StraightPath() private method

private StraightPath ( GridPos mapCell1, GridPos mapCell2 ) : List
mapCell1 GridPos
mapCell2 GridPos
return List
コード例 #1
0
 /// <summary>
 /// Remove the current Target from Monster.
 /// </summary>
 internal void RemoveTarget()
 {
     Path = Map.StraightPath(new GridPos {
         x = MapX, y = MapY
     }, new GridPos {
         x = FirstX, y = FirstY
     });
     if (!Path.Any())
     {
         Path = Map.JPSPlus(JumpPointParameters, new GridPos {
             x = MapX, y = MapY
         }, new GridPos {
             x = FirstX, y = FirstY
         });
     }
     Target = -1;
 }
コード例 #2
0
ファイル: MapMonster.cs プロジェクト: Peterlamb/OpenNos
 internal void RemoveTarget()
 {
     Path = Map.StraightPath(new GridPos()
     {
         x = this.MapX, y = this.MapY
     }, new GridPos()
     {
         x = FirstX, y = FirstY
     });
     if (!Path.Any())
     {
         Path = Map.JPSPlus(new GridPos()
         {
             x = this.MapX, y = this.MapY
         }, new GridPos()
         {
             x = FirstX, y = FirstY
         });
     }
     Target = -1;
 }
コード例 #3
0
        /// <summary>
        /// Follow the Monsters target to it's position.
        /// </summary>
        /// <param name="targetSession">The TargetSession to follow</param>
        private void FollowTarget(ClientSession targetSession)
        {
            int distance = 0;

            if (targetSession != null)
            {
                distance = Map.GetDistance(new MapCell {
                    X = MapX, Y = MapY
                }, new MapCell {
                    X = targetSession.Character.MapX, Y = targetSession.Character.MapY
                });
            }
            if (IsMoving)
            {
                short maxDistance = 22;
                if (!Path.Any() && targetSession != null && distance > 1 && distance < maxDistance)
                {
                    short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                    short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                    Path = Map.StraightPath(new GridPos {
                        x = MapX, y = MapY
                    }, new GridPos {
                        x = (short)(targetSession.Character.MapX + xoffset), y = (short)(targetSession.Character.MapY + yoffset)
                    });
                    if (!Path.Any())
                    {
                        try
                        {
                            Path = Map.JPSPlus(JumpPointParameters, new GridPos {
                                x = MapX, y = MapY
                            }, new GridPos {
                                x = (short)(targetSession.Character.MapX + xoffset), y = (short)(targetSession.Character.MapY + yoffset)
                            });
                        }
                        catch (Exception ex)
                        {
                            Logger.Log.Error($"Pathfinding using JPSPlus failed. Map: {MapId} StartX: {MapX} StartY: {MapY} TargetX: {(short)(targetSession.Character.MapX + xoffset)} TargetY: {(short)(targetSession.Character.MapY + yoffset)}", ex);
                            RemoveTarget();
                        }
                    }
                }
                if (Monster != null && DateTime.Now > LastMove && Monster.Speed > 0 && Path.Any())
                {
                    int    maxindex    = Path.Count > Monster.Speed / 2 ? Monster.Speed / 2 : Path.Count;
                    short  mapX        = (short)Path.ElementAt(maxindex - 1).x;
                    short  mapY        = (short)Path.ElementAt(maxindex - 1).y;
                    double waitingtime = Map.GetDistance(new MapCell {
                        X = mapX, Y = mapY, MapId = MapId
                    }, new MapCell {
                        X = MapX, Y = MapY, MapId = MapId
                    }) / (double)Monster.Speed;
                    Map.Broadcast(new BroadcastPacket(null, $"mv 3 {MapMonsterId} {mapX} {mapY} {Monster.Speed}", ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                    LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                    Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000)))
                    .Subscribe(
                        x =>
                    {
                        MapX = mapX;
                        MapY = mapY;
                    });

                    for (int j = maxindex; j > 0; j--)
                    {
                        Path.RemoveAt(0);
                    }
                }

                if (!Path.Any() && (DateTime.Now - LastEffect).Seconds > 20 && (targetSession == null || MapId != targetSession.Character.MapId || distance > maxDistance))
                {
                    RemoveTarget();
                }
            }
        }
コード例 #4
0
        internal void NpcLife()
        {
            double time = (DateTime.Now - LastEffect).TotalMilliseconds;

            if (Effect > 0 && time > EffectDelay)
            {
                Map.Broadcast(GenerateEff(), MapX, MapY);
                LastEffect = DateTime.Now;
            }

            time = (DateTime.Now - LastMove).TotalMilliseconds;
            if (IsMoving && Npc.Speed > 0 && time > _movetime)
            {
                _movetime = _random.Next(500, 3000);
                byte point  = (byte)_random.Next(2, 4);
                byte fpoint = (byte)_random.Next(0, 2);

                byte xpoint = (byte)_random.Next(fpoint, point);
                byte ypoint = (byte)(point - xpoint);

                short mapX = FirstX;
                short mapY = FirstY;

                if (Map.GetFreePosition(ref mapX, ref mapY, xpoint, ypoint))
                {
                    Observable.Timer(TimeSpan.FromMilliseconds(1000 * (xpoint + ypoint) / (2 * Npc.Speed)))
                    .Subscribe(
                        x =>
                    {
                        this.MapX = mapX;
                        this.MapY = mapY;
                    });

                    LastMove = DateTime.Now.AddSeconds((xpoint + ypoint) / (2 * Npc.Speed));
                    Map.Broadcast(new BroadcastPacket(null, GenerateMv2(), ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                }
            }
            if (Target == -1)
            {
                if (this.Npc.IsHostile && this.Shop == null)
                {
                    MapMonster monster = this.Map.Monsters.FirstOrDefault(s => MapId == s.MapId && Map.GetDistance(new MapCell()
                    {
                        X = MapX, Y = MapY
                    }, new MapCell()
                    {
                        X = s.MapX, Y = s.MapY
                    }) < (Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange));
                    ClientSession session = this.Map.Sessions.FirstOrDefault(s => MapId == s.Character.MapId && Map.GetDistance(new MapCell()
                    {
                        X = MapX, Y = MapY
                    }, new MapCell()
                    {
                        X = s.Character.MapX, Y = s.Character.MapY
                    }) < Npc.NoticeRange);

                    if (monster != null && session != null)
                    {
                        Target = monster.MapMonsterId;
                    }
                }
            }
            else if (Target != -1)
            {
                MapMonster monster = this.Map.Monsters.FirstOrDefault(s => s.MapMonsterId == Target);
                if (monster == null || monster.CurrentHp < 1)
                {
                    Target = -1;
                    return;
                }
                NpcMonsterSkill npcMonsterSkill = null;
                if (_random.Next(10) > 8)
                {
                    npcMonsterSkill = Npc.Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                }

                short damage   = 100;
                int   distance = Map.GetDistance(new MapCell()
                {
                    X = MapX, Y = MapY
                }, new MapCell()
                {
                    X = monster.MapX, Y = monster.MapY
                });
                if (monster != null && monster.CurrentHp > 0 && ((npcMonsterSkill != null && distance < npcMonsterSkill.Skill.Range) || (distance <= Npc.BasicRange)))
                {
                    if (((DateTime.Now - LastEffect).TotalMilliseconds >= 1000 + Npc.BasicCooldown * 200 && !Npc.Skills.Any()) || npcMonsterSkill != null)
                    {
                        if (npcMonsterSkill != null)
                        {
                            npcMonsterSkill.LastSkillUse = DateTime.Now;
                            Map.Broadcast($"ct 2 {MapNpcId} 3 {Target} {npcMonsterSkill.Skill.CastAnimation} {npcMonsterSkill.Skill.CastEffect} {npcMonsterSkill.Skill.SkillVNum}");
                        }

                        if (npcMonsterSkill != null && npcMonsterSkill.Skill.CastEffect != 0)
                        {
                            Map.Broadcast(GenerateEff());
                        }

                        monster.CurrentHp -= damage;

                        if (npcMonsterSkill != null)
                        {
                            Map.Broadcast($"su 2 {MapNpcId} 3 {Target} {npcMonsterSkill.SkillVNum} {npcMonsterSkill.Skill.Cooldown} {npcMonsterSkill.Skill.AttackAnimation} {npcMonsterSkill.Skill.Effect} 0 0 {(monster.CurrentHp > 0 ? 1 : 0)} { (int)(monster.CurrentHp / monster.Monster.MaxHP * 100) } {damage} 0 0");
                        }
                        else
                        {
                            Map.Broadcast($"su 2 {MapNpcId} 3 {Target} 0 {Npc.BasicCooldown} 11 {Npc.BasicSkill} 0 0 {(monster.CurrentHp > 0 ? 1 : 0)} { (int)(monster.CurrentHp / monster.Monster.MaxHP * 100) } {damage} 0 0");
                        }

                        LastEffect = DateTime.Now;
                        if (monster.CurrentHp < 1)
                        {
                            if (IsMoving)
                            {
                                Path = Map.StraightPath(new GridPos()
                                {
                                    x = this.MapX, y = this.MapY
                                }, new GridPos()
                                {
                                    x = FirstX, y = FirstY
                                });
                                if (!Path.Any())
                                {
                                    Path = Map.JPSPlus(JumpPointParameters, new GridPos()
                                    {
                                        x = this.MapX, y = this.MapY
                                    }, new GridPos()
                                    {
                                        x = FirstX, y = FirstY
                                    });
                                }
                            }

                            monster.IsAlive   = false;
                            monster.LastMove  = DateTime.Now;
                            monster.CurrentHp = 0;
                            monster.CurrentMp = 0;
                            monster.Death     = DateTime.Now;
                            Target            = -1;
                        }
                    }
                }
                else
                {
                    int maxdistance = (Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange);
                    if (IsMoving)
                    {
                        short maxDistance = 5;
                        if (Path.Count() == 0 && monster != null && distance > 1 && distance < maxDistance)
                        {
                            short xoffset = (short)_random.Next(-1, 1);
                            short yoffset = (short)_random.Next(-1, 1);

                            Path = Map.StraightPath(new GridPos()
                            {
                                x = this.MapX, y = this.MapY
                            }, new GridPos()
                            {
                                x = (short)(monster.MapX + xoffset), y = (short)(monster.MapY + yoffset)
                            });
                            if (!Path.Any())
                            {
                                Path = Map.JPSPlus(JumpPointParameters, new GridPos()
                                {
                                    x = this.MapX, y = this.MapY
                                }, new GridPos()
                                {
                                    x = (short)(monster.MapX + xoffset), y = (short)(monster.MapY + yoffset)
                                });
                            }
                        }
                        if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Any())
                        {
                            short mapX;
                            short mapY;
                            int   maxindex = (Path.Count > Npc.Speed / 2 && Npc.Speed > 1) ? Npc.Speed / 2 : Path.Count;
                            mapX = (short)Path.ElementAt(maxindex - 1).x;
                            mapY = (short)Path.ElementAt(maxindex - 1).y;
                            double waitingtime = (double)(Map.GetDistance(new MapCell()
                            {
                                X = mapX, Y = mapY, MapId = MapId
                            }, new MapCell()
                            {
                                X = MapX, Y = MapY, MapId = MapId
                            })) / (double)(Npc.Speed);
                            Map.Broadcast(new BroadcastPacket(null, $"mv 2 {this.MapNpcId} {mapX} {mapY} {Npc.Speed}", ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                            LastMove = DateTime.Now.AddSeconds((waitingtime > 1 ? 1 : waitingtime));

                            Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000)))
                            .Subscribe(
                                x =>
                            {
                                this.MapX = mapX;
                                this.MapY = mapY;
                            });

                            for (int j = maxindex; j > 0; j--)
                            {
                                Path.RemoveAt(0);
                            }
                        }
                        if (Path.Count() == 0 && (monster == null || MapId != monster.MapId || distance > maxDistance))
                        {
                            Path = Map.StraightPath(new GridPos()
                            {
                                x = this.MapX, y = this.MapY
                            }, new GridPos()
                            {
                                x = FirstX, y = FirstY
                            });
                            if (!Path.Any())
                            {
                                Path = Map.JPSPlus(JumpPointParameters, new GridPos()
                                {
                                    x = this.MapX, y = this.MapY
                                }, new GridPos()
                                {
                                    x = FirstX, y = FirstY
                                });
                            }
                            Target = -1;
                        }
                    }
                    else
                    {
                        if (distance > maxdistance)
                        {
                            Target = -1;
                        }
                    }
                }
            }
        }
コード例 #5
0
ファイル: MapMonster.cs プロジェクト: Peterlamb/OpenNos
        internal void MonsterLife()
        {
            // Respawn
            if (!IsAlive && Respawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Monster.RespawnTime / 10)
                {
                    DamageList = new Dictionary <long, long>();
                    IsAlive    = true;
                    Target     = -1;
                    CurrentHp  = Monster.MaxHP;
                    CurrentMp  = Monster.MaxMP;
                    MapX       = FirstX;
                    MapY       = FirstY;
                    Path       = new List <GridPos>();
                    Map.Broadcast(GenerateIn3());
                    Map.Broadcast(GenerateEff(7), MapX, MapY);
                }
                return;
            }
            else if (Target == -1)
            {
                // Normal Move Mode
                if (!IsAlive)
                {
                    return;
                }
                if (IsMoving && Monster.Speed > 0)
                {
                    double time = (DateTime.Now - LastMove).TotalMilliseconds;

                    if (Path.Where(s => s != null).Any())
                    {
                        int timetowalk = 1000 / (2 * Monster.Speed);
                        if (time > timetowalk)
                        {
                            int mapX = Path.ElementAt(0).x;
                            int mapY = Path.ElementAt(0).y;
                            Path.RemoveAt(0);

                            Task.Factory.StartNew(async() =>
                            {
                                await Task.Delay(timetowalk);
                                MapX = (short)mapX;
                                MapY = (short)mapY;
                            });
                            LastMove = DateTime.Now;
                            Map.Broadcast(new BroadcastPacket(null, GenerateMv3(), ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                            return;
                        }
                    }
                    else if (time > _movetime)
                    {
                        _movetime = _random.Next(400, 3200);
                        byte point  = (byte)_random.Next(2, 4);
                        byte fpoint = (byte)_random.Next(0, 2);

                        byte xpoint = (byte)_random.Next(fpoint, point);
                        byte ypoint = (byte)(point - xpoint);

                        short mapX = FirstX;
                        short mapY = FirstY;
                        if (Map?.GetFreePosition(ref mapX, ref mapY, xpoint, ypoint) ?? false)
                        {
                            Task.Factory.StartNew(async() =>
                            {
                                await Task.Delay(1000 * (xpoint + ypoint) / (2 * Monster.Speed));
                                this.MapX = mapX;
                                this.MapY = mapY;
                            });
                            LastMove = DateTime.Now.AddSeconds((xpoint + ypoint) / (2 * Monster.Speed));
                            Map.Broadcast(new BroadcastPacket(null, GenerateMv3(), ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                        }
                    }
                }
                if (Monster.IsHostile)
                {
                    Character character = ServerManager.Instance.Sessions.FirstOrDefault(s => s != null && s.Character != null && s.Character.Hp > 0 && !s.Character.InvisibleGm && !s.Character.Invisible && s.Character.MapId == MapId && Map.GetDistance(new MapCell()
                    {
                        X = MapX, Y = MapY
                    }, new MapCell()
                    {
                        X = s.Character.MapX, Y = s.Character.MapY
                    }) < Monster.NoticeRange)?.Character;
                    if (character != null)
                    {
                        Target = character.CharacterId;
                        if (!Monster.NoAggresiveIcon)
                        {
                            character.Session.SendPacket(GenerateEff(5000));
                        }
                    }
                }
            }
            else
            {
                ClientSession targetSession = Map.GetSessionByCharacterId(Target);

                // remove target in some situations
                if (targetSession == null || targetSession.Character.Invisible || targetSession.Character.Hp <= 0)
                {
                    RemoveTarget();
                }

                NpcMonsterSkill npcMonsterSkill = null;
                if (_random.Next(10) > 8)
                {
                    npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                }

                int damage = 100;

                if (targetSession != null && !targetSession.Character.InvisibleGm && !targetSession.Character.Invisible && targetSession.Character.Hp > 0 && ((npcMonsterSkill != null && CurrentMp - npcMonsterSkill.Skill.MpCost >= 0 && Map.GetDistance(new MapCell()
                {
                    X = this.MapX, Y = this.MapY
                }, new MapCell()
                {
                    X = targetSession.Character.MapX, Y = targetSession.Character.MapY
                }) < npcMonsterSkill.Skill.Range) || (Map.GetDistance(new MapCell()
                {
                    X = this.MapX, Y = this.MapY
                }, new MapCell()
                {
                    X = targetSession.Character.MapX, Y = targetSession.Character.MapY
                }) <= Monster.BasicRange)))
                {
                    if (((DateTime.Now - LastEffect).TotalMilliseconds >= 1000 + Monster.BasicCooldown * 200 && !Skills.Any()) || npcMonsterSkill != null)
                    {
                        if (npcMonsterSkill != null)
                        {
                            npcMonsterSkill.LastSkillUse = DateTime.Now;
                            CurrentMp -= npcMonsterSkill.Skill.MpCost;
                            Map.Broadcast($"ct 3 {MapMonsterId} 1 {Target} {npcMonsterSkill.Skill.CastAnimation} {npcMonsterSkill.Skill.CastEffect} {npcMonsterSkill.Skill.SkillVNum}");
                        }
                        LastMove = DateTime.Now;

                        // deal 0 damage to GM with GodMode
                        damage = targetSession.Character.HasGodMode ? 0 : 100;
                        if (targetSession.Character.IsSitting)
                        {
                            targetSession.Character.IsSitting = false;
                            Map.Broadcast(targetSession.Character.GenerateRest());
                            Thread.Sleep(500);
                        }
                        if (npcMonsterSkill != null && npcMonsterSkill.Skill.CastEffect != 0)
                        {
                            Map.Broadcast(GenerateEff(npcMonsterSkill.Skill.CastEffect), MapX, MapY);
                            Thread.Sleep(npcMonsterSkill.Skill.CastTime * 100);
                        }
                        Path = new List <GridPos>();
                        targetSession.Character.LastDefence = DateTime.Now;
                        targetSession.Character.GetDamage(damage);

                        Map.Broadcast(null, ServerManager.Instance.GetUserMethod <string>(Target, "GenerateStat"), ReceiverType.OnlySomeone, "", Target);

                        if (npcMonsterSkill != null)
                        {
                            Map.Broadcast($"su 3 {MapMonsterId} 1 {Target} {npcMonsterSkill.SkillVNum} {npcMonsterSkill.Skill.Cooldown} {npcMonsterSkill.Skill.AttackAnimation} {npcMonsterSkill.Skill.Effect} {this.MapX} {this.MapY} {(targetSession.Character.Hp > 0 ? 1 : 0)} { (int)(targetSession.Character.Hp / targetSession.Character.HPLoad() * 100) } {damage} 0 0");
                        }
                        else
                        {
                            Map.Broadcast($"su 3 {MapMonsterId} 1 {Target} 0 {Monster.BasicCooldown} 11 {Monster.BasicSkill} 0 0 {(targetSession.Character.Hp > 0 ? 1 : 0)} { (int)(targetSession.Character.Hp / targetSession.Character.HPLoad() * 100) } {damage} 0 0");
                        }

                        LastEffect = DateTime.Now;
                        if (targetSession.Character.Hp <= 0)
                        {
                            Thread.Sleep(1000);
                            ServerManager.Instance.AskRevive(targetSession.Character.CharacterId);
                            RemoveTarget();
                        }
                        if (npcMonsterSkill != null && (npcMonsterSkill.Skill.Range > 0 || npcMonsterSkill.Skill.TargetRange > 0))
                        {
                            foreach (Character chara in Map.GetListPeopleInRange(npcMonsterSkill.Skill.TargetRange == 0 ? this.MapX : targetSession.Character.MapX, npcMonsterSkill.Skill.TargetRange == 0 ? this.MapY : targetSession.Character.MapY, npcMonsterSkill.Skill.TargetRange).Where(s => s.CharacterId != Target && s.Hp > 0))
                            {
                                if (chara.IsSitting)
                                {
                                    chara.IsSitting = false;
                                    Map.Broadcast(chara.GenerateRest());
                                    Thread.Sleep(500);
                                }
                                damage = chara.HasGodMode ? 0 : 100;
                                bool AlreadyDead2 = chara.Hp <= 0;
                                chara.GetDamage(damage);
                                chara.LastDefence = DateTime.Now;
                                Map.Broadcast(null, chara.GenerateStat(), ReceiverType.OnlySomeone, "", chara.CharacterId);
                                Map.Broadcast($"su 3 {MapMonsterId} 1 {chara.CharacterId} 0 {Monster.BasicCooldown} 11 {Monster.BasicSkill} 0 0 {(chara.Hp > 0 ? 1 : 0)} { (int)(chara.Hp / chara.HPLoad() * 100) } {damage} 0 0");
                                if (chara.Hp <= 0 && !AlreadyDead2)
                                {
                                    Thread.Sleep(1000);
                                    ServerManager.Instance.AskRevive(chara.CharacterId);
                                }
                            }
                        }
                    }
                }
                else
                {
                    int distance = 0;

                    if (targetSession != null)
                    {
                        distance = Map.GetDistance(new MapCell()
                        {
                            X = this.MapX, Y = this.MapY
                        }, new MapCell()
                        {
                            X = targetSession.Character.MapX, Y = targetSession.Character.MapY
                        });
                    }
                    if (IsMoving)
                    {
                        short maxDistance = 22;
                        if (Path.Count() == 0 && targetSession != null && distance > 1 && distance < maxDistance)
                        {
                            short xoffset = (short)_random.Next(-1, 1);
                            short yoffset = (short)_random.Next(-1, 1);

                            Path = Map.StraightPath(new GridPos()
                            {
                                x = this.MapX, y = this.MapY
                            }, new GridPos()
                            {
                                x = (short)(targetSession.Character.MapX + xoffset), y = (short)(targetSession.Character.MapY + yoffset)
                            });
                            if (!Path.Any())
                            {
                                Path = Map.JPSPlus(new GridPos()
                                {
                                    x = this.MapX, y = this.MapY
                                }, new GridPos()
                                {
                                    x = (short)(targetSession.Character.MapX + xoffset), y = (short)(targetSession.Character.MapY + yoffset)
                                });
                            }
                        }
                        if (DateTime.Now > LastMove && Monster.Speed > 0 && Path.Any())
                        {
                            short mapX;
                            short mapY;
                            int   maxindex = Path.Count > Monster.Speed / 2 ? Monster.Speed / 2 : Path.Count;
                            mapX = (short)Path.ElementAt(maxindex - 1).x;
                            mapY = (short)Path.ElementAt(maxindex - 1).y;
                            double waitingtime = (double)(Map.GetDistance(new MapCell()
                            {
                                X = mapX, Y = mapY, MapId = MapId
                            }, new MapCell()
                            {
                                X = MapX, Y = MapY, MapId = MapId
                            })) / (double)(Monster.Speed);
                            Map.Broadcast(new BroadcastPacket(null, $"mv 3 {this.MapMonsterId} {mapX} {mapY} {Monster.Speed}", ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                            LastMove = DateTime.Now.AddSeconds((waitingtime > 1 ? 1 : waitingtime));
                            Task.Factory.StartNew(async() =>
                            {
                                await Task.Delay((int)((waitingtime > 1 ? 1 : waitingtime) * 1000));
                                this.MapX = mapX;
                                this.MapY = mapY;
                            });

                            for (int j = maxindex; j > 0; j--)
                            {
                                Path.RemoveAt(0);
                            }
                        }

                        if (Path.Count() == 0 && (DateTime.Now - LastEffect).Seconds > 20 && (targetSession == null || MapId != targetSession.Character.MapId || distance > maxDistance))
                        {
                            RemoveTarget();
                        }
                    }
                }
            }
        }
コード例 #6
0
ファイル: MapMonster.cs プロジェクト: PsykoBoss/OpenNos
        /// <summary>
        /// Follow the Monsters target to it's position.
        /// </summary>
        /// <param name="targetSession">The TargetSession to follow</param>
        private void FollowTarget(ClientSession targetSession)
        {
            int distance = 0;

            if (targetSession != null)
            {
                distance = Map.GetDistance(new MapCell()
                {
                    X = this.MapX, Y = this.MapY
                }, new MapCell()
                {
                    X = targetSession.Character.MapX, Y = targetSession.Character.MapY
                });
            }
            if (IsMoving)
            {
                short maxDistance = 22;
                if (Path.Count() == 0 && targetSession != null && distance > 1 && distance < maxDistance)
                {
                    short xoffset = (short)_random.Next(-1, 1);
                    short yoffset = (short)_random.Next(-1, 1);

                    Path = Map.StraightPath(new GridPos()
                    {
                        x = this.MapX, y = this.MapY
                    }, new GridPos()
                    {
                        x = (short)(targetSession.Character.MapX + xoffset), y = (short)(targetSession.Character.MapY + yoffset)
                    });
                    if (!Path.Any())
                    {
                        Path = Map.JPSPlus(new GridPos()
                        {
                            x = this.MapX, y = this.MapY
                        }, new GridPos()
                        {
                            x = (short)(targetSession.Character.MapX + xoffset), y = (short)(targetSession.Character.MapY + yoffset)
                        });
                    }
                }
                if (DateTime.Now > LastMove && Monster.Speed > 0 && Path.Any())
                {
                    short mapX;
                    short mapY;
                    int   maxindex = Path.Count > Monster.Speed / 2 ? Monster.Speed / 2 : Path.Count;
                    mapX = (short)Path.ElementAt(maxindex - 1).x;
                    mapY = (short)Path.ElementAt(maxindex - 1).y;
                    double waitingtime = (double)(Map.GetDistance(new MapCell()
                    {
                        X = mapX, Y = mapY, MapId = MapId
                    }, new MapCell()
                    {
                        X = MapX, Y = MapY, MapId = MapId
                    })) / (double)(Monster.Speed);
                    Map.Broadcast(new BroadcastPacket(null, $"mv 3 {this.MapMonsterId} {mapX} {mapY} {Monster.Speed}", ReceiverType.AllInRange, xCoordinate: mapX, yCoordinate: mapY));
                    LastMove = DateTime.Now.AddSeconds((waitingtime > 1 ? 1 : waitingtime));
                    Task.Factory.StartNew(async() =>
                    {
                        await Task.Delay((int)((waitingtime > 1 ? 1 : waitingtime) * 1000));
                        this.MapX = mapX;
                        this.MapY = mapY;
                    });

                    for (int j = maxindex; j > 0; j--)
                    {
                        Path.RemoveAt(0);
                    }
                }

                if (Path.Count() == 0 && (DateTime.Now - LastEffect).Seconds > 20 && (targetSession == null || MapId != targetSession.Character.MapId || distance > maxDistance))
                {
                    RemoveTarget();
                }
            }
        }