public Refinery(Actor self, RefineryInfo info) { this.self = self; this.info = info; playerResources = self.Owner.PlayerActor.Trait<PlayerResources>(); currentDisplayTick = info.TickRate; }
public Refinery(Actor self, RefineryInfo info) { this.self = self; this.info = info; playerResources = self.Owner.PlayerActor.Trait <PlayerResources>(); currentDisplayTick = info.TickRate; }
public TiberianSunRefinery(Actor self, RefineryInfo info) : base(self, info) { }