// Doesn't seem to matter whether floor normal and point is constantly improved or just once in the beginning // void Update() // { // if(enableKinect && kinectFloorDetection && !enablePSMove) // { // updateKinectFloorData(); // } // } public void StartFloorDetection() { if (enableKinect) { kinectFloorDetection = true; moveKinectCalibration = FindObjectOfType(typeof(RUISM2KCalibration)) as RUISM2KCalibration; if (!moveKinectCalibration) { if (sceneAnalyzer == null) { sceneAnalyzer = new OpenNI.SceneAnalyzer((FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); Debug.Log("Creating sceneAnalyzer"); } } else { StartCoroutine("attemptStartingSceneAnalyzer"); } StartCoroutine("attemptUpdatingFloorNormal"); } else { Debug.LogError("Kinect is not enabled! You can enable it from RUIS InputManager."); } }
public override RUISCalibrationPhase InitialPhase(float deltaTime) { timeSinceScriptStart += deltaTime; if (timeSinceScriptStart < 3) { this.guiTextLowerLocal = "Calibration of Kinect 1 and Oculus DK2\n\n Starting up..."; return(RUISCalibrationPhase.Initial); } if (timeSinceScriptStart < 4) { this.guiTextLowerLocal = "Connecting to Oculus Rift DK2. \n\n Please wait..."; return(RUISCalibrationPhase.Initial); } if (!oculusChecked && timeSinceScriptStart > 4) { oculusChecked = true; if ((RUISOVRManager.ovrHmd.GetTrackingState().StatusFlags & (uint)StatusBits.HmdConnected) == 0) // Code from OVRManager.cs { this.guiTextLowerLocal = "Connecting to Oculus Rift DK2. \n\n Error: Could not connect to Oculus Rift DK2."; return(RUISCalibrationPhase.Invalid); } } if (!kinectChecked && timeSinceScriptStart < 5) { if (settingsManager == null) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return(RUISCalibrationPhase.Invalid); } else if (settingsManager.UserGenrator == null) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return(RUISCalibrationPhase.Invalid); } else if (!settingsManager.UserGenrator.Valid) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return(RUISCalibrationPhase.Invalid); } else { sceneAnalyzer = new OpenNI.SceneAnalyzer((MonoBehaviour.FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); return(RUISCalibrationPhase.Preparation); } } return(RUISCalibrationPhase.Invalid); // Loop should not get this far }
private IEnumerator attemptStartingSceneAnalyzer() { if (kinectFloorDetection) { yield return(new WaitForSeconds(2.0f)); if (sceneAnalyzer == null) { Debug.Log("Using existing sceneAnalyzer"); sceneAnalyzer = moveKinectCalibration.sceneAnalyzer; //usingExistingSceneAnalyzer = true; //if(!sceneAnalyzer.IsGenerating) // Seems to be always on // sceneAnalyzer.StartGenerating(); } } }
// Doesn't seem to matter whether floor normal and point is constantly improved or just once in the beginning // void Update() // { // if(enableKinect && kinectFloorDetection && !enablePSMove) // { // updateKinectFloorData(); // } // } public void StartFloorDetection() { bool startDetection = false; if (enableKinect) { kinectFloorDetection = true; if (sceneAnalyzer == null) { try { OpenNISettingsManager niSettings = FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager; if (niSettings != null && niSettings.CurrentContext != null && niSettings.CurrentContext.BasicContext != null) { sceneAnalyzer = new OpenNI.SceneAnalyzer(niSettings.CurrentContext.BasicContext); } if (sceneAnalyzer != null) { sceneAnalyzer.StartGenerating(); } } catch (System.Exception e) { Debug.LogError(e.Message); } Debug.Log("OpenNI: Starting sceneAnalyzer for floor detection purposes."); } startDetection = true; } if (enableKinect2) { startDetection = true; } if (startDetection) { StartCoroutine("attemptUpdatingFloorNormal"); } //attemptUpdatingFloorNormal(); else { Debug.LogError("Kinect is not enabled! You can enable it from RUIS InputManager."); } }
public override RUISCalibrationPhase InitialPhase(float deltaTime) { timeSinceScriptStart += deltaTime; if (timeSinceScriptStart < 3) { this.guiTextLowerLocal = "Calibration of Kinect 1 floor data\n\n Starting up..."; return(RUISCalibrationPhase.Initial); } if (timeSinceScriptStart < 4) { this.guiTextLowerLocal = "Connecting to Kinect 1. \n\n Please wait..."; return(RUISCalibrationPhase.Initial); } if (!kinectChecked && timeSinceScriptStart < 5) { if (settingsManager == null) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return(RUISCalibrationPhase.Invalid); } else if (settingsManager.UserGenrator == null) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return(RUISCalibrationPhase.Invalid); } else if (!settingsManager.UserGenrator.Valid) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return(RUISCalibrationPhase.Invalid); } else { sceneAnalyzer = new OpenNI.SceneAnalyzer((MonoBehaviour.FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); return(RUISCalibrationPhase.Preparation); } } return(RUISCalibrationPhase.Invalid); // Loop should not get this far }
// Doesn't seem to matter whether floor normal and point is constantly improved or just once in the beginning // void Update() // { // if(enableKinect && kinectFloorDetection && !enablePSMove) // { // updateKinectFloorData(); // } // } public void StartFloorDetection() { bool startDetection = false; if (enableKinect) { kinectFloorDetection = true; if(sceneAnalyzer == null) { try { OpenNISettingsManager niSettings = FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager; if(niSettings != null && niSettings.CurrentContext != null && niSettings.CurrentContext.BasicContext != null) sceneAnalyzer = new OpenNI.SceneAnalyzer(niSettings.CurrentContext.BasicContext); if(sceneAnalyzer != null) sceneAnalyzer.StartGenerating(); } catch(System.Exception e) { Debug.LogError(e.Message); } Debug.Log ("OpenNI: Starting sceneAnalyzer for floor detection purposes."); } startDetection = true; } if(enableKinect2) startDetection = true; if(startDetection) StartCoroutine("attemptUpdatingFloorNormal"); else Debug.LogError("Kinect is not enabled! You can enable it from RUIS InputManager."); }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType? type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = NodeInfo.FromNative(pNodeInfo).Description.Type; } ProductionNode node; switch (type) { case NodeType.Device: node = new Device(this, nodeHandle, true); break; case NodeType.Depth: node = new DepthGenerator(this, nodeHandle, true); break; case NodeType.Image: node = new ImageGenerator(this, nodeHandle, true); break; case NodeType.Audio: node = new AudioGenerator(this, nodeHandle, true); break; case NodeType.IR: node = new IRGenerator(this, nodeHandle, true); break; case NodeType.User: node = new UserGenerator(this, nodeHandle, true); break; case NodeType.Recorder: node = new Recorder(this, nodeHandle, true); break; case NodeType.Player: node = new Player(this, nodeHandle, true); break; case NodeType.Gesture: node = new GestureGenerator(this, nodeHandle, true); break; case NodeType.Scene: node = new SceneAnalyzer(this, nodeHandle, true); break; case NodeType.Hands: node = new HandsGenerator(this, nodeHandle, true); break; case NodeType.Codec: node = new Codec(this, nodeHandle, true); break; case NodeType.ProductionNode: node = new ProductionNode(this, nodeHandle, true); break; case NodeType.Generator: node = new Generator(this, nodeHandle, true); break; case NodeType.MapGenerator: node = new MapGenerator(this, nodeHandle, true); break; case NodeType.ScriptNode: node = new ScriptNode(this, nodeHandle, true); break; default: throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return this.allNodes[nodeHandle]; } // lock }
public override RUISCalibrationPhase InitialPhase(float deltaTime) { timeSinceScriptStart += deltaTime; if(timeSinceScriptStart < 3) { this.guiTextLowerLocal = "Calibration of Kinect 1 and Kinect 2\n\n Starting up..."; return RUISCalibrationPhase.Initial; } if(timeSinceScriptStart < 4) { this.guiTextLowerLocal = "Connecting to Kinect 1. \n\n Please wait..."; return RUISCalibrationPhase.Initial; } if(!kinectChecked && timeSinceScriptStart > 4) { if (settingsManager == null) { this.guiTextLowerLocal = "Connecting to Kinect 1. \n\n Error: Could not start OpenNI"; return RUISCalibrationPhase.Invalid; } else if(settingsManager.UserGenrator == null) { this.guiTextLowerLocal = "Connecting to Kinect 1. \n\n Error: Could not start OpenNI"; return RUISCalibrationPhase.Invalid; } else if(!settingsManager.UserGenrator.Valid) { this.guiTextLowerLocal = "Connecting to Kinect 1. \n\n Error: Could not start OpenNI"; return RUISCalibrationPhase.Invalid; } else { sceneAnalyzer = new OpenNI.SceneAnalyzer((MonoBehaviour.FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); } kinectChecked = true; } if(timeSinceScriptStart < 5) { this.guiTextLowerLocal = "Connecting to Kinect 2. \n\n Please wait..."; return RUISCalibrationPhase.Initial; } if(!kinect2Checked && timeSinceScriptStart > 5) { kinect2Checked = true; if (!kinect2SourceManager.GetSensor().IsOpen || !kinect2SourceManager.GetSensor().IsAvailable) { this.guiTextLowerLocal = "Connecting to Kinect 2. \n\n Error: Could not connect to Kinect 2."; return RUISCalibrationPhase.Invalid; } else { return RUISCalibrationPhase.Preparation; } } return RUISCalibrationPhase.Invalid; // Loop should not get this far }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType? type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = NodeInfo.FromNative(pNodeInfo).Description.Type; } ProductionNode node; // start with concrete types if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Device)) { node = new Device(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Depth)) { node = new DepthGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Image)) { node = new ImageGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Audio)) { node = new AudioGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.IR)) { node = new IRGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.User)) { node = new UserGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Recorder)) { node = new Recorder(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Player)) { node = new Player(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Gesture)) { node = new GestureGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Scene)) { node = new SceneAnalyzer(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Hands)) { node = new HandsGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Codec)) { node = new Codec(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.ScriptNode)) { node = new ScriptNode(this, nodeHandle, true); } // move on to abstract types else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.MapGenerator)) { node = new MapGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Generator)) { node = new Generator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.ProductionNode)) { node = new ProductionNode(this, nodeHandle, true); } else { throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return this.allNodes[nodeHandle]; } // lock }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType?type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = NodeInfo.FromNative(pNodeInfo).Description.Type; } ProductionNode node; // start with concrete types if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Device)) { node = new Device(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Depth)) { node = new DepthGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Image)) { node = new ImageGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Audio)) { node = new AudioGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.IR)) { node = new IRGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.User)) { node = new UserGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Recorder)) { node = new Recorder(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Player)) { node = new Player(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Gesture)) { node = new GestureGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Scene)) { node = new SceneAnalyzer(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Hands)) { node = new HandsGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Codec)) { node = new Codec(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.ScriptNode)) { node = new ScriptNode(this, nodeHandle, true); } // move on to abstract types else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.MapGenerator)) { node = new MapGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Generator)) { node = new Generator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.ProductionNode)) { node = new ProductionNode(this, nodeHandle, true); } else { throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return(this.allNodes[nodeHandle]); } // lock }
public override RUISCalibrationPhase InitialPhase(float deltaTime) { timeSinceScriptStart += deltaTime; if(timeSinceScriptStart < 3) { this.guiTextLowerLocal = "Calibration of Kinect 1 and Oculus DK2\n\n Starting up..."; return RUISCalibrationPhase.Initial; } if(timeSinceScriptStart < 4) { this.guiTextLowerLocal = "Connecting to Oculus Rift DK2. \n\n Please wait..."; return RUISCalibrationPhase.Initial; } if(!oculusChecked && timeSinceScriptStart > 4) { oculusChecked = true; if ((RUISOVRManager.ovrHmd.GetTrackingState().StatusFlags & (uint)StatusBits.HmdConnected) == 0) { // Code from OVRManager.cs this.guiTextLowerLocal = "Connecting to Oculus Rift DK2. \n\n Error: Could not connect to Oculus Rift DK2."; return RUISCalibrationPhase.Invalid; } } if(!kinectChecked && timeSinceScriptStart < 5) { if (settingsManager == null) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return RUISCalibrationPhase.Invalid; } else if(settingsManager.UserGenrator == null) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return RUISCalibrationPhase.Invalid; } else if(!settingsManager.UserGenrator.Valid) { this.guiTextLowerLocal = "Connecting to Kinect. \n\n Error: Could not start OpenNI"; return RUISCalibrationPhase.Invalid; } else { sceneAnalyzer = new OpenNI.SceneAnalyzer((MonoBehaviour.FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); return RUISCalibrationPhase.Preparation; } } return RUISCalibrationPhase.Invalid; // Loop should not get this far }
void Start() { OpenNISettingsManager settingsManager = FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager; if (settingsManager.UserGenrator == null || !settingsManager.UserGenrator.Valid) { Debug.LogError("Could not start OpenNI! Check your Kinect connection."); kinectAvailable = false; settingsManager.transform.parent.gameObject.SetActive(false); userViewer.gameObject.SetActive(false); } else { sceneAnalyzer = new OpenNI.SceneAnalyzer((FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); } RUISMenu ruisMenu = FindObjectOfType(typeof(RUISMenu)) as RUISMenu; if (ruisMenu) { usePSMove = ruisMenu.enablePSMove; psMoveIP = ruisMenu.psMoveIP; psMovePort = ruisMenu.psMovePort; } if (usePSMove) { StartCoroutine("CheckForMoveConnection"); psMoveWrapper.ipAddress = psMoveIP; psMoveWrapper.port = psMovePort; psMoveWrapper.Connect(psMoveIP, psMovePort); psMoveWrapper.CameraFrameResume(4); } else { (FindObjectOfType(typeof(CameraTiltTextUpdater)) as CameraTiltTextUpdater).gameObject.SetActive(false); } //moveController.gameObject.SetActiveRecursively(false); /*psEyeTexture = new Texture2D(640, 480, TextureFormat.ARGB32, false); psEyeGUITexture.texture = psEyeTexture; psMoveWrapper.CameraFrameResume();*/ calibrationSpheres = new List<GameObject>(); SetCalibrationReviewShowing(false); /*List<Vector3> testList = new List<Vector3>(); testList.Add(Vector3.right * 1.5f); testList.Add(new Vector3(0.5f, 1f, 0.5f)); testList.Add(Vector3.forward * 2.0f); Orthonormalize(ref testList); foreach (Vector3 v in testList) { Debug.Log(v); }*/ }
private IEnumerator attemptStartingSceneAnalyzer() { if(kinectFloorDetection) { yield return new WaitForSeconds(2.0f); if(sceneAnalyzer == null) { Debug.Log ("Using existing sceneAnalyzer"); sceneAnalyzer = moveKinectCalibration.sceneAnalyzer; //usingExistingSceneAnalyzer = true; //if(!sceneAnalyzer.IsGenerating) // Seems to be always on // sceneAnalyzer.StartGenerating(); } } }
// Doesn't seem to matter whether floor normal and point is constantly improved or just once in the beginning // void Update() // { // if(enableKinect && kinectFloorDetection && !enablePSMove) // { // updateKinectFloorData(); // } // } public void StartFloorDetection() { if (enableKinect) { kinectFloorDetection = true; moveKinectCalibration = FindObjectOfType(typeof(RUISM2KCalibration)) as RUISM2KCalibration; if(!moveKinectCalibration) { if(sceneAnalyzer == null) { sceneAnalyzer = new OpenNI.SceneAnalyzer((FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); Debug.Log ("Creating sceneAnalyzer"); } } else StartCoroutine("attemptStartingSceneAnalyzer"); StartCoroutine("attemptUpdatingFloorNormal"); } else Debug.LogError("Kinect is not enabled! You can enable it from RUIS InputManager."); }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType?type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = SafeNativeMethods.xnNodeInfoGetDescription(pNodeInfo).Type; } ProductionNode node; switch (type) { case NodeType.Device: node = new Device(this, nodeHandle, true); break; case NodeType.Depth: node = new DepthGenerator(this, nodeHandle, true); break; case NodeType.Image: node = new ImageGenerator(this, nodeHandle, true); break; case NodeType.Audio: node = new AudioGenerator(this, nodeHandle, true); break; case NodeType.IR: node = new IRGenerator(this, nodeHandle, true); break; case NodeType.User: node = new UserGenerator(this, nodeHandle, true); break; case NodeType.Recorder: node = new Recorder(this, nodeHandle, true); break; case NodeType.Player: node = new Player(this, nodeHandle, true); break; case NodeType.Gesture: node = new GestureGenerator(this, nodeHandle, true); break; case NodeType.Scene: node = new SceneAnalyzer(this, nodeHandle, true); break; case NodeType.Hands: node = new HandsGenerator(this, nodeHandle, true); break; case NodeType.Codec: node = new Codec(this, nodeHandle, true); break; case NodeType.ProductionNode: node = new ProductionNode(this, nodeHandle, true); break; case NodeType.Generator: node = new Generator(this, nodeHandle, true); break; case NodeType.MapGenerator: node = new MapGenerator(this, nodeHandle, true); break; case NodeType.ScriptNode: node = new ScriptNode(this, nodeHandle, true); break; default: throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return(this.allNodes[nodeHandle]); } // lock }
void Start() { OpenNISettingsManager settingsManager = FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager; if (settingsManager.UserGenrator == null || !settingsManager.UserGenrator.Valid) { Debug.LogError("Could not start OpenNI! Check your Kinect connection."); kinectAvailable = false; settingsManager.transform.parent.gameObject.SetActive(false); userViewer.gameObject.SetActive(false); } else { sceneAnalyzer = new OpenNI.SceneAnalyzer((FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager).CurrentContext.BasicContext); sceneAnalyzer.StartGenerating(); } RUISMenu ruisMenu = FindObjectOfType(typeof(RUISMenu)) as RUISMenu; if (ruisMenu) { usePSMove = ruisMenu.enablePSMove; psMoveIP = ruisMenu.psMoveIP; psMovePort = ruisMenu.psMovePort; } if (usePSMove) { StartCoroutine("CheckForMoveConnection"); psMoveWrapper.ipAddress = psMoveIP; psMoveWrapper.port = psMovePort; psMoveWrapper.Connect(psMoveIP, psMovePort); psMoveWrapper.CameraFrameResume(4); } else { (FindObjectOfType(typeof(CameraTiltTextUpdater)) as CameraTiltTextUpdater).gameObject.SetActive(false); } //moveController.gameObject.SetActiveRecursively(false); /*psEyeTexture = new Texture2D(640, 480, TextureFormat.ARGB32, false); * * psEyeGUITexture.texture = psEyeTexture; * * psMoveWrapper.CameraFrameResume();*/ calibrationSpheres = new List <GameObject>(); SetCalibrationReviewShowing(false); /*List<Vector3> testList = new List<Vector3>(); * testList.Add(Vector3.right * 1.5f); * testList.Add(new Vector3(0.5f, 1f, 0.5f)); * testList.Add(Vector3.forward * 2.0f); * Orthonormalize(ref testList); * foreach (Vector3 v in testList) * { * Debug.Log(v); * }*/ }