GeneratePlayerFlag() public method

public GeneratePlayerFlag ( long pflag ) : string
pflag long
return string
コード例 #1
0
        /// <summary>
        /// Destroy ClientSession
        /// </summary>
        public void Destroy()
        {
            //do everything necessary before removing client, DB save, Whatever

            if (Character != null)
            {
                //disconnect client
                KeyValuePair <long, MapShop> shop = this.CurrentMap.ShopUserList.FirstOrDefault(mapshop => mapshop.Value.OwnerId.Equals(this.Character.CharacterId));
                if (!shop.Equals(default(KeyValuePair <long, MapShop>)))
                {
                    this.CurrentMap.ShopUserList.Remove(shop.Key);

                    ClientLinkManager.Instance.Broadcast(this, Character.GenerateShopEnd(), ReceiverType.AllOnMap);
                    ClientLinkManager.Instance.Broadcast(this, Character.GeneratePlayerFlag(0), ReceiverType.AllOnMapExceptMe);
                }
                ServiceFactory.Instance.CommunicationService.DisconnectCharacter(Character.Name);
                CurrentMap = null;
            }

            if (Account != null)
            {
                ServiceFactory.Instance.CommunicationService.DisconnectAccount(Account.Name);
            }
        }