public IEntityConflict CreateEntityConflict(EntityChangeset entityChangeset, ISyncSessionInfo syncSessionInfo) { var entityInfo = entityChangeset.GetSyncableEntity(); var entityConflict = new SolvableEntityConflict(entityInfo, syncSessionInfo); EntitiesConflict.Add(entityConflict); return(entityConflict); }
protected bool Equals(SolvableEntityConflict other) { if (other == null) { return(false); } return(Equals(Conflicts, other.Conflicts) && string.Equals(EntityName, other.EntityName)); }