public HeliLand(Actor self, bool requireSpace) { this.requireSpace = requireSpace; helicopter = self.Trait<Helicopter>(); landAltitude = helicopter.Info.LandAltitude; }
public void Created(Actor self) { helicopter = self.TraitOrDefault <Helicopter>(); }
public HeliLand(Actor self, bool requireSpace) { this.requireSpace = requireSpace; helicopter = self.Trait<Helicopter>(); }