WithX(size.X / 2); break; case MirrorType.Vertical: size = size.WithY(size.Y / 2); break; case MirrorType.HorizontalAndVertical: size = size / 2; break; } // Tiles for (int x = 0; x < size.X; x++) { for (int y = 0; y < size.Y; y++) { var pos = new CPos(x, y); var transformTile = new TileTransform() { Tile = Map.Tiles[pos], MirrorType = mirrorType, Position = pos }; foreach (var tt in transformTile.GetTransforms(Map)) { var newPos = tt.Position; Map.Tiles[newPos] = tt.Tile; } } } // Actors actorIndex = GetHighestActorIndex(); int multiCount = 0; var actorDefs = new List <ActorReference>(); var removeActors = new List <MiniYamlNode>(); foreach (var a in Map.ActorDefinitions) { var existing = new ActorReference(a.Value.Value, a.Value.ToDictionary()); var pos = existing.GetOrDefault <LocationInit>().Value; var owner = existing.Get <OwnerInit>(); if (pos.X < 0 || pos.X >= size.X || pos.Y < 0 || pos.Y >= size.Y) { removeActors.Add(a); continue; } var actor = new ActorTransform() { Actor = existing, Position = pos, MirrorType = mirrorType, }; if (actor.Actor.Type == "mpspawn") { multiCount++; } foreach (var at in actor.GetTransforms(Map)) { var ar = new ActorReference(actor.Actor.Type) { new LocationInit(at.Position), owner }; actorDefs.Add(ar); if (at.Actor.Type == "mpspawn") { multiCount++; } } } foreach (var a in actorDefs) { Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + ++actorIndex, a.Save())); } foreach (var a in removeActors) { Map.ActorDefinitions.Remove(a); } if (multiCount > 0) { var mapPlayers = new MapPlayers(Map.Rules, multiCount); Map.PlayerDefinitions = mapPlayers.ToMiniYaml(); } // Resources for (int x = 0; x < size.X; x++) { for (int y = 0; y < size.Y; y++) { var pos = new CPos(x, y); var resource = new ResourceTransform() { Tile = Map.Resources[pos], MirrorType = mirrorType, Position = pos }; foreach (var rt in resource.GetTransforms(Map)) { var newPos = rt.Position; Map.Resources[newPos] = rt.Tile; } } } var dest = Path.Combine(targetPath, Path.GetFileNameWithoutExtension(filename) + ".oramap"); Map.Save(ZipFileLoader.Create(dest)); Console.WriteLine(dest + " saved."); }