bool NeighbourIsDeadShore(Bridge neighbour) { return(neighbour != null && info.ShorePieces.Contains(neighbour.type) && neighbour.health.IsDead); }
public LegacyBridgeHut(ActorInitializer init) { Bridge = init.Get <ParentActorInit>().ActorValue.Trait <Bridge>(); Bridge.AddHut(this); FirstBridge = Bridge.Enumerate(0, true).Last(); }