コード例 #1
0
        public int GetSlHp(ClientSession session, SpecialistInstance specialistInstance)
        {
            int slHp = CharacterHelper.Instance.SlPoint(specialistInstance.SlHP, 3);


            if (session == null)
            {
                return(slHp);
            }
            slHp += session.Character.GetMostValueEquipmentBuff(BCardType.CardType.SPSL, (byte)AdditionalTypes.SPSL.HPMP) +
                    session.Character.GetMostValueEquipmentBuff(BCardType.CardType.SPSL, (byte)AdditionalTypes.SPSL.All);

            slHp = slHp > 100 ? 100 : slHp;

            return(slHp);
        }
コード例 #2
0
        public string GenerateStashPacket()
        {
            string packet = $"{Slot}.{ItemVNum}.{(byte)Item.Type}";

            switch (Item.Type)
            {
            case InventoryType.Equipment:
                return(packet + $".{Amount}.{Rare}.{Upgrade}");

            case InventoryType.Specialist:
                SpecialistInstance sp = this as SpecialistInstance;
                return(packet + $".{Upgrade}.{sp?.SpStoneUpgrade ?? 0}.0");

            default:
                return(packet + $".{Amount}.0.0");
            }
        }
コード例 #3
0
        public int GetSlElement(ClientSession session, SpecialistInstance specialistInstance)
        {
            int slElement = CharacterHelper.Instance.SlPoint(specialistInstance.SlElement, 2);


            if (session == null)
            {
                return(slElement);
            }

            slElement += session.Character.GetMostValueEquipmentBuff(BCardType.CardType.SPSL, (byte)AdditionalTypes.SPSL.Element) +
                         session.Character.GetMostValueEquipmentBuff(BCardType.CardType.SPSL, (byte)AdditionalTypes.SPSL.All);

            slElement = slElement > 100 ? 100 : slElement;

            return(slElement);
        }
コード例 #4
0
        public int GetSlDefense(ClientSession session, SpecialistInstance specialistInstance)
        {
            int slDefence = CharacterHelper.Instance.SlPoint(specialistInstance.SlDefence, 1);


            if (session == null)
            {
                return(slDefence);
            }

            slDefence += session.Character.GetMostValueEquipmentBuff(BCardType.CardType.SPSL, (byte)AdditionalTypes.SPSL.Defense) +
                         session.Character.GetMostValueEquipmentBuff(BCardType.CardType.SPSL, (byte)AdditionalTypes.SPSL.All);

            slDefence = slDefence > 100 ? 100 : slDefence;

            return(slDefence);
        }
コード例 #5
0
        public void PerfectSp()
        {
            short[] upsuccess = { 50, 40, 30, 20, 10 };

            int[]   goldprice  = { 5000, 10000, 20000, 50000, 100000 };
            short[] stoneprice = { 1, 2, 3, 4, 5 };
            short   stonevnum;
            byte    upmode = 1;

            switch (Item.Morph)
            {
            case 2:
                stonevnum = 2514;
                break;

            case 6:
                stonevnum = 2514;
                break;

            case 9:
                stonevnum = 2514;
                break;

            case 12:
                stonevnum = 2514;
                break;

            case 3:
                stonevnum = 2515;
                break;

            case 4:
                stonevnum = 2515;
                break;

            case 14:
                stonevnum = 2515;
                break;

            case 5:
                stonevnum = 2516;
                break;

            case 11:
                stonevnum = 2516;
                break;

            case 15:
                stonevnum = 2516;
                break;

            case 10:
                stonevnum = 2517;
                break;

            case 13:
                stonevnum = 2517;
                break;

            case 7:
                stonevnum = 2517;
                break;

            case 17:
                stonevnum = 2518;
                break;

            case 18:
                stonevnum = 2518;
                break;

            case 19:
                stonevnum = 2518;
                break;

            case 20:
                stonevnum = 2519;
                break;

            case 21:
                stonevnum = 2519;
                break;

            case 22:
                stonevnum = 2519;
                break;

            case 23:
                stonevnum = 2520;
                break;

            case 24:
                stonevnum = 2520;
                break;

            case 25:
                stonevnum = 2520;
                break;

            case 26:
                stonevnum = 2521;
                break;

            case 27:
                stonevnum = 2521;
                break;

            case 28:
                stonevnum = 2521;
                break;

            default:
                return;
            }
            if (SpStoneUpgrade > 99)
            {
                return;
            }
            if (SpStoneUpgrade > 80)
            {
                upmode = 5;
            }
            else if (SpStoneUpgrade > 60)
            {
                upmode = 4;
            }
            else if (SpStoneUpgrade > 40)
            {
                upmode = 3;
            }
            else if (SpStoneUpgrade > 20)
            {
                upmode = 2;
            }

            if (IsFixed)
            {
                return;
            }
            if (CharacterSession.Character.Gold < goldprice[upmode - 1])
            {
                return;
            }
            if (CharacterSession.Character.Inventory.CountItem(stonevnum) < stoneprice[upmode - 1])
            {
                return;
            }

            SpecialistInstance specialist = CharacterSession.Character.Inventory.LoadByItemInstance <SpecialistInstance>(Id);

            if (specialist == null)
            {
                return;
            }

            int rnd = ServerManager.Instance.RandomNumber();

            if (rnd < upsuccess[upmode - 1])
            {
                byte type = (byte)ServerManager.Instance.RandomNumber(0, 16), count = 1;
                if (upmode == 4)
                {
                    count = 2;
                }
                if (upmode == 5)
                {
                    count = (byte)ServerManager.Instance.RandomNumber(3, 6);
                }

                CharacterSession.CurrentMapInstance.Broadcast(CharacterSession.Character.GenerateEff(3005), CharacterSession.Character.MapX, CharacterSession.Character.MapY);

                if (type < 3)
                {
                    specialist.SpDamage += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_ATTACK"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_ATTACK"), count), 0));
                }
                else if (type < 6)
                {
                    specialist.SpDefence += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_DEFENSE"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_DEFENSE"), count), 0));
                }
                else if (type < 9)
                {
                    specialist.SpElement += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_ELEMENT"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_ELEMENT"), count), 0));
                }
                else if (type < 12)
                {
                    specialist.SpHP += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_HPMP"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_HPMP"), count), 0));
                }
                else if (type == 12)
                {
                    specialist.SpFire += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_FIRE"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_FIRE"), count), 0));
                }
                else if (type == 13)
                {
                    specialist.SpWater += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_WATER"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_WATER"), count), 0));
                }
                else if (type == 14)
                {
                    specialist.SpLight += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_LIGHT"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_LIGHT"), count), 0));
                }
                else if (type == 15)
                {
                    specialist.SpDark += count;
                    CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_SHADOW"), count), 12));
                    CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PERFECTSP_SUCCESS"), Language.Instance.GetMessageFromKey("PERFECTSP_SHADOW"), count), 0));
                }
                specialist.SpStoneUpgrade++;
            }
            else
            {
                CharacterSession.SendPacket(CharacterSession.Character.GenerateSay(Language.Instance.GetMessageFromKey("PERFECTSP_FAILURE"), 11));
                CharacterSession.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("PERFECTSP_FAILURE"), 0));
            }
            CharacterSession.SendPacket(specialist.GenerateInventoryAdd());
            CharacterSession.Character.Gold -= goldprice[upmode - 1];
            CharacterSession.SendPacket(CharacterSession.Character.GenerateGold());
            CharacterSession.Character.Inventory.RemoveItemAmount(stonevnum, stoneprice[upmode - 1]);
            CharacterSession.SendPacket("shop_end 1");
        }
コード例 #6
0
        public void RestorePoints(ClientSession session, SpecialistInstance specialistInstance)
        {
            int slHit     = specialistInstance.GetSlHit(session, specialistInstance);
            int slDefence = specialistInstance.GetSlDefense(session, specialistInstance);
            int slElement = specialistInstance.GetSlElement(session, specialistInstance);
            int slHp      = specialistInstance.GetSlHp(session, specialistInstance);

            #region slHit

            specialistInstance.DamageMinimum        = 0;
            specialistInstance.DamageMaximum        = 0;
            specialistInstance.HitRate              = 0;
            specialistInstance.CriticalLuckRate     = 0;
            specialistInstance.CriticalRate         = 0;
            specialistInstance.DefenceDodge         = 0;
            specialistInstance.DistanceDefenceDodge = 0;
            specialistInstance.ElementRate          = 0;
            specialistInstance.DarkResistance       = 0;
            specialistInstance.LightResistance      = 0;
            specialistInstance.FireResistance       = 0;
            specialistInstance.WaterResistance      = 0;
            specialistInstance.CriticalDodge        = 0;
            specialistInstance.CloseDefence         = 0;
            specialistInstance.DistanceDefence      = 0;
            specialistInstance.MagicDefence         = 0;
            specialistInstance.HP = 0;
            specialistInstance.MP = 0;

            if (slHit >= 1)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHit >= 10)
            {
                specialistInstance.HitRate += 10;
            }
            if (slHit >= 20)
            {
                specialistInstance.CriticalLuckRate += 2;
            }
            if (slHit >= 30)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
                specialistInstance.HitRate       += 10;
            }
            if (slHit >= 40)
            {
                specialistInstance.CriticalRate += 10;
            }
            if (slHit >= 50)
            {
                specialistInstance.HP += 200;
                specialistInstance.MP += 200;
            }
            if (slHit >= 60)
            {
                specialistInstance.HitRate += 15;
            }
            if (slHit >= 70)
            {
                specialistInstance.HitRate       += 15;
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHit >= 80)
            {
                specialistInstance.CriticalLuckRate += 3;
            }
            if (slHit >= 90)
            {
                specialistInstance.CriticalRate += 20;
            }
            if (slHit >= 100)
            {
                specialistInstance.CriticalLuckRate += 3;
                specialistInstance.CriticalRate     += 20;
                specialistInstance.HP            += 200;
                specialistInstance.MP            += 200;
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
                specialistInstance.HitRate       += 20;
            }

            #endregion

            #region slDefence

            if (slDefence >= 10)
            {
                specialistInstance.DefenceDodge         += 5;
                specialistInstance.DistanceDefenceDodge += 5;
            }
            if (slDefence >= 20)
            {
                specialistInstance.CriticalDodge += 2;
            }
            if (slDefence >= 30)
            {
                specialistInstance.HP += 100;
            }
            if (slDefence >= 40)
            {
                specialistInstance.CriticalDodge += 2;
            }
            if (slDefence >= 50)
            {
                specialistInstance.DefenceDodge         += 5;
                specialistInstance.DistanceDefenceDodge += 5;
            }
            if (slDefence >= 60)
            {
                specialistInstance.HP += 200;
            }
            if (slDefence >= 70)
            {
                specialistInstance.CriticalDodge += 3;
            }
            if (slDefence >= 75)
            {
                specialistInstance.FireResistance  += 2;
                specialistInstance.WaterResistance += 2;
                specialistInstance.LightResistance += 2;
                specialistInstance.DarkResistance  += 2;
            }
            if (slDefence >= 80)
            {
                specialistInstance.DefenceDodge         += 10;
                specialistInstance.DistanceDefenceDodge += 10;
                specialistInstance.CriticalDodge        += 3;
            }
            if (slDefence >= 90)
            {
                specialistInstance.FireResistance  += 3;
                specialistInstance.WaterResistance += 3;
                specialistInstance.LightResistance += 3;
                specialistInstance.DarkResistance  += 3;
            }
            if (slDefence >= 95)
            {
                specialistInstance.HP += 300;
            }
            if (slDefence >= 100)
            {
                specialistInstance.DefenceDodge         += 20;
                specialistInstance.DistanceDefenceDodge += 20;
                specialistInstance.FireResistance       += 5;
                specialistInstance.WaterResistance      += 5;
                specialistInstance.LightResistance      += 5;
                specialistInstance.DarkResistance       += 5;
            }

            #endregion

            #region slHp

            if (slHp >= 5)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHp >= 10)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHp >= 15)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHp >= 20)
            {
                specialistInstance.DamageMinimum   += 5;
                specialistInstance.DamageMaximum   += 5;
                specialistInstance.CloseDefence    += 10;
                specialistInstance.DistanceDefence += 10;
                specialistInstance.MagicDefence    += 10;
            }
            if (slHp >= 25)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHp >= 30)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHp >= 35)
            {
                specialistInstance.DamageMinimum += 5;
                specialistInstance.DamageMaximum += 5;
            }
            if (slHp >= 40)
            {
                specialistInstance.DamageMinimum   += 5;
                specialistInstance.DamageMaximum   += 5;
                specialistInstance.CloseDefence    += 15;
                specialistInstance.DistanceDefence += 15;
                specialistInstance.MagicDefence    += 15;
            }
            if (slHp >= 45)
            {
                specialistInstance.DamageMinimum += 10;
                specialistInstance.DamageMaximum += 10;
            }
            if (slHp >= 50)
            {
                specialistInstance.DamageMinimum   += 10;
                specialistInstance.DamageMaximum   += 10;
                specialistInstance.FireResistance  += 2;
                specialistInstance.WaterResistance += 2;
                specialistInstance.LightResistance += 2;
                specialistInstance.DarkResistance  += 2;
            }
            if (slHp >= 55)
            {
                specialistInstance.DamageMinimum += 10;
                specialistInstance.DamageMaximum += 10;
            }
            if (slHp >= 60)
            {
                specialistInstance.DamageMinimum += 10;
                specialistInstance.DamageMaximum += 10;
            }
            if (slHp >= 65)
            {
                specialistInstance.DamageMinimum += 10;
                specialistInstance.DamageMaximum += 10;
            }
            if (slHp >= 70)
            {
                specialistInstance.DamageMinimum   += 10;
                specialistInstance.DamageMaximum   += 10;
                specialistInstance.CloseDefence    += 20;
                specialistInstance.DistanceDefence += 20;
                specialistInstance.MagicDefence    += 20;
            }
            if (slHp >= 75)
            {
                specialistInstance.DamageMinimum += 15;
                specialistInstance.DamageMaximum += 15;
            }
            if (slHp >= 80)
            {
                specialistInstance.DamageMinimum += 15;
                specialistInstance.DamageMaximum += 15;
            }
            if (slHp >= 85)
            {
                specialistInstance.DamageMinimum += 15;
                specialistInstance.DamageMaximum += 15;
                specialistInstance.CriticalDodge += 1;
            }
            if (slHp >= 86)
            {
                specialistInstance.CriticalDodge += 1;
            }
            if (slHp >= 87)
            {
                specialistInstance.CriticalDodge += 1;
            }
            if (slHp >= 88)
            {
                specialistInstance.CriticalDodge += 1;
            }
            if (slHp >= 90)
            {
                specialistInstance.DamageMinimum   += 15;
                specialistInstance.DamageMaximum   += 15;
                specialistInstance.CloseDefence    += 25;
                specialistInstance.DistanceDefence += 25;
                specialistInstance.MagicDefence    += 25;
            }
            if (slHp >= 91)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 92)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 93)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 94)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 95)
            {
                specialistInstance.DamageMinimum        += 20;
                specialistInstance.DamageMaximum        += 20;
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 96)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 97)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 98)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 99)
            {
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
            }
            if (slHp >= 100)
            {
                specialistInstance.FireResistance       += 3;
                specialistInstance.WaterResistance      += 3;
                specialistInstance.LightResistance      += 3;
                specialistInstance.DarkResistance       += 3;
                specialistInstance.CloseDefence         += 30;
                specialistInstance.DistanceDefence      += 30;
                specialistInstance.MagicDefence         += 30;
                specialistInstance.DamageMinimum        += 20;
                specialistInstance.DamageMaximum        += 20;
                specialistInstance.DefenceDodge         += 2;
                specialistInstance.DistanceDefenceDodge += 2;
                specialistInstance.CriticalDodge        += 1;
            }

            #endregion

            #region slElement

            if (slElement >= 1)
            {
                specialistInstance.ElementRate += 2;
            }
            if (slElement >= 10)
            {
                specialistInstance.MP += 100;
            }
            if (slElement >= 20)
            {
                specialistInstance.MagicDefence += 5;
            }
            if (slElement >= 30)
            {
                specialistInstance.FireResistance  += 2;
                specialistInstance.WaterResistance += 2;
                specialistInstance.LightResistance += 2;
                specialistInstance.DarkResistance  += 2;
                specialistInstance.ElementRate     += 2;
            }
            if (slElement >= 40)
            {
                specialistInstance.MP += 100;
            }
            if (slElement >= 50)
            {
                specialistInstance.MagicDefence += 5;
            }
            if (slElement >= 60)
            {
                specialistInstance.FireResistance  += 3;
                specialistInstance.WaterResistance += 3;
                specialistInstance.LightResistance += 3;
                specialistInstance.DarkResistance  += 3;
                specialistInstance.ElementRate     += 2;
            }
            if (slElement >= 70)
            {
                specialistInstance.MP += 100;
            }
            if (slElement >= 80)
            {
                specialistInstance.MagicDefence += 5;
            }
            if (slElement >= 90)
            {
                specialistInstance.FireResistance  += 4;
                specialistInstance.WaterResistance += 4;
                specialistInstance.LightResistance += 4;
                specialistInstance.DarkResistance  += 4;
                specialistInstance.ElementRate     += 2;
            }
            if (slElement >= 100)
            {
                specialistInstance.FireResistance  += 6;
                specialistInstance.WaterResistance += 6;
                specialistInstance.LightResistance += 6;
                specialistInstance.DarkResistance  += 6;
                specialistInstance.MagicDefence    += 5;
                specialistInstance.MP          += 200;
                specialistInstance.ElementRate += 2;
            }

            #endregion
        }