コード例 #1
0
        public CursorSequence(SpriteLoader loader, string cursorSrc, string palette, MiniYaml info)
        {
            sprites = loader.LoadAllSprites(cursorSrc);
            var d = info.NodesDict;

            start        = Exts.ParseIntegerInvariant(d["start"].Value);
            this.palette = palette;

            if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
            {
                length = sprites.Length - start;
            }
            else if (d.ContainsKey("length"))
            {
                length = Exts.ParseIntegerInvariant(d["length"].Value);
            }
            else if (d.ContainsKey("end"))
            {
                length = Exts.ParseIntegerInvariant(d["end"].Value) - start;
            }
            else
            {
                length = 1;
            }

            if (d.ContainsKey("x"))
            {
                Exts.TryParseIntegerInvariant(d["x"].Value, out Hotspot.X);
            }
            if (d.ContainsKey("y"))
            {
                Exts.TryParseIntegerInvariant(d["y"].Value, out Hotspot.Y);
            }
        }
コード例 #2
0
ファイル: CursorSequence.cs プロジェクト: RunCraze/OpenRA
        public CursorSequence(SpriteLoader loader, string cursorSrc, string palette, MiniYaml info)
        {
            sprites = loader.LoadAllSprites(cursorSrc);
            var d = info.NodesDict;

            start = Exts.ParseIntegerInvariant(d["start"].Value);
            this.palette = palette;

            if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
                length = sprites.Length - start;
            else if (d.ContainsKey("length"))
                length = Exts.ParseIntegerInvariant(d["length"].Value);
            else if (d.ContainsKey("end"))
                length = Exts.ParseIntegerInvariant(d["end"].Value) - start;
            else
                length = 1;

            if (d.ContainsKey("x"))
                Exts.TryParseIntegerInvariant(d["x"].Value, out Hotspot.X);
            if (d.ContainsKey("y"))
                Exts.TryParseIntegerInvariant(d["y"].Value, out Hotspot.Y);
        }
コード例 #3
0
ファイル: Sequence.cs プロジェクト: Berzeger/OpenRA
		public Sequence(SpriteLoader loader, string unit, string name, MiniYaml info)
		{
			var srcOverride = info.Value;
			Name = name;
			var d = info.ToDictionary();
			var offset = float2.Zero;
			var blendMode = BlendMode.Alpha;

			try
			{
				if (d.ContainsKey("Start"))
					Start = Exts.ParseIntegerInvariant(d["Start"].Value);

				if (d.ContainsKey("Offset"))
					offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);

				if (d.ContainsKey("BlendMode"))
					blendMode = FieldLoader.GetValue<BlendMode>("BlendMode", d["BlendMode"].Value);

				// Apply offset to each sprite in the sequence
				// Different sequences may apply different offsets to the same frame
				sprites = loader.LoadAllSprites(srcOverride ?? unit).Select(
					s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();

				if (!d.ContainsKey("Length"))
					Length = 1;
				else if (d["Length"].Value == "*")
					Length = sprites.Length - Start;
				else
					Length = Exts.ParseIntegerInvariant(d["Length"].Value);

				if (d.ContainsKey("Stride"))
					Stride = Exts.ParseIntegerInvariant(d["Stride"].Value);
				else
					Stride = Length;

				if (d.ContainsKey("Facings"))
				{
					var f = Exts.ParseIntegerInvariant(d["Facings"].Value);
					Facings = Math.Abs(f);
					reverseFacings = f < 0;
				}
				else
					Facings = 1;

				if (d.ContainsKey("Tick"))
					Tick = Exts.ParseIntegerInvariant(d["Tick"].Value);
				else
					Tick = 40;

				if (d.ContainsKey("Transpose"))
					transpose = bool.Parse(d["Transpose"].Value);

				if (d.ContainsKey("Frames"))
					Frames = Array.ConvertAll<string, int>(d["Frames"].Value.Split(','), Exts.ParseIntegerInvariant);

				if (d.ContainsKey("ShadowStart"))
					ShadowStart = Exts.ParseIntegerInvariant(d["ShadowStart"].Value);
				else
					ShadowStart = -1;

				if (d.ContainsKey("ShadowZOffset"))
				{
					WRange r;
					if (WRange.TryParse(d["ShadowZOffset"].Value, out r))
						ShadowZOffset = r.Range;
				}
				else
					ShadowZOffset = -5;

				if (d.ContainsKey("ZOffset"))
				{
					WRange r;
					if (WRange.TryParse(d["ZOffset"].Value, out r))
						ZOffset = r.Range;
				}

				if (Length > Stride)
					throw new InvalidOperationException(
						"{0}: Sequence {1}.{2}: Length must be <= stride"
							.F(info.Nodes[0].Location, unit, name));

				if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
					throw new InvalidOperationException(
						"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
						.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
						info.Nodes[0].Location));
			}
			catch (FormatException f)
			{
				throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(unit, name, info.Nodes[0].Location, f));
			}
		}
コード例 #4
0
ファイル: Sequence.cs プロジェクト: philipbutkiewicz/OpenRA
        public Sequence(SpriteLoader loader, string unit, string name, MiniYaml info)
        {
            var srcOverride = info.Value;

            Name = name;
            var d         = info.NodesDict;
            var offset    = float2.Zero;
            var blendMode = BlendMode.Alpha;

            try
            {
                if (d.ContainsKey("Start"))
                {
                    Start = Exts.ParseIntegerInvariant(d["Start"].Value);
                }

                if (d.ContainsKey("Offset"))
                {
                    offset = FieldLoader.GetValue <float2>("Offset", d["Offset"].Value);
                }

                if (d.ContainsKey("BlendMode"))
                {
                    blendMode = FieldLoader.GetValue <BlendMode>("BlendMode", d["BlendMode"].Value);
                }

                // Apply offset to each sprite in the sequence
                // Different sequences may apply different offsets to the same frame
                sprites = loader.LoadAllSprites(srcOverride ?? unit).Select(
                    s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();

                if (!d.ContainsKey("Length"))
                {
                    Length = 1;
                }
                else if (d["Length"].Value == "*")
                {
                    Length = sprites.Length - Start;
                }
                else
                {
                    Length = Exts.ParseIntegerInvariant(d["Length"].Value);
                }

                if (d.ContainsKey("Stride"))
                {
                    Stride = Exts.ParseIntegerInvariant(d["Stride"].Value);
                }
                else
                {
                    Stride = Length;
                }

                if (d.ContainsKey("Facings"))
                {
                    var f = Exts.ParseIntegerInvariant(d["Facings"].Value);
                    Facings        = Math.Abs(f);
                    reverseFacings = f < 0;
                }
                else
                {
                    Facings = 1;
                }

                if (d.ContainsKey("Tick"))
                {
                    Tick = Exts.ParseIntegerInvariant(d["Tick"].Value);
                }
                else
                {
                    Tick = 40;
                }

                if (d.ContainsKey("Transpose"))
                {
                    transpose = bool.Parse(d["Transpose"].Value);
                }

                if (d.ContainsKey("Frames"))
                {
                    Frames = Array.ConvertAll <string, int>(d["Frames"].Value.Split(','), Exts.ParseIntegerInvariant);
                }

                if (d.ContainsKey("ShadowStart"))
                {
                    ShadowStart = Exts.ParseIntegerInvariant(d["ShadowStart"].Value);
                }
                else
                {
                    ShadowStart = -1;
                }

                if (d.ContainsKey("ShadowZOffset"))
                {
                    WRange r;
                    if (WRange.TryParse(d["ShadowZOffset"].Value, out r))
                    {
                        ShadowZOffset = r.Range;
                    }
                }
                else
                {
                    ShadowZOffset = -5;
                }

                if (d.ContainsKey("ZOffset"))
                {
                    WRange r;
                    if (WRange.TryParse(d["ZOffset"].Value, out r))
                    {
                        ZOffset = r.Range;
                    }
                }

                if (Length > Stride)
                {
                    throw new InvalidOperationException(
                              "{0}: Sequence {1}.{2}: Length must be <= stride"
                              .F(info.Nodes[0].Location, unit, name));
                }

                if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
                {
                    throw new InvalidOperationException(
                              "{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
                              .F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
                                 info.Nodes[0].Location));
                }
            }
            catch (FormatException f)
            {
                throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(unit, name, info.Nodes[0].Location, f));
            }
        }