public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; worldRenderer = wr; world = wr.World; editorLayer = world.WorldActor.Trait <EditorActorLayer>(); Actor = actor; this.owner = owner; preview = editorWidget.Get <ActorPreviewWidget>("DRAG_ACTOR_PREVIEW"); preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; var buildingInfo = actor.Traits.GetOrDefault <BuildingInfo>(); if (buildingInfo != null) { locationOffset = -FootprintUtils.AdjustForBuildingSize(buildingInfo); previewOffset = FootprintUtils.CenterOffset(world, buildingInfo); } var td = new TypeDictionary(); td.Add(new FacingInit(facing)); td.Add(new TurretFacingInit(facing)); td.Add(new OwnerInit(owner.Name)); td.Add(new RaceInit(owner.Race)); preview.SetPreview(actor, td); // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); }
public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; worldRenderer = wr; world = wr.World; editorLayer = world.WorldActor.Trait<EditorActorLayer>(); Actor = actor; this.owner = owner; preview = editorWidget.Get<ActorPreviewWidget>("DRAG_ACTOR_PREVIEW"); preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; var buildingInfo = actor.Traits.GetOrDefault<BuildingInfo>(); if (buildingInfo != null) { locationOffset = -FootprintUtils.AdjustForBuildingSize(buildingInfo); previewOffset = FootprintUtils.CenterOffset(world, buildingInfo); } var td = new TypeDictionary(); td.Add(new FacingInit(facing)); td.Add(new TurretFacingInit(facing)); td.Add(new OwnerInit(owner.Name)); td.Add(new RaceInit(owner.Race)); preview.SetPreview(actor, td); // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); }
public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; worldRenderer = wr; world = wr.World; editorLayer = world.WorldActor.Trait <EditorActorLayer>(); editorActionManager = world.WorldActor.Trait <EditorActionManager>(); Actor = actor; this.owner = owner; var ownerName = owner.Name; preview = editorWidget.Get <ActorPreviewWidget>("DRAG_ACTOR_PREVIEW"); preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; var buildingInfo = actor.TraitInfoOrDefault <BuildingInfo>(); if (buildingInfo != null) { centerOffset = buildingInfo.CenterOffset(world); } // Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners var specificOwnerInfo = actor.TraitInfoOrDefault <RequiresSpecificOwnersInfo>(); if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName)) { ownerName = specificOwnerInfo.ValidOwnerNames.First(); } var td = new TypeDictionary(); td.Add(new FacingInit(facing)); td.Add(new TurretFacingInit(facing)); td.Add(new OwnerInit(ownerName)); td.Add(new FactionInit(owner.Faction)); preview.SetPreview(actor, td); var ios = actor.TraitInfoOrDefault <IOccupySpaceInfo>(); if (ios != null) { footprint = ios.OccupiedCells(actor, CPos.Zero) .Select(c => c.Key - CPos.Zero) .ToArray(); } else { footprint = new CVec[0]; } // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); }
protected ActorPreviewWidget(ActorPreviewWidget other) : base(other) { preview = other.preview; worldRenderer = other.worldRenderer; }