public RenderBuildingSilo(ActorInitializer init, RenderBuildingSiloInfo info) : base(init, info) { this.info = info; playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>(); }
public RenderBuildingSilo(ActorInitializer init, RenderBuildingSiloInfo info) : base(init, info) { this.info = info; playerResources = init.Self.Owner.PlayerActor.Trait <PlayerResources>(); }