public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo svcInfo) { info = svcInfo; TicksLeft = info.TicksToHold; player = self.Owner; mo = self.Trait <MissionObjectives>(); }
public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo svcInfo) { info = svcInfo; TicksLeft = info.HoldDuration; player = self.Owner; mo = self.Trait <MissionObjectives>(); shortGame = player.World.WorldActor.Trait <MapOptions>().ShortGame; }