private void Events_OnBarricadeTransformed(BarricadeData data, BarricadeDrop drop) { var @event = new UnturnedBarricadeTransformedEvent(new UnturnedBarricadeBuildable(data, drop)); Emit(@event); }
private void Events_OnBarricadeTransformed(BarricadeDrop drop) { var player = GetUnturnedPlayer(s_CurrentTransformingPlayer); var @event = new UnturnedBarricadeTransformedEvent(new UnturnedBarricadeBuildable(drop), player); Emit(@event); }