コード例 #1
0
        private void ExecuteHandler(ClientSession session)
        {
            if (session.HasCurrentMapInstance)
            {
                return;
            }

            AccountDTO account = DAOFactory.AccountDAO.LoadById(session.Account.AccountId);

            if (account == null)
            {
                return;
            }

            if (account.Password.ToLower() == CryptographyBase.Sha512(Password))
            {
                CharacterDTO character =
                    DAOFactory.CharacterDAO.LoadBySlot(account.AccountId, Slot);
                if (character == null)
                {
                    return;
                }

                GameLogger.Instance.LogCharacterDeletion(ServerManager.Instance.ChannelId, session.Account.Name,
                                                         session.Account.AccountId, character);

                // this was removed. propably baguettes idea, idk.
                //DAOFactory.GeneralLogDAO.SetCharIdNull(Convert.ToInt64(character.CharacterId));
                DAOFactory.CharacterDAO.DeleteByPrimaryKey(account.AccountId, Slot);
                EntryPointPacket.HandlePacket(session, string.Empty);
            }
            else
            {
                session.SendPacket($"info {Language.Instance.GetMessageFromKey("BAD_PASSWORD")}");
            }
        }
コード例 #2
0
        private void ExecuteHandler(ClientSession session, string packet)
        {
            if (session.HasCurrentMapInstance)
            {
                return;
            }

            long accountId = session.Account.AccountId;

            if (Slot <= 2 &&
                DAOFactory.CharacterDAO.LoadBySlot(accountId, Slot) == null &&
                Name.Length > 3 && Name.Length < 15)
            {
                Regex rg = new Regex(@"^[A-Za-z0-9_äÄöÖüÜß~*<>°+-.!_-Й¤£±†‡×ßø^\S]+$");
                if (rg.Matches(Name).Count == 1)
                {
                    if (DAOFactory.CharacterDAO.LoadByName(Name) == null)
                    {
                        GameLogger.Instance.LogCharacterCreation(ServerManager.Instance.ChannelId, session.Account.Name,
                                                                 session.Account.AccountId, Name, Slot, Gender, HairStyle, HairColor);
                        CharacterDTO newCharacter = new CharacterDTO
                        {
                            Class           = (byte)ClassType.Adventurer,
                            Gender          = Gender,
                            HairColor       = HairColor,
                            HairStyle       = HairStyle,
                            Hp              = 221,
                            JobLevel        = 1,
                            Level           = 1,
                            MapId           = 1,
                            MapX            = (short)ServerManager.RandomNumber(78, 81),
                            MapY            = (short)ServerManager.RandomNumber(114, 118),
                            Mp              = 221,
                            MaxMateCount    = 10,
                            SpPoint         = 10000,
                            SpAdditionPoint = 0,
                            Name            = Name,
                            Slot            = Slot,
                            AccountId       = accountId,
                            MaxPartnerCount = 3,
                            MinilandMessage = "Welcome on Xarion",
                            State           = CharacterState.Active,
                            MinilandPoint   = 2000
                        };

                        DAOFactory.CharacterDAO.InsertOrUpdate(ref newCharacter);
                        CharacterSkillDTO sk1 =
                            new CharacterSkillDTO {
                            CharacterId = newCharacter.CharacterId, SkillVNum = 200
                        };
                        CharacterSkillDTO sk2 =
                            new CharacterSkillDTO {
                            CharacterId = newCharacter.CharacterId, SkillVNum = 201
                        };
                        CharacterSkillDTO sk3 =
                            new CharacterSkillDTO {
                            CharacterId = newCharacter.CharacterId, SkillVNum = 209
                        };
                        QuicklistEntryDTO qlst1 = new QuicklistEntryDTO
                        {
                            CharacterId = newCharacter.CharacterId,
                            Type        = 1,
                            Slot        = 1,
                            Pos         = 1
                        };
                        QuicklistEntryDTO qlst2 = new QuicklistEntryDTO
                        {
                            CharacterId = newCharacter.CharacterId,
                            Q2          = 1,
                            Slot        = 2
                        };
                        QuicklistEntryDTO qlst3 = new QuicklistEntryDTO
                        {
                            CharacterId = newCharacter.CharacterId,
                            Q2          = 8,
                            Type        = 1,
                            Slot        = 1,
                            Pos         = 16
                        };
                        QuicklistEntryDTO qlst4 = new QuicklistEntryDTO
                        {
                            CharacterId = newCharacter.CharacterId,
                            Q2          = 9,
                            Type        = 1,
                            Slot        = 3,
                            Pos         = 1
                        };
                        DAOFactory.QuicklistEntryDAO.InsertOrUpdate(qlst1);
                        DAOFactory.QuicklistEntryDAO.InsertOrUpdate(qlst2);
                        DAOFactory.QuicklistEntryDAO.InsertOrUpdate(qlst3);
                        DAOFactory.QuicklistEntryDAO.InsertOrUpdate(qlst4);
                        DAOFactory.CharacterSkillDAO.InsertOrUpdate(sk1);
                        DAOFactory.CharacterSkillDAO.InsertOrUpdate(sk2);
                        DAOFactory.CharacterSkillDAO.InsertOrUpdate(sk3);

                        using (Inventory startupInventory = new Inventory(new Character(newCharacter)))
                        {
                            startupInventory.AddNewToInventory(901, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(903, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(905, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(884, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(885, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(886, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(887, 1, InventoryType.Equipment);
                            startupInventory.AddNewToInventory(5228, 1, InventoryType.Main);
                            startupInventory.AddNewToInventory(1, 1, InventoryType.Wear, 7, 8);
                            startupInventory.AddNewToInventory(8, 1, InventoryType.Wear, 7, 8);
                            startupInventory.AddNewToInventory(12, 1, InventoryType.Wear, 7, 8);
                            startupInventory.AddNewToInventory(2081, 255, InventoryType.Etc);
                            startupInventory.ForEach(i => DAOFactory.ItemInstanceDAO.InsertOrUpdate(i));
                            EntryPointPacket.HandlePacket(session, packet);
                        }
                    }
                    else
                    {
                        session.SendPacketFormat($"info {Language.Instance.GetMessageFromKey("ALREADY_TAKEN")}");
                    }
                }
                else
                {
                    session.SendPacketFormat($"info {Language.Instance.GetMessageFromKey("INVALID_CHARNAME")}");
                }
            }
        }
コード例 #3
0
        public static void HandlePacket(object session, string packet)
        {
            EntryPointPacket entryPointPacket = new EntryPointPacket();

            entryPointPacket.ExecuteHandler(session as ClientSession, packet);
        }