public SelectSpawnActorPowerTarget(string order, SupportPowerManager manager, SpawnActorPower power) { // Clear selection if using Left-Click Orders if (Game.Settings.Game.UseClassicMouseStyle) { manager.Self.World.Selection.Clear(); } this.manager = manager; this.order = order; this.power = power; }
public SelectSpawnActorPowerTarget(string order, SupportPowerManager manager, SpawnActorPower power, MouseButton button) { // Clear selection if using Left-Click Orders if (Game.Settings.Game.UseClassicMouseStyle) { manager.Self.World.Selection.Clear(); } this.manager = manager; this.power = power; this.order = order; expectedButton = button; info = (SpawnActorPowerInfo)power.Info; }