コード例 #1
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            if (Effect == 0)
            {
                if (EffectValue != 0)
                {
                    if (session.Character.IsSitting)
                    {
                        session.Character.IsSitting = false;
                        session.SendPacket(session.Character.GenerateRest());
                    }
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateGuri(12, 1, session.Character.CharacterId, EffectValue));
                }
                else if (EffectValue == 0)
                {
                    if (packetsplit?.Length > 9 && byte.TryParse(packetsplit[8], out byte TypeEquip) && short.TryParse(packetsplit[9], out short SlotEquip))
                    {
                        if (session.Character.IsSitting)
                        {
                            session.Character.IsSitting = false;
                            session.SendPacket(session.Character.GenerateRest());
                        }
                        if (Option != 0)
                        {
                            bool isUsed = false;
                            switch (inv.ItemVNum)
                            {
                            case 1219:
                                ItemInstance equip = session.Character.Inventory.LoadBySlotAndType(SlotEquip, (InventoryType)TypeEquip);
                                if (equip?.IsFixed == true)
                                {
                                    equip.IsFixed = false;
                                    session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 3003));
                                    session.SendPacket(UserInterfaceHelper.Instance.GenerateGuri(17, 1, session.Character.CharacterId, SlotEquip));
                                    session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("ITEM_UNFIXED"), 12));
                                    isUsed = true;
                                }
                                break;

                            case 1365:
                            case 9039:
                                ItemInstance specialist = session.Character.Inventory.LoadBySlotAndType(SlotEquip, (InventoryType)TypeEquip);
                                if (specialist?.Rare == -2)
                                {
                                    specialist.Rare = 0;
                                    session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("SP_RESURRECTED"), 0));
                                    session.SendPacket(UserInterfaceHelper.Instance.GenerateGuri(13, 1, session.Character.CharacterId, 1));
                                    session.Character.SpPoint = 10000;
                                    if (session.Character.SpPoint > 10000)
                                    {
                                        session.Character.SpPoint = 10000;
                                    }
                                    session.SendPacket(session.Character.GenerateSpPoint());
                                    session.SendPacket(specialist.GenerateInventoryAdd());
                                    isUsed = true;
                                }
                                break;
                            }
                            if (!isUsed)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("ITEM_IS_NOT_FIXED"), 11));
                            }
                            else
                            {
                                session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                            }
                        }
                        else
                        {
                            session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)inv.Type}^{inv.Slot}^0^1^{TypeEquip}^{SlotEquip} {Language.Instance.GetMessageFromKey("QNA_ITEM")}");
                        }
                    }
                }
            }
            else
            {
                Logger.Warn(string.Format(Language.Instance.GetMessageFromKey("NO_HANDLER_ITEM"), GetType()));
            }
        }
コード例 #2
0
ファイル: WearableItem.cs プロジェクト: vvmaja/OpenNos
        public override void Use(ClientSession session, ref ItemInstance inv, byte option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            default:
                bool delay = false;
                if (option == 255)
                {
                    delay  = true;
                    option = 0;
                }
                Mate mate = null;
                if (option != 0)
                {
                    mate = session.Character.Mates.FirstOrDefault(s => s.MateType == MateType.Partner && s.PetId == (option - 1));
                }
                short         slot      = inv.Slot;
                InventoryType equipment = InventoryType.Wear;
                switch (option)
                {
                case 1:
                    equipment = InventoryType.FirstPartnerInventory;
                    break;

                case 2:
                    equipment = InventoryType.SecondPartnerInventory;
                    break;

                case 3:
                    equipment = InventoryType.ThirdPartnerInventory;
                    break;
                }

                InventoryType itemToWearType = inv.Type;

                if (inv == null)
                {
                    return;
                }

                if (ItemValidTime > 0 && inv.IsBound)
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime);
                }
                if (!inv.IsBound)
                {
                    if (!delay && (EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin))
                    {
                        session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}");
                        return;
                    }
                    if (delay)
                    {
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }

                double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp;

                if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2)
                {
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0));
                    return;
                }

                if (option == 0)
                {
                    if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType <SpecialistInstance>((byte)EquipmentType.Sp, InventoryType.Specialist) != null)
                    {
                        session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0));
                        return;
                    }

                    if (ItemType != ItemType.Weapon && ItemType != ItemType.Armor && ItemType != ItemType.Fashion && ItemType != ItemType.Jewelery && ItemType != ItemType.Specialist ||
                        LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || Sex != 0 && Sex != (byte)session.Character.Gender + 1 ||
                        ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    if (session.Character.UseSp)
                    {
                        SpecialistInstance sp = session.Character.Inventory.LoadBySlotAndType <SpecialistInstance>((byte)EquipmentType.Sp, equipment);

                        if (sp != null && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement)
                        {
                            session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0));
                            return;
                        }
                    }

                    if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10));
                        return;
                    }

                    if (session.Character.JobLevel < LevelJobMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10));
                        return;
                    }
                }
                else if (mate != null)
                {
                    if (mate.Level < LevelMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                    switch (EquipmentSlot)
                    {
                    case EquipmentType.Armor:
                        if (ItemSubType == 4)
                        {
                            mate.ArmorInstance = inv;
                            break;
                        }
                        else
                        {
                            goto default;
                        }

                    case EquipmentType.MainWeapon:
                        if (ItemSubType == 12)
                        {
                            mate.WeaponInstance = inv;
                            break;
                        }
                        else
                        {
                            goto default;
                        }

                    case EquipmentType.Gloves:
                        mate.GlovesInstance = inv;
                        break;

                    case EquipmentType.Boots:
                        mate.BootsInstance = inv;
                        break;

                    case EquipmentType.Sp:
                        if (ItemSubType == 4)
                        {
                            mate.SpInstance = inv;
                            break;
                        }
                        else
                        {
                            goto default;
                        }

                    default:
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                }

                ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment);

                if (currentlyEquippedItem == null)
                {
                    // move from equipment to wear
                    session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment);
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot));
                }
                else
                {
                    // move from wear to equipment and back
                    session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot);
                    session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd());
                    session.Character.EquipmentBCards = session.Character.EquipmentBCards.Replace(o => o.ItemVNum != currentlyEquippedItem.ItemVNum);
                    switch (currentlyEquippedItem.Slot)
                    {
                    case (byte)EquipmentType.Armor:
                        session.Character.Inventory.Armor = null;
                        break;

                    case (byte)EquipmentType.MainWeapon:
                        session.Character.Inventory.PrimaryWeapon = null;
                        break;

                    case (byte)EquipmentType.SecondaryWeapon:
                        session.Character.Inventory.SecondaryWeapon = null;
                        break;
                    }
                }
                inv.Item.BCards.ForEach(s => session.Character.EquipmentBCards.Add(s));

                if (inv is WearableInstance wearableInstance)
                {
                    if (wearableInstance.EquipmentOptions != null)
                    {
                        switch (wearableInstance.Item.ItemType)
                        {
                        case ItemType.Armor:
                        case ItemType.Weapon:
                            switch (wearableInstance.Slot)
                            {
                            case (byte)EquipmentType.Armor:
                                session.Character.Inventory.Armor = wearableInstance;
                                break;

                            case (byte)EquipmentType.MainWeapon:
                                session.Character.Inventory.PrimaryWeapon = wearableInstance;
                                break;

                            case (byte)EquipmentType.SecondaryWeapon:
                                session.Character.Inventory.SecondaryWeapon = wearableInstance;
                                break;
                            }
                            EquipmentOptionHelper.Instance.ShellToBCards(wearableInstance.EquipmentOptions, wearableInstance.ItemVNum).ForEach(s => session.Character.EquipmentBCards.Add(s));
                            break;

                        case ItemType.Jewelery:
                            EquipmentOptionHelper.Instance.CellonToBCards(wearableInstance.EquipmentOptions, wearableInstance.ItemVNum).ForEach(s => session.Character.EquipmentBCards.Add(s));
                            break;
                        }
                    }
                }

                if (option == 0)
                {
                    session.SendPacket(session.Character.GenerateStatChar());
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq());
                    session.SendPacket(session.Character.GenerateEquipment());
                    session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy());

                    switch (EquipmentSlot)
                    {
                    case EquipmentType.Fairy:
                        WearableInstance fairy = session.Character.Inventory.LoadBySlotAndType <WearableInstance>((byte)EquipmentType.Fairy, equipment);
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXpData(fairy.ElementRate + fairy.Item.ElementRate)), 10));
                        break;

                    case EquipmentType.Amulet:
                        session.SendPacket(session.Character.GenerateEff(39));
                        inv.BoundCharacterId = session.Character.CharacterId;
                        break;
                    }
                }
                else if (mate != null)
                {
                    session.SendPacket(mate.GenerateScPacket());
                }
                break;
            }
        }
コード例 #3
0
ファイル: BoxItem.cs プロジェクト: McIks/NosTale4All
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            case 0:
                if (Option == 0)
                {
                    if (packetsplit.Length == 9)
                    {
                        ItemInstance box = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot, InventoryType.Equipment);
                        if (box != null)
                        {
                            if (box.Item.ItemSubType == 3)
                            {
                                session.SendPacket($"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_OPEN_BOX")}");
                            }
                            else if (box.HoldingVNum == 0)
                            {
                                session.SendPacket($"qna #guri^300^8023^{inv.Slot}^{packetsplit[3]} {Language.Instance.GetMessageFromKey("ASK_STORE_PET")}");
                            }
                            else
                            {
                                session.SendPacket($"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_RELEASE_PET")}");
                            }
                        }
                    }
                }
                else
                {
                    //u_i 2 2000000 0 21 0 0
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.Item.ItemSubType == 3)
                        {
                            List <RollGeneratedItemDTO> roll = box.Item.RollGeneratedItems.Where(s => s.MinimumOriginalItemRare <= box.Rare &&
                                                                                                 s.MaximumOriginalItemRare >= box.Rare &&
                                                                                                 s.OriginalItemDesign == box.Design).ToList();
                            int probabilities = roll.Sum(s => s.Probability);
                            int rnd           = ServerManager.Instance.RandomNumber(0, probabilities);
                            int currentrnd    = 0;
                            foreach (RollGeneratedItemDTO rollitem in roll)
                            {
                                currentrnd += rollitem.Probability;
                                if (currentrnd >= rnd)
                                {
                                    Item  i       = ServerManager.Instance.GetItem(rollitem.ItemGeneratedVNum);
                                    sbyte rare    = 0;
                                    byte  upgrade = 0;
                                    if (i.ItemType == ItemType.Armor || i.ItemType == ItemType.Weapon || i.ItemType == ItemType.Shell)
                                    {
                                        rare = box.Rare;
                                    }
                                    if (i.ItemType == ItemType.Shell)
                                    {
                                        upgrade = (byte)ServerManager.Instance.RandomNumber(50, 81);
                                    }
                                    session.Character.GiftAdd(rollitem.ItemGeneratedVNum, rollitem.ItemGeneratedAmount, (byte)rare, upgrade);
                                    session.SendPacket($"rdi {rollitem.ItemGeneratedVNum} {rollitem.ItemGeneratedAmount}");
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                    return;

                                    //newInv = session.Character.Inventory.AddNewToInventory(rollitem.ItemGeneratedVNum, amount: rollitem.ItemGeneratedAmount, Design: design, Rare: rare);
                                    //if (newInv.Count > 0)
                                    //{
                                    //    short Slot = inv.Slot;
                                    //    if (Slot != -1)
                                    //    {
                                    //        session.SendPacket(session.Character.GenerateSay(
                                    //            $"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {newInv.FirstOrDefault(s => s != null)?.Item?.Name} x {rollitem.ItemGeneratedAmount}",
                                    //            12));
                                    //        newInv.Where(s => s != null).ToList()
                                    //            .ForEach(s => session.SendPacket(s.GenerateInventoryAdd()));
                                    //        session.Character.Inventory
                                    //            .RemoveItemAmountFromInventory(box.Id);
                                    //    }
                                    //}
                                }
                            }
                        }
                        else if (box.HoldingVNum == 0)
                        {
                            if (packetsplit.Length == 1 && int.TryParse(packetsplit[0], out int PetId))
                            {
                                Mate mate = session.Character.Mates.Find(s => s.MateTransportId == PetId);
                                box.HoldingVNum = mate.NpcMonsterVNum;
                                box.SpLevel     = mate.Level;
                                box.SpDamage    = mate.Attack;
                                box.SpDefence   = mate.Defence;
                                session.Character.Mates.Remove(mate);
                                session.SendPacket(UserInterfaceHelper.Instance.GenerateInfo(Language.Instance.GetMessageFromKey("PET_STORED")));
                                session.SendPacket(UserInterfaceHelper.Instance.GeneratePClear());
                                session.SendPackets(session.Character.GenerateScP());
                                session.SendPackets(session.Character.GenerateScN());
                                session.CurrentMapInstance?.Broadcast(mate.GenerateOut());
                            }
                        }
                        else
                        {
                            NpcMonster heldMonster = ServerManager.Instance.GetNpc(box.HoldingVNum);
                            if (heldMonster != null)
                            {
                                Mate mate = new Mate(session.Character, heldMonster, 1, MateType.Pet)
                                {
                                    Attack  = box.SpDamage,
                                    Defence = box.SpDefence
                                };
                                if (session.Character.AddPet(mate))
                                {
                                    session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInfo(Language.Instance.GetMessageFromKey("PET_LEAVE_BEAD")));
                                }
                            }
                        }
                    }
                }
                break;

            case 1:
                if (Option == 0)
                {
                    session.SendPacket($"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_RELEASE_PET")}");
                }
                else
                {
                    NpcMonster heldMonster = ServerManager.Instance.GetNpc((short)EffectValue);
                    if (session.CurrentMapInstance == session.Character.Miniland && heldMonster != null)
                    {
                        Mate mate = new Mate(session.Character, heldMonster, LevelMinimum, ItemSubType == 1 ? MateType.Partner : MateType.Pet);
                        if (session.Character.AddPet(mate))
                        {
                            session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                            session.SendPacket(UserInterfaceHelper.Instance.GenerateInfo(Language.Instance.GetMessageFromKey("PET_LEAVE_BEAD")));
                        }
                    }
                    else
                    {
                        //TODO ADD MINILAND SENDPACKET
                    }
                }

                break;

            case 69:
                if (EffectValue == 1 || EffectValue == 2)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"wopen 44 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                ItemInstance itemInstance = newInv[0];
                                ItemInstance specialist   = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(itemInstance.Slot, itemInstance.Type);
                                if (specialist != null)
                                {
                                    specialist.SlDamage          = box.SlDamage;
                                    specialist.SlDefence         = box.SlDefence;
                                    specialist.SlElement         = box.SlElement;
                                    specialist.SlHP              = box.SlHP;
                                    specialist.SpDamage          = box.SpDamage;
                                    specialist.SpDark            = box.SpDark;
                                    specialist.SpDefence         = box.SpDefence;
                                    specialist.SpElement         = box.SpElement;
                                    specialist.SpFire            = box.SpFire;
                                    specialist.SpHP              = box.SpHP;
                                    specialist.SpLevel           = box.SpLevel;
                                    specialist.SpLight           = box.SpLight;
                                    specialist.SpStoneUpgrade    = box.SpStoneUpgrade;
                                    specialist.SpWater           = box.SpWater;
                                    specialist.Upgrade           = box.Upgrade;
                                    specialist.EquipmentSerialId = box.EquipmentSerialId;
                                    specialist.XP = box.XP;
                                }
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    if (specialist != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {specialist.Item.Name} + {specialist.Upgrade}", 12));
                                        newInv.ForEach(s => session.SendPacket(specialist.GenerateInventoryAdd()));
                                    }
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                if (EffectValue == 3)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 26 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                ItemInstance itemInstance = newInv[0];
                                ItemInstance fairy        = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(itemInstance.Slot, itemInstance.Type);
                                if (fairy != null)
                                {
                                    fairy.ElementRate = box.ElementRate;
                                }
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    if (fairy != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {fairy.Item.Name} ({fairy.ElementRate}%)", 12));
                                        newInv.ForEach(s => session.SendPacket(fairy.GenerateInventoryAdd()));
                                    }
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                if (EffectValue == 4)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 24 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {newInv[0].Item.Name} x 1)", 12));
                                    newInv.ForEach(s => session.SendPacket(s.GenerateInventoryAdd()));
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                break;

            default:
                Logger.Warn(string.Format(Language.Instance.GetMessageFromKey("NO_HANDLER_ITEM"), GetType()));
                break;
            }
        }
コード例 #4
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            default:
                bool delay = false;
                if (Option == 255)
                {
                    delay  = true;
                    Option = 0;
                }
                Mate mate = null;
                if (Option != 0)
                {
                    mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PetId == Option - 1);
                }
                short         slot      = inv.Slot;
                InventoryType equipment = InventoryType.Wear;
                switch (Option)
                {
                case 1:
                    equipment = InventoryType.FirstPartnerInventory;
                    break;

                case 2:
                    equipment = InventoryType.SecondPartnerInventory;
                    break;

                case 3:
                    equipment = InventoryType.ThirdPartnerInventory;
                    break;
                }

                InventoryType itemToWearType = inv.Type;

                if (inv == null)
                {
                    return;
                }
                if (ItemValidTime > 0 && inv.IsBound)
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime);
                }
                if (!inv.IsBound)
                {
                    if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin))
                    {
                        session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}");
                        return;
                    }
                    if (delay)
                    {
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }

                double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp;

                if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2)
                {
                    session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0));
                    return;
                }

                if (Option == 0)
                {
                    if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null)
                    {
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0));
                        return;
                    }

                    if ((ItemType != ItemType.Weapon &&
                         ItemType != ItemType.Armor &&
                         ItemType != ItemType.Fashion &&
                         ItemType != ItemType.Jewelery &&
                         ItemType != ItemType.Specialist) ||
                        LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) ||
                        (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1))
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    if (session.Character.UseSp)
                    {
                        ItemInstance sp = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment);

                        if (sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement)
                        {
                            session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0));
                            return;
                        }
                    }

                    if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10));
                        return;
                    }

                    if (session.Character.JobLevel < LevelJobMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10));
                        return;
                    }
                }
                else if (mate != null)
                {
                    if ((EquipmentSlot != EquipmentType.Gloves &&
                         EquipmentSlot != EquipmentType.Boots) ||
                        LevelMinimum > mate.Level)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                }

                ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment);

                if (currentlyEquippedItem == null)
                {
                    // move from equipment to wear
                    session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment);
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot));
                }
                else
                {
                    Logger.LogUserEvent("EQUIPMENT_TAKEOFF", session.GenerateIdentity(), $"IIId: {currentlyEquippedItem.Id} ItemVnum: {currentlyEquippedItem.ItemVNum} Upgrade: {currentlyEquippedItem.Upgrade} Rare: {currentlyEquippedItem.Rare}");

                    // move from wear to equipment and back
                    session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot);
                    session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd());
                    session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum);
                }

                Logger.LogUserEvent("EQUIPMENT_WEAR", session.GenerateIdentity(), $"IIId: {inv.Id} ItemVnum: {inv.ItemVNum} Upgrade: {inv.Upgrade} Rare: {inv.Rare}");

                session.Character.EquipmentBCards.AddRange(inv.Item.BCards);

                if (Option == 0)
                {
                    session.SendPacket(session.Character.GenerateStatChar());
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq());
                    session.SendPacket(session.Character.GenerateEquipment());
                    session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy());

                    if (EquipmentSlot == EquipmentType.Fairy)
                    {
                        ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment);
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10));
                    }

                    if (EquipmentSlot == EquipmentType.Amulet)
                    {
                        session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 42));
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }
                else if (mate != null)
                {
                    session.SendPacket(mate.GenerateScPacket());
                }
                break;
            }
        }
コード例 #5
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            default:
                bool delay = false;
                if (option == 255)
                {
                    delay  = true;
                    option = 0;
                }
                Mate mate = null;
                if (option != 0)
                {
                    if (session.Character.Mates.Count(s => s.MateType == MateType.Partner) == 1 && option == 2)
                    {
                        option = 1;
                    }

                    mate = session.Character.Mates.Find(s =>
                                                        s.MateType == MateType.Partner && s.PartnerSlot == (option - 1));
                }
                short         slot      = inv.Slot;
                InventoryType equipment = InventoryType.Wear;

                if (option >= 1 && option <= 12)
                {
                    equipment = (InventoryType)(option + 12);     // partner inventories
                }

                InventoryType itemToWearType = inv.Type;

                if (inv == null)
                {
                    return;
                }
                if (ItemValidTime > 0 && !inv.IsBound)
                {
                    inv.ItemDeleteTime = DateTime.UtcNow.AddSeconds(ItemValidTime);
                }
                if (!inv.IsBound)
                {
                    if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin))
                    {
                        session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}");
                        return;
                    }
                    if (delay)
                    {
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }

                double timeSpanSinceLastSpUsage = (DateTime.UtcNow - Process.GetCurrentProcess().StartTime.AddHours(-2).AddSeconds(-50)).TotalSeconds - session.Character.LastSp;

                if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2)
                {
                    session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0));
                    return;
                }

                if (option == 0)
                {
                    if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null)
                    {
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0));
                        return;
                    }

                    if ((ItemType != ItemType.Weapon &&
                         ItemType != ItemType.Armor &&
                         ItemType != ItemType.Fashion &&
                         ItemType != ItemType.Jewelery &&
                         ItemType != ItemType.Specialist) ||
                        LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) ||
                        (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1) ||
                        (inv.BoundCharacterId != null && inv.BoundCharacterId != session.Character.CharacterId))
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    if (session.Character.UseSp && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment) is ItemInstance sp && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement)
                    {
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0));
                        return;
                    }

                    if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10));
                        return;
                    }

                    if (session.Character.JobLevel < LevelJobMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10));
                        return;
                    }
                }
                else if (mate != null)
                {
                    if (mate.Level < LevelMinimum || mate.Level < inv.MinimumLevel)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                    var isRagnar   = mate.NpcMonsterVNum == 2603 || mate.NpcMonsterVNum == 2618;
                    var mateSpType = ServerManager.GetNpcMonster(mate.NpcMonsterVNum).SpecialistType;
                    var itemSpType = ServerManager.GetItem(VNum).SpecialistType;
                    switch (EquipmentSlot)
                    {
                    case EquipmentType.Armor:
                        if (ItemSubType == 4 && !inv.Item.IsHeroic && mateSpType == itemSpType)
                        {
                            mate.ArmorInstance = inv;
                            break;
                        }
                        else if (ItemSubType == 4 && isRagnar && !inv.Item.IsHeroic && itemSpType == PartnerSpecialistType.Close)
                        {
                            mate.ArmorInstance = inv;
                            break;
                        }
                        else
                        {
                            goto default;
                        }

                    case EquipmentType.MainWeapon:
                        if (ItemSubType == 12 && !inv.Item.IsHeroic && mateSpType == itemSpType)
                        {
                            mate.WeaponInstance = inv;
                            break;
                        }
                        else if (ItemSubType == 4 && isRagnar && !inv.Item.IsHeroic && itemSpType == PartnerSpecialistType.Close)
                        {
                            mate.WeaponInstance = inv;
                            break;
                        }
                        else
                        {
                            goto default;
                        }

                    case EquipmentType.Gloves:
                        if (!inv.Item.IsHeroic)
                        {
                            mate.GlovesInstance = inv;
                        }
                        else
                        {
                            goto default;
                        }
                        break;

                    case EquipmentType.Boots:
                        if (!inv.Item.IsHeroic)
                        {
                            mate.BootsInstance = inv;
                        }
                        else
                        {
                            goto default;
                        }
                        break;

                    case EquipmentType.Sp:
                        if (ItemSubType == 4 && mateSpType == itemSpType)
                        {
                            mate.SpInstance = inv;
                            break;
                        }
                        else if (ItemSubType == 4 && isRagnar && itemSpType == PartnerSpecialistType.RagnarOnly)
                        {
                            mate.SpInstance = inv;
                            break;
                        }
                        else
                        {
                            goto default;
                        }

                    default:
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                }

                ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment);

                if (currentlyEquippedItem == null)
                {
                    // move from equipment to wear
                    session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment);
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot));
                }
                else
                {
                    GameLogger.Instance.LogEquipmentUnwear(ServerManager.Instance.ChannelId, session.Character.Name,
                                                           session.Character.CharacterId, currentlyEquippedItem);

                    // move from wear to equipment and back
                    session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot);
                    session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd());
                    session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum);
                }

                GameLogger.Instance.LogEquipmentWear(ServerManager.Instance.ChannelId, session.Character.Name,
                                                     session.Character.CharacterId, inv);

                session.Character.EquipmentBCards.AddRange(inv.Item.BCards);

                switch (inv.Item.ItemType)
                {
                case ItemType.Armor:
                    session.Character.ShellEffectArmor.Clear();

                    foreach (ShellEffectDTO dto in inv.ShellEffects)
                    {
                        session.Character.ShellEffectArmor.Add(dto);
                    }
                    break;

                case ItemType.Weapon:
                    switch (inv.Item.EquipmentSlot)
                    {
                    case EquipmentType.MainWeapon:
                        session.Character.ShellEffectMain.Clear();

                        foreach (ShellEffectDTO dto in inv.ShellEffects)
                        {
                            session.Character.ShellEffectMain.Add(dto);
                        }
                        break;

                    case EquipmentType.SecondaryWeapon:
                        session.Character.ShellEffectSecondary.Clear();

                        foreach (ShellEffectDTO dto in inv.ShellEffects)
                        {
                            session.Character.ShellEffectSecondary.Add(dto);
                        }
                        break;
                    }
                    break;
                }

                if (option == 0)
                {
                    session.SendPacket(session.Character.GenerateStatChar());
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq());
                    session.SendPacket(session.Character.GenerateEquipment());
                    session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy());

                    if (EquipmentSlot == EquipmentType.Fairy)
                    {
                        ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment);
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10));
                    }

                    if (EquipmentSlot == EquipmentType.Amulet)
                    {
                        session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 39));
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }
                else if (mate != null)
                {
                    session.SendPacket(mate.GenerateScPacket());
                }
                break;
            }
        }
コード例 #6
0
ファイル: BoxItem.cs プロジェクト: YounessT28/NosServer
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            if (session.Character.IsVehicled && Effect != 888)
            {
                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("CANT_DO_VEHICLED"), 10));
                return;
            }

            if (inv.ItemVNum == 333 || inv.ItemVNum == 334) // Sealed Jajamaru Specialist Card & Sealed Princess Sakura Bead
            {
                return;
            }

            switch (Effect)
            {
            case 0:
                if (Option == 0)
                {
                    if (packetsplit?.Length == 9)
                    {
                        ItemInstance box = session.Character.Inventory.LoadBySlotAndType(inv.Slot, InventoryType.Equipment);
                        if (box != null)
                        {
                            if (box.Item.ItemSubType == 3)
                            {
                                session.SendPacket($"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_OPEN_BOX")}");
                            }
                            else if (box.HoldingVNum == 0)
                            {
                                session.SendPacket($"qna #guri^300^8023^{inv.Slot}^{packetsplit[3]} {Language.Instance.GetMessageFromKey("ASK_STORE_PET")}");
                            }
                            else
                            {
                                session.SendPacket($"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_RELEASE_PET")}");
                            }
                        }
                    }
                }
                else
                {
                    //u_i 2 2000000 0 21 0 0
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.Item.ItemSubType == 3)
                        {
                            List <RollGeneratedItemDTO> roll = box.Item.RollGeneratedItems.Where(s => s.MinimumOriginalItemRare <= box.Rare &&
                                                                                                 s.MaximumOriginalItemRare >= box.Rare &&
                                                                                                 s.OriginalItemDesign == box.Design).ToList();
                            int probabilities = roll.Sum(s => s.Probability);
                            int rnd           = ServerManager.RandomNumber(0, probabilities);
                            int currentrnd    = 0;
                            foreach (RollGeneratedItemDTO rollitem in roll.OrderBy(s => ServerManager.RandomNumber()))
                            {
                                currentrnd += rollitem.Probability;
                                if (currentrnd >= rnd)
                                {
                                    Item  i       = ServerManager.GetItem(rollitem.ItemGeneratedVNum);
                                    sbyte rare    = 0;
                                    byte  upgrade = 0;
                                    if (i.ItemType == ItemType.Armor || i.ItemType == ItemType.Weapon || i.ItemType == ItemType.Shell || i.ItemType == ItemType.Box)
                                    {
                                        rare = box.Rare;
                                    }
                                    if (i.ItemType == ItemType.Shell)
                                    {
                                        if (rare < 1)
                                        {
                                            rare = 1;
                                        }
                                        else if (rare > 7)
                                        {
                                            rare = 7;
                                        }
                                        upgrade = (byte)ServerManager.RandomNumber(50, 81);
                                    }
                                    if (rollitem.IsRareRandom)
                                    {
                                        rnd = ServerManager.RandomNumber(0, 100);

                                        for (int j = ItemHelper.RareRate.Length - 1; j >= 0; j--)
                                        {
                                            if (rnd < ItemHelper.RareRate[j])
                                            {
                                                rare = (sbyte)j;
                                                break;
                                            }
                                        }
                                        if (rare < 1)
                                        {
                                            rare = 1;
                                        }
                                    }
                                    session.Character.GiftAdd(rollitem.ItemGeneratedVNum, rollitem.ItemGeneratedAmount, (byte)rare, upgrade, rollitem.ItemGeneratedDesign);
                                    session.SendPacket($"rdi {rollitem.ItemGeneratedVNum} {rollitem.ItemGeneratedAmount}");
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                    return;
                                }
                            }
                        }
                        else if (box.HoldingVNum == 0)
                        {
                            if (packetsplit.Length == 1 && int.TryParse(packetsplit[0], out int PetId) && session.Character.Mates.Find(s => s.MateTransportId == PetId) is Mate mate)
                            {
                                if (ItemSubType == 0 && mate.MateType != MateType.Pet || ItemSubType == 1 && mate.MateType != MateType.Partner)
                                {
                                    return;
                                }
                                if (mate.MateType == MateType.Partner && mate.GetInventory().Count > 0)
                                {
                                    session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("EQ_NOT_EMPTY"), 0));
                                    return;
                                }
                                box.HoldingVNum = mate.NpcMonsterVNum;
                                box.SpLevel     = mate.Level;
                                box.SpDamage    = mate.Attack;
                                box.SpDefence   = mate.Defence;
                                session.Character.Mates.Remove(mate);
                                if (mate.MateType == MateType.Partner)
                                {
                                    byte i = 0;
                                    session.Character.Mates.Where(s => s.MateType == MateType.Partner).ToList().ForEach(s =>
                                    {
                                        s.GetInventory().ForEach(item => item.Type = (InventoryType)(13 + i));
                                        s.PetId = i;
                                        i++;
                                    });
                                }
                                session.SendPacket(UserInterfaceHelper.GenerateInfo(Language.Instance.GetMessageFromKey("PET_STORED")));
                                session.SendPacket(UserInterfaceHelper.GeneratePClear());
                                session.SendPackets(session.Character.GenerateScP());
                                session.SendPackets(session.Character.GenerateScN());
                                session.CurrentMapInstance?.Broadcast(mate.GenerateOut());
                            }
                        }
                        else
                        {
                            NpcMonster heldMonster = ServerManager.GetNpcMonster(box.HoldingVNum);
                            if (heldMonster != null)
                            {
                                Mate mate = new Mate(session.Character, heldMonster, box.SpLevel, ItemSubType == 0 ? MateType.Pet : MateType.Partner)
                                {
                                    Attack  = box.SpDamage,
                                    Defence = box.SpDefence
                                };
                                if (session.Character.AddPet(mate))
                                {
                                    session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                                    session.SendPacket(UserInterfaceHelper.GenerateInfo(Language.Instance.GetMessageFromKey("PET_LEAVE_BEAD")));
                                }
                            }
                        }
                    }
                }
                break;

            case 1:
                if (Option == 0)
                {
                    session.SendPacket($"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_RELEASE_PET")}");
                }
                else
                {
                    NpcMonster heldMonster = ServerManager.GetNpcMonster((short)EffectValue);
                    if (session.CurrentMapInstance == session.Character.Miniland && heldMonster != null)
                    {
                        Mate mate = new Mate(session.Character, heldMonster, LevelMinimum, ItemSubType == 1 ? MateType.Partner : MateType.Pet);
                        if (session.Character.AddPet(mate))
                        {
                            session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                            session.SendPacket(UserInterfaceHelper.GenerateInfo(Language.Instance.GetMessageFromKey("PET_LEAVE_BEAD")));
                        }
                    }
                    else
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("NOT_IN_MINILAND"), 12));
                    }
                }

                break;

            case 69:
                if (EffectValue == 1 || EffectValue == 2)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"wopen 44 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                ItemInstance itemInstance = newInv[0];
                                ItemInstance specialist   = session.Character.Inventory.LoadBySlotAndType(itemInstance.Slot, itemInstance.Type);
                                if (specialist != null)
                                {
                                    specialist.SlDamage          = box.SlDamage;
                                    specialist.SlDefence         = box.SlDefence;
                                    specialist.SlElement         = box.SlElement;
                                    specialist.SlHP              = box.SlHP;
                                    specialist.SpDamage          = box.SpDamage;
                                    specialist.SpDark            = box.SpDark;
                                    specialist.SpDefence         = box.SpDefence;
                                    specialist.SpElement         = box.SpElement;
                                    specialist.SpFire            = box.SpFire;
                                    specialist.SpHP              = box.SpHP;
                                    specialist.SpLevel           = box.SpLevel;
                                    specialist.SpLight           = box.SpLight;
                                    specialist.SpStoneUpgrade    = box.SpStoneUpgrade;
                                    specialist.SpWater           = box.SpWater;
                                    specialist.Upgrade           = box.Upgrade;
                                    specialist.EquipmentSerialId = box.EquipmentSerialId;
                                    specialist.XP = box.XP;
                                }
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    if (specialist != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")} {specialist.Item.Name} + {specialist.Upgrade}", 12));
                                        newInv.ForEach(s => session.SendPacket(specialist.GenerateInventoryAdd()));
                                    }
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                if (EffectValue == 3)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 26 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                ItemInstance itemInstance = newInv[0];
                                ItemInstance fairy        = session.Character.Inventory.LoadBySlotAndType(itemInstance.Slot, itemInstance.Type);
                                if (fairy != null)
                                {
                                    fairy.ElementRate = box.ElementRate;
                                }
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    if (fairy != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")} {fairy.Item.Name} ({fairy.ElementRate}%)", 12));
                                        newInv.ForEach(s => session.SendPacket(fairy.GenerateInventoryAdd()));
                                    }
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                if (EffectValue == 4)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 24 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")} {newInv[0].Item.Name} x 1)", 12));
                                    newInv.ForEach(s => session.SendPacket(s.GenerateInventoryAdd()));
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                if (EffectValue == 5)
                {
                    ItemInstance box = session.Character.Inventory.LoadBySlotAndType(inv.Slot, InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 24 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv = session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                short Slot = inv.Slot;
                                if (Slot != -1)
                                {
                                    session.SendPacket(session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")} {newInv[0].Item.Name} x 1)", 12));
                                    newInv.ForEach(s => session.SendPacket(s.GenerateInventoryAdd()));
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                break;

            case 888:
                if (session.Character.IsVehicled)
                {
                    if (!session.Character.Buff.Any(s => s.Card.CardId == 336))
                    {
                        if (inv.ItemDeleteTime == null)
                        {
                            inv.ItemDeleteTime = DateTime.Now.AddHours(LevelMinimum);
                        }
                        session.Character.VehicleItem.BCards.ForEach(s => s.ApplyBCards(session.Character.BattleEntity, session.Character.BattleEntity));
                        session.CurrentMapInstance.Broadcast($"eff 1 {session.Character.CharacterId} 885");
                    }
                }
                break;

            case 4801:

                break;

            default:
                Logger.Warn(string.Format(Language.Instance.GetMessageFromKey("NO_HANDLER_ITEM"), GetType(), VNum, Effect, EffectValue));
                break;
            }
        }
コード例 #7
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            default:
                bool delay = false;
                if (Option == 255)
                {
                    delay  = true;
                    Option = 0;
                }
                Mate mate = null;
                if (Option != 0)
                {
                    mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PetId == Option - 1);
                    if (mate == null || mate.IsTemporalMate)
                    {
                        return;
                    }
                }
                short         slot      = inv.Slot;
                InventoryType equipment = InventoryType.Wear;
                if (Option > 0)
                {
                    equipment = (InventoryType)(12 + Option);
                }

                InventoryType itemToWearType = inv.Type;

                if (inv == null)
                {
                    return;
                }
                if (ItemValidTime > 0 && !inv.IsBound)
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime);
                }
                else if (!inv.IsBound && ItemType == ItemType.Jewelery && new int[] { 3951, 3952, 3953, 3954, 3955, 7427 }.Contains(EffectValue))
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(3600);
                }
                if (!inv.IsBound)
                {
                    switch (inv.Item.Effect)
                    {
                    case 790:         // Tarot
                    case 932:         // Attack amulet
                    case 933:         // defense amulet
                        inv.BoundCharacterId = session.Character.CharacterId;
                        break;
                    }

                    if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin))
                    {
                        session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}");
                        return;
                    }
                    if (delay)
                    {
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }

                double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp;

                if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2)
                {
                    session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0));
                    return;
                }

                if (Option == 0)
                {
                    if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null)
                    {
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0));
                        return;
                    }

                    if ((ItemType != ItemType.Weapon &&
                         ItemType != ItemType.Armor &&
                         ItemType != ItemType.Fashion &&
                         ItemType != ItemType.Jewelery &&
                         ItemType != ItemType.Specialist) ||
                        LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) ||
                        (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1))
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    if (session.Character.UseSp)
                    {
                        if (session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment) is ItemInstance sp && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement)
                        {
                            session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0));
                            return;
                        }
                    }

                    if (ItemType == ItemType.Weapon || ItemType == ItemType.Armor)
                    {
                        if (inv.BoundCharacterId.HasValue && inv.BoundCharacterId.Value != session.Character.CharacterId)
                        {
                            session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                            return;
                        }
                    }

                    if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10));
                        return;
                    }

                    if (session.Character.JobLevel < LevelJobMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10));
                        return;
                    }
                }
                else if (mate != null)
                {
                    if (inv.Item.EquipmentSlot == EquipmentType.MainWeapon || inv.Item.EquipmentSlot == EquipmentType.SecondaryWeapon || inv.Item.EquipmentSlot == EquipmentType.Armor)
                    {
                        switch (mate.Monster.AttackClass)
                        {
                        case 0:
                            if (inv.ItemVNum != 990 && inv.ItemVNum != 997)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                                return;
                            }
                            break;

                        case 1:
                            if (inv.ItemVNum != 991 && inv.ItemVNum != 996)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                                return;
                            }
                            break;

                        case 2:
                            if (inv.ItemVNum != 992 && inv.ItemVNum != 995)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                                return;
                            }
                            break;
                        }
                    }

                    if (mate.Level < LevelMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    Item partnerEquipment = ServerManager.GetItem(inv.ItemVNum);

                    bool isBadEquipment = false;

                    switch (partnerEquipment.EquipmentSlot)
                    {
                    case EquipmentType.MainWeapon:
                    {
                        if (partnerEquipment.ItemSubType != 12)
                        {
                            isBadEquipment = true;
                        }
                        else
                        {
                            mate.WeaponInstance = inv;
                        }
                    }
                    break;

                    case EquipmentType.Armor:
                    {
                        if (partnerEquipment.ItemSubType != 4)
                        {
                            isBadEquipment = true;
                        }
                        else
                        {
                            mate.ArmorInstance = inv;
                        }
                    }
                    break;

                    case EquipmentType.Gloves:
                    {
                        mate.GlovesInstance = inv;
                    }
                    break;

                    case EquipmentType.Boots:
                    {
                        mate.BootsInstance = inv;
                    }
                    break;

                    case EquipmentType.Sp:
                    {
                        if (mate.IsUsingSp)
                        {
                            return;
                        }

                        if (partnerEquipment.ItemSubType != 4 ||
                            !PartnerHelper.CanWearSp(mate.NpcMonsterVNum, inv.ItemVNum))
                        {
                            isBadEquipment = true;
                        }
                        else
                        {
                            if (!mate.CanUseSp())
                            {
                                int spRemainingCooldown = mate.GetSpRemainingCooldown();
                                session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("STAY_TIME"), spRemainingCooldown), 11));
                                session.SendPacket($"psd {spRemainingCooldown}");
                                return;
                            }

                            mate.Sp = new PartnerSp(inv);
                        }
                    }
                    break;
                    }

                    if (isBadEquipment)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                }

                ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment);

                if (currentlyEquippedItem == null)
                {
                    // move from equipment to wear
                    session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment);
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot));
                }
                else
                {
                    Logger.LogUserEvent("EQUIPMENT_TAKEOFF", session.GenerateIdentity(), $"IIId: {currentlyEquippedItem.Id} ItemVnum: {currentlyEquippedItem.ItemVNum} Upgrade: {currentlyEquippedItem.Upgrade} Rare: {currentlyEquippedItem.Rare}");

                    // move from wear to equipment and back
                    session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot);
                    session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd());
                    session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum);
                }

                Logger.LogUserEvent("EQUIPMENT_WEAR", session.GenerateIdentity(), $"IIId: {inv.Id} ItemVnum: {inv.ItemVNum} Upgrade: {inv.Upgrade} Rare: {inv.Rare}");

                ScriptedInstance raid = ServerManager.Instance.Raids.FirstOrDefault(s => s.RequiredItems?.Any(obj => obj?.VNum == VNum) == true)?.Copy();
                if (raid?.DailyEntries > 0)
                {
                    var entries = raid.DailyEntries - session.Character.GeneralLogs.CountLinq(s => s.LogType == "InstanceEntry" && short.Parse(s.LogData) == raid.Id && s.Timestamp.Date == DateTime.Today);
                    session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("INSTANCE_ENTRIES"), entries), 10));
                }

                if (mate == null)
                {
                    session.Character.EquipmentBCards.AddRange(inv.Item.BCards);

                    switch (inv.Item.ItemType)
                    {
                    case ItemType.Armor:
                        session.Character.ShellEffectArmor.Clear();

                        foreach (ShellEffectDTO dto in inv.ShellEffects)
                        {
                            session.Character.ShellEffectArmor.Add(dto);
                        }
                        break;

                    case ItemType.Weapon:
                        switch (inv.Item.EquipmentSlot)
                        {
                        case EquipmentType.MainWeapon:
                            session.Character.ShellEffectMain.Clear();

                            foreach (ShellEffectDTO dto in inv.ShellEffects)
                            {
                                session.Character.ShellEffectMain.Add(dto);
                            }
                            break;

                        case EquipmentType.SecondaryWeapon:
                            session.Character.ShellEffectSecondary.Clear();

                            foreach (ShellEffectDTO dto in inv.ShellEffects)
                            {
                                session.Character.ShellEffectSecondary.Add(dto);
                            }
                            break;
                        }
                        break;
                    }
                }
                else
                {
                    mate.BattleEntity.BCards.AddRange(inv.Item.BCards);
                }

                if (Option == 0)
                {
                    session.SendPackets(session.Character.GenerateStatChar());
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq());
                    session.SendPacket(session.Character.GenerateEquipment());
                    session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy());

                    if (EquipmentSlot == EquipmentType.Fairy)
                    {
                        ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment);
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10));
                    }

                    if (EquipmentSlot == EquipmentType.Amulet)
                    {
                        session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 39));
                        inv.BoundCharacterId = session.Character.CharacterId;
                        if (inv.ItemDeleteTime > DateTime.Now || inv.DurabilityPoint > 0)
                        {
                            session.Character.AddBuff(new Buff(62, session.Character.Level), session.Character.BattleEntity);
                        }
                    }
                }
                else if (mate != null)
                {
                    session.SendPacket(mate.GenerateScPacket());
                }
                break;
            }
        }
コード例 #8
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte option = 0,
                                 string[] packetsplit = null)
        {
            switch (Effect)
            {
            case 0:
                if (option == 0)
                {
                    if (packetsplit?.Length == 9)
                    {
                        ItemInstance box =
                            session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot,
                                                                                         InventoryType.Equipment);
                        if (box != null)
                        {
                            if (box.Item.ItemSubType == 3)
                            {
                                session.SendPacket(
                                    $"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_OPEN_BOX")}");
                            }
                            else if (box.HoldingVNum == 0)
                            {
                                session.SendPacket(
                                    $"qna #guri^300^8023^{inv.Slot}^{packetsplit[3]} {Language.Instance.GetMessageFromKey("ASK_STORE_PET")}");
                            }
                            else
                            {
                                session.SendPacket(
                                    $"qna #guri^300^8023^{inv.Slot}^{packetsplit[3]} {Language.Instance.GetMessageFromKey("ASK_RELEASE_PET")}");
                            }
                        }
                    }
                }
                else
                {
                    //u_i 2 2000000 0 21 0 0
                    if (inv.Item.ItemSubType == 3)
                    {
                        OpenBoxItem(session, inv);
                    }
                    else if (inv.HoldingVNum == 0)
                    {
                        if (packetsplit?.Length == 1 && int.TryParse(packetsplit[0], out int petId) &&
                            session.Character.Mates.Find(s => s.MateTransportId == petId) is Mate mate)
                        {
                            if (mate.IsTeamMember)
                            {
                                session.SendPacket(
                                    session.Character.GenerateSay(Language.Instance.GetMessageFromKey("CANT_STORE_YOUR_TEAMMEM"), 10));
                            }
                            else
                            {
                                inv.HoldingVNum = mate.NpcMonsterVNum;
                                inv.SpLevel     = mate.Level;
                                inv.SpDamage    = mate.Attack;
                                inv.SpDefence   = mate.Defence;
                                session.Character.Mates.Remove(mate);
                                session.SendPacket(
                                    UserInterfaceHelper.GenerateInfo(
                                        Language.Instance.GetMessageFromKey("PET_STORED")));
                                session.SendPacket(UserInterfaceHelper.GeneratePClear());
                                session.SendPackets(session.Character.GenerateScP());
                                session.SendPackets(session.Character.GenerateScN());
                                session.CurrentMapInstance?.Broadcast(mate.GenerateOut());
                            }
                        }
                    }
                    else
                    {
                        NpcMonster heldMonster = ServerManager.GetNpcMonster(inv.HoldingVNum);
                        if (heldMonster != null)
                        {
                            Mate mate = new Mate(session.Character, heldMonster, 1, MateType.Pet)
                            {
                                Attack  = inv.SpDamage,
                                Defence = inv.SpDefence
                            };
                            if (session.Character.AddPet(mate))
                            {
                                session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                                session.SendPacket(
                                    UserInterfaceHelper.GenerateInfo(
                                        Language.Instance.GetMessageFromKey("PET_LEAVE_BEAD")));
                            }
                        }
                    }
                }

                break;

            case 1:
                if (option == 0)
                {
                    session.SendPacket(
                        $"qna #guri^300^8023^{inv.Slot} {Language.Instance.GetMessageFromKey("ASK_RELEASE_PET")}");
                }
                else
                {
                    NpcMonster heldMonster = ServerManager.GetNpcMonster((short)EffectValue);
                    if (session.CurrentMapInstance == session.Character.Miniland && heldMonster != null)
                    {
                        Mate mate = new Mate(session.Character, heldMonster, LevelMinimum,
                                             ItemSubType == 1 ? MateType.Partner : MateType.Pet);
                        if (session.Character.AddPet(mate))
                        {
                            session.Character.Inventory.RemoveItemFromInventory(inv.Id);
                            session.SendPacket(
                                UserInterfaceHelper.GenerateInfo(
                                    Language.Instance.GetMessageFromKey("PET_LEAVE_BEAD")));
                        }
                    }
                    else
                    {
                        session.SendPacket(
                            session.Character.GenerateSay(Language.Instance.GetMessageFromKey("NOT_IN_MINILAND"),
                                                          12));
                    }
                }

                break;

            case 6969:
                if (EffectValue == 1 || EffectValue == 2)
                {
                    var box =
                        session.Character.Inventory.LoadBySlotAndType(inv.Slot,
                                                                      InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"wopen 44 {inv.Slot} 1");
                        }
                        else
                        {
                            List <ItemInstance> newInv =
                                session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Any())
                            {
                                ItemInstance itemInstance = newInv.First();
                                var          specialist   =
                                    session.Character.Inventory.LoadBySlotAndType(
                                        itemInstance.Slot, itemInstance.Type);
                                if (specialist != null)
                                {
                                    specialist.FirstPartnerSkillRank  = box.FirstPartnerSkillRank;
                                    specialist.SecondPartnerSkillRank = box.SecondPartnerSkillRank;
                                    specialist.ThirdPartnerSkillRank  = box.ThirdPartnerSkillRank;
                                    specialist.FirstPartnerSkill      = box.FirstPartnerSkill;
                                    specialist.SecondPartnerSkill     = box.SecondPartnerSkill;
                                    specialist.ThirdPartnerSkill      = box.ThirdPartnerSkill;
                                }

                                short slot = inv.Slot;
                                if (slot != -1)
                                {
                                    if (specialist != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay(
                                                               $"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {specialist.Item.Name}",
                                                               12));
                                        newInv.ForEach(s => session.SendPacket(specialist.GenerateInventoryAdd()));
                                    }

                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(
                                    UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }
                break;


            case 69:
                if (EffectValue == 1 || EffectValue == 2)
                {
                    ItemInstance box =
                        session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot,
                                                                                     InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"wopen 44 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv =
                                session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                ItemInstance itemInstance = newInv[0];
                                ItemInstance specialist   =
                                    session.Character.Inventory.LoadBySlotAndType <ItemInstance>(itemInstance.Slot,
                                                                                                 itemInstance.Type);
                                if (specialist != null)
                                {
                                    specialist.SlDamage          = box.SlDamage;
                                    specialist.SlDefence         = box.SlDefence;
                                    specialist.SlElement         = box.SlElement;
                                    specialist.SlHP              = box.SlHP;
                                    specialist.SpDamage          = box.SpDamage;
                                    specialist.SpDark            = box.SpDark;
                                    specialist.SpDefence         = box.SpDefence;
                                    specialist.SpElement         = box.SpElement;
                                    specialist.SpFire            = box.SpFire;
                                    specialist.SpHP              = box.SpHP;
                                    specialist.SpLevel           = box.SpLevel;
                                    specialist.SpLight           = box.SpLight;
                                    specialist.SpStoneUpgrade    = box.SpStoneUpgrade;
                                    specialist.SpWater           = box.SpWater;
                                    specialist.Upgrade           = box.Upgrade;
                                    specialist.EquipmentSerialId = box.EquipmentSerialId;
                                    specialist.XP = box.XP;
                                }

                                if (inv.Slot != -1)
                                {
                                    if (specialist != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay(
                                                               $"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {specialist.Item.Name} + {specialist.Upgrade}",
                                                               12));
                                        newInv.ForEach(s => session.SendPacket(specialist.GenerateInventoryAdd()));
                                    }

                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(
                                    UserInterfaceHelper.GenerateMsg(
                                        Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }

                if (EffectValue == 3)
                {
                    ItemInstance box =
                        session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot,
                                                                                     InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 26 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv =
                                session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                ItemInstance itemInstance = newInv[0];
                                ItemInstance fairy        =
                                    session.Character.Inventory.LoadBySlotAndType <ItemInstance>(itemInstance.Slot,
                                                                                                 itemInstance.Type);
                                if (fairy != null)
                                {
                                    fairy.ElementRate = box.ElementRate;
                                }

                                if (inv.Slot != -1)
                                {
                                    if (fairy != null)
                                    {
                                        session.SendPacket(session.Character.GenerateSay(
                                                               $"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {fairy.Item.Name} ({fairy.ElementRate}%)",
                                                               12));
                                        newInv.ForEach(s => session.SendPacket(fairy.GenerateInventoryAdd()));
                                    }

                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(
                                    UserInterfaceHelper.GenerateMsg(
                                        Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }

                if (EffectValue == 4)
                {
                    ItemInstance box =
                        session.Character.Inventory.LoadBySlotAndType <ItemInstance>(inv.Slot,
                                                                                     InventoryType.Equipment);
                    if (box != null)
                    {
                        if (box.HoldingVNum == 0)
                        {
                            session.SendPacket($"guri 24 0 {inv.Slot}");
                        }
                        else
                        {
                            List <ItemInstance> newInv =
                                session.Character.Inventory.AddNewToInventory(box.HoldingVNum);
                            if (newInv.Count > 0)
                            {
                                if (inv.Slot != -1)
                                {
                                    session.SendPacket(session.Character.GenerateSay(
                                                           $"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {newInv[0].Item.Name} x 1)",
                                                           12));
                                    newInv.ForEach(s => session.SendPacket(s.GenerateInventoryAdd()));
                                    session.Character.Inventory.RemoveItemFromInventory(box.Id);
                                }
                            }
                            else
                            {
                                session.SendPacket(
                                    UserInterfaceHelper.GenerateMsg(
                                        Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            }
                        }
                    }
                }

                break;

            default:
                Logger.Warn(string.Format(Language.Instance.GetMessageFromKey("NO_HANDLER_ITEM"), GetType(), VNum,
                                          Effect, EffectValue));
                break;
            }
        }
コード例 #9
0
        public void RarifyItem(ClientSession session, RarifyMode mode, RarifyProtection protection,
                               bool isCommand = false)
        {
            double       raren2              = 80;
            double       raren1              = 70;
            double       rare0               = 60;
            double       rare1               = 40;
            double       rare2               = 30;
            double       rare3               = 15;
            double       rare4               = 10;
            double       rare5               = 5;
            double       rare6               = 3;
            double       rare7               = 2;
            double       rare8               = 1;
            const short  goldprice           = 500;
            const double reducedpricefactor  = 0.5;
            const double reducedchancefactor = 1.1;
            const byte   cella               = 5;
            const int    cellaVnum           = 1014;
            const int    scrollVnum          = 1218;
            double       rnd;

            if (session != null && !session.HasCurrentMapInstance)
            {
                return;
            }
            if (mode != RarifyMode.Drop || Item.ItemType == ItemType.Shell)
            {
                raren2 = 0;
                raren1 = 0;
                rare0  = 0;
                rnd    = ServerManager.Instance.RandomNumber(0, 80);
            }
            else
            {
                rnd = ServerManager.Instance.RandomNumber(0, 1000) / 10D;
            }
            if (protection == RarifyProtection.RedAmulet)
            {
                raren2 = raren1 * reducedchancefactor;
                raren1 = raren1 * reducedchancefactor;
                rare0  = rare0 * reducedchancefactor;
                rare1  = rare1 * reducedchancefactor;
                rare2  = rare2 * reducedchancefactor;
                rare3  = rare3 * reducedchancefactor;
                rare4  = rare4 * reducedchancefactor;
                rare5  = rare5 * reducedchancefactor;
                rare6  = rare6 * reducedchancefactor;
                rare7  = rare7 * reducedchancefactor;
                rare8  = rare8 * reducedchancefactor;
            }
            if (session != null)
            {
                switch (mode)
                {
                case RarifyMode.Free:
                    break;

                case RarifyMode.Reduced:

                    // TODO: Reduced Item Amount
                    if (session.Character.Gold < (long)(goldprice * reducedpricefactor))
                    {
                        return;
                    }
                    if (session.Character.Inventory.CountItem(cellaVnum) < cella * reducedpricefactor)
                    {
                        return;
                    }
                    session.Character.Inventory.RemoveItemAmount(cellaVnum, (int)(cella * reducedpricefactor));
                    session.Character.Gold -= (long)(goldprice * reducedpricefactor);
                    session.SendPacket(session.Character.GenerateGold());
                    break;

                case RarifyMode.Normal:

                    // TODO: Normal Item Amount
                    if (session.Character.Gold < goldprice)
                    {
                        return;
                    }
                    if (session.Character.Inventory.CountItem(cellaVnum) < cella)
                    {
                        return;
                    }
                    if (protection == RarifyProtection.Scroll && !isCommand &&
                        session.Character.Inventory.CountItem(scrollVnum) < 1)
                    {
                        return;
                    }

                    if (protection == RarifyProtection.Scroll && !isCommand)
                    {
                        session.Character.Inventory.RemoveItemAmount(scrollVnum);
                        session.SendPacket("shop_end 2");
                    }
                    session.Character.Gold -= goldprice;
                    session.Character.Inventory.RemoveItemAmount(cellaVnum, cella);
                    session.SendPacket(session.Character.GenerateGold());
                    break;

                case RarifyMode.Drop:
                    break;

                default:
                    throw new ArgumentOutOfRangeException(nameof(mode), mode, null);
                }
            }
            if (Item.IsHeroic && protection == RarifyProtection.Scroll)
            {
                if (rnd < rare8 && !(protection == RarifyProtection.Scroll && Rare >= 8))
                {
                    if (mode != RarifyMode.Drop)
                    {
                        session?.Character.NotifyRarifyResult(8);
                    }

                    Rare = 8;
                    SetRarityPoint();
                    ItemInstance inventory = session?.Character.Inventory.GetItemInstanceById(Id);
                    if (inventory != null)
                    {
                        session.SendPacket(inventory.GenerateInventoryAdd());
                    }
                    return;
                }
            }
            if (rnd < rare7 && !(protection == RarifyProtection.Scroll && Rare >= 7))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(7);
                }

                Rare = 7;
                SetRarityPoint();
            }
            else if (rnd < rare6 && !(protection == RarifyProtection.Scroll && Rare >= 6))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(6);
                }
                Rare = 6;
                SetRarityPoint();
            }
            else if (rnd < rare5 && !(protection == RarifyProtection.Scroll && Rare >= 5))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(5);
                }
                Rare = 5;
                SetRarityPoint();
            }
            else if (rnd < rare4 && !(protection == RarifyProtection.Scroll && Rare >= 4))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(4);
                }
                Rare = 4;
                SetRarityPoint();
            }
            else if (rnd < rare3 && !(protection == RarifyProtection.Scroll && Rare >= 3))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(3);
                }
                Rare = 3;
                SetRarityPoint();
            }
            else if (rnd < rare2 && !(protection == RarifyProtection.Scroll && Rare >= 2))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(2);
                }
                Rare = 2;
                SetRarityPoint();
            }
            else if (rnd < rare1 && !(protection == RarifyProtection.Scroll && Rare >= 1))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(1);
                }
                Rare = 1;
                SetRarityPoint();
            }
            else if (rnd < rare0 && !(protection == RarifyProtection.Scroll && Rare >= 0))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(0);
                }
                Rare = 0;
                SetRarityPoint();
            }
            else if (rnd < raren1 && !(protection == RarifyProtection.Scroll && Rare >= -1))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(-1);
                }
                Rare = -1;
                SetRarityPoint();
            }
            else if (rnd < raren2 && !(protection == RarifyProtection.Scroll && Rare >= -2))
            {
                if (mode != RarifyMode.Drop)
                {
                    session?.Character.NotifyRarifyResult(-2);
                }
                Rare = -2;
                SetRarityPoint();
            }
            else
            {
                if (mode != RarifyMode.Drop && session != null)
                {
                    if (protection == RarifyProtection.None)
                    {
                        session.Character.DeleteItemByItemInstanceId(Id);
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("RARIFY_FAILED"), 11));
                        session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("RARIFY_FAILED"), 0));
                    }
                    else
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("RARIFY_FAILED_ITEM_SAVED"), 11));
                        session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("RARIFY_FAILED_ITEM_SAVED"), 0));
                        session.CurrentMapInstance.Broadcast(session.Character.GenerateEff(3004), session.Character.MapX, session.Character.MapY);
                    }
                }
            }
            if (mode != RarifyMode.Drop && session != null)
            {
                ItemInstance inventory = session.Character.Inventory.GetItemInstanceById(Id);
                if (inventory != null)
                {
                    session.SendPacket(inventory.GenerateInventoryAdd());
                }
            }
        }