public FreeActor(ActorInitializer init, FreeActorInfo info) { if (init.Contains <FreeActorInit>() && !init.Get <FreeActorInit>().ActorValue) { return; } init.Self.World.AddFrameEndTask(w => { w.CreateActor(info.Actor, new TypeDictionary { new ParentActorInit(init.Self), new LocationInit(init.Self.Location + info.SpawnOffset), new OwnerInit(init.Self.Owner), new FacingInit(info.Facing), }); }); }
public FreeActor(ActorInitializer init, FreeActorInfo info) { if (init.Contains <FreeActorInit>() && !init.Get <FreeActorInit>().ActorValue) { return; } init.Self.World.AddFrameEndTask(w => { var a = w.CreateActor(info.Actor, new TypeDictionary { new ParentActorInit(init.Self), new LocationInit(init.Self.Location + info.SpawnOffset), new OwnerInit(init.Self.Owner), new FacingInit(info.Facing), }); if (info.InitialActivity != null) { a.QueueActivity(Game.CreateObject <Activity>(info.InitialActivity)); } }); }