/// <summary> /// Parses add request /// </summary> /// <param name="request"></param> /// <param name="AgentId"></param> /// <param name="cap"></param> /// <returns></returns> public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) { Hashtable responsedata = new Hashtable(); responsedata["int_response_code"] = 400; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = "Request wasn't what was expected"; ScenePresence avatar; if (!m_scene.TryGetScenePresence(AgentId, out avatar)) return responsedata; OSDMap r = (OSDMap)OSDParser.Deserialize((string)request["requestbody"]); UploadObjectAssetMessage message = new UploadObjectAssetMessage(); try { message.Deserialize(r); } catch (Exception ex) { m_log.Error("[UPLOAD OBJECT ASSET MODULE]: Error deserializing message " + ex.ToString()); message = null; } if (message == null) { responsedata["int_response_code"] = 400; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = "<llsd><map><key>error</key><string>Error parsing Object</string></map></llsd>"; return responsedata; } Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); Quaternion rot = Quaternion.Identity; Vector3 rootpos = Vector3.Zero; // Quaternion rootrot = Quaternion.Identity; SceneObjectGroup rootGroup = null; SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; for (int i = 0; i < message.Objects.Length; i++) { UploadObjectAssetMessage.Object obj = message.Objects[i]; PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); if (i == 0) { rootpos = obj.Position; // rootrot = obj.Rotation; } // Combine the extraparams data into it's ugly blob again.... //int bytelength = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; //} //byte[] extraparams = new byte[bytelength]; //int position = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, // obj.ExtraParams[extparams].ExtraParamData.Length); // // position += obj.ExtraParams[extparams].ExtraParamData.Length; // } //pbs.ExtraParams = extraparams; for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) { UploadObjectAssetMessage.Object.ExtraParam extraParam = obj.ExtraParams[extparams]; switch ((ushort)extraParam.Type) { case (ushort)ExtraParamType.Sculpt: Primitive.SculptData sculpt = new Primitive.SculptData(extraParam.ExtraParamData, 0); pbs.SculptEntry = true; pbs.SculptTexture = obj.SculptID; pbs.SculptType = (byte)sculpt.Type; break; case (ushort)ExtraParamType.Flexible: Primitive.FlexibleData flex = new Primitive.FlexibleData(extraParam.ExtraParamData, 0); pbs.FlexiEntry = true; pbs.FlexiDrag = flex.Drag; pbs.FlexiForceX = flex.Force.X; pbs.FlexiForceY = flex.Force.Y; pbs.FlexiForceZ = flex.Force.Z; pbs.FlexiGravity = flex.Gravity; pbs.FlexiSoftness = flex.Softness; pbs.FlexiTension = flex.Tension; pbs.FlexiWind = flex.Wind; break; case (ushort)ExtraParamType.Light: Primitive.LightData light = new Primitive.LightData(extraParam.ExtraParamData, 0); pbs.LightColorA = light.Color.A; pbs.LightColorB = light.Color.B; pbs.LightColorG = light.Color.G; pbs.LightColorR = light.Color.R; pbs.LightCutoff = light.Cutoff; pbs.LightEntry = true; pbs.LightFalloff = light.Falloff; pbs.LightIntensity = light.Intensity; pbs.LightRadius = light.Radius; break; case 0x40: pbs.ReadProjectionData(extraParam.ExtraParamData, 0); break; } } pbs.PathBegin = (ushort) obj.PathBegin; pbs.PathCurve = (byte) obj.PathCurve; pbs.PathEnd = (ushort) obj.PathEnd; pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; pbs.PathRevolutions = (byte) obj.Revolutions; pbs.PathScaleX = (byte) obj.ScaleX; pbs.PathScaleY = (byte) obj.ScaleY; pbs.PathShearX = (byte) obj.ShearX; pbs.PathShearY = (byte) obj.ShearY; pbs.PathSkew = (sbyte) obj.Skew; pbs.PathTaperX = (sbyte) obj.TaperX; pbs.PathTaperY = (sbyte) obj.TaperY; pbs.PathTwist = (sbyte) obj.Twist; pbs.PathTwistBegin = (sbyte) obj.TwistBegin; pbs.HollowShape = (HollowShape) obj.ProfileHollow; pbs.PCode = (byte) PCode.Prim; pbs.ProfileBegin = (ushort) obj.ProfileBegin; pbs.ProfileCurve = (byte) obj.ProfileCurve; pbs.ProfileEnd = (ushort) obj.ProfileEnd; pbs.Scale = obj.Scale; pbs.State = (byte) 0; pbs.LastAttachPoint = (byte) 0; SceneObjectPart prim = new SceneObjectPart(); prim.UUID = UUID.Random(); prim.CreatorID = AgentId; prim.OwnerID = AgentId; prim.GroupID = obj.GroupID; prim.LastOwnerID = prim.OwnerID; prim.CreationDate = Util.UnixTimeSinceEpoch(); prim.Name = obj.Name; prim.Description = ""; prim.PayPrice[0] = -2; prim.PayPrice[1] = -2; prim.PayPrice[2] = -2; prim.PayPrice[3] = -2; prim.PayPrice[4] = -2; Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); for (int j = 0; j < obj.Faces.Length; j++) { UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); primFace.Bump = face.Bump; primFace.RGBA = face.Color; primFace.Fullbright = face.Fullbright; primFace.Glow = face.Glow; primFace.TextureID = face.ImageID; primFace.Rotation = face.ImageRot; primFace.MediaFlags = ((face.MediaFlags & 1) != 0); primFace.OffsetU = face.OffsetS; primFace.OffsetV = face.OffsetT; primFace.RepeatU = face.ScaleS; primFace.RepeatV = face.ScaleT; primFace.TexMapType = (MappingType) (face.MediaFlags & 6); } pbs.TextureEntry = tmp.GetBytes(); prim.Shape = pbs; prim.Scale = obj.Scale; SceneObjectGroup grp = new SceneObjectGroup(); grp.SetRootPart(prim); prim.ParentID = 0; if (i == 0) { rootGroup = grp; } grp.AttachToScene(m_scene); grp.AbsolutePosition = obj.Position; prim.RotationOffset = obj.Rotation; // Required for linking grp.RootPart.ClearUpdateSchedule(); if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) { m_scene.AddSceneObject(grp); grp.AbsolutePosition = obj.Position; } allparts[i] = grp; } for (int j = 1; j < allparts.Length; j++) { // Required for linking rootGroup.RootPart.ClearUpdateSchedule(); allparts[j].RootPart.ClearUpdateSchedule(); rootGroup.LinkToGroup(allparts[j]); } rootGroup.ScheduleGroupForFullUpdate(); pos = m_scene.GetNewRezLocation( Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale, false); responsedata["int_response_code"] = 200; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId)); return responsedata; }
/// <summary> /// Parses ad request /// </summary> /// <param name="request"></param> /// <param name="response"></param> /// <param name="AgentId"></param> /// <returns></returns> public byte[] ProcessAdd(Stream request, OSHttpResponse response, UUID AgentId) { IScenePresence avatar; if (!m_scene.TryGetScenePresence(AgentId, out avatar)) return MainServer.BlankResponse; OSDMap r = (OSDMap) OSDParser.Deserialize(HttpServerHandlerHelpers.ReadFully(request)); UploadObjectAssetMessage message = new UploadObjectAssetMessage(); try { message.Deserialize(r); } catch (Exception ex) { MainConsole.Instance.Error("[UploadObjectAssetModule]: Error deserializing message " + ex); message = null; } if (message == null) { response.StatusCode = 400; //501; //410; //404; return Encoding.UTF8.GetBytes( "<llsd><map><key>error</key><string>Error parsing Object</string></map></llsd>"); } Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX*avatar.Rotation); Quaternion rot = Quaternion.Identity; Vector3 rootpos = Vector3.Zero; SceneObjectGroup rootGroup = null; SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; for (int i = 0; i < message.Objects.Length; i++) { UploadObjectAssetMessage.Object obj = message.Objects[i]; PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); if (i == 0) { rootpos = obj.Position; } // Combine the extraparams data into it's ugly blob again.... //int bytelength = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; //} //byte[] extraparams = new byte[bytelength]; //int position = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, // obj.ExtraParams[extparams].ExtraParamData.Length); // // position += obj.ExtraParams[extparams].ExtraParamData.Length; // } //pbs.ExtraParams = extraparams; foreach (UploadObjectAssetMessage.Object.ExtraParam extraParam in obj.ExtraParams) { switch ((ushort) extraParam.Type) { case (ushort) ExtraParamType.Sculpt: Primitive.SculptData sculpt = new Primitive.SculptData(extraParam.ExtraParamData, 0); pbs.SculptEntry = true; pbs.SculptTexture = obj.SculptID; pbs.SculptType = (byte) sculpt.Type; break; case (ushort) ExtraParamType.Flexible: Primitive.FlexibleData flex = new Primitive.FlexibleData(extraParam.ExtraParamData, 0); pbs.FlexiEntry = true; pbs.FlexiDrag = flex.Drag; pbs.FlexiForceX = flex.Force.X; pbs.FlexiForceY = flex.Force.Y; pbs.FlexiForceZ = flex.Force.Z; pbs.FlexiGravity = flex.Gravity; pbs.FlexiSoftness = flex.Softness; pbs.FlexiTension = flex.Tension; pbs.FlexiWind = flex.Wind; break; case (ushort) ExtraParamType.Light: Primitive.LightData light = new Primitive.LightData(extraParam.ExtraParamData, 0); pbs.LightColorA = light.Color.A; pbs.LightColorB = light.Color.B; pbs.LightColorG = light.Color.G; pbs.LightColorR = light.Color.R; pbs.LightCutoff = light.Cutoff; pbs.LightEntry = true; pbs.LightFalloff = light.Falloff; pbs.LightIntensity = light.Intensity; pbs.LightRadius = light.Radius; break; case 0x40: pbs.ReadProjectionData(extraParam.ExtraParamData, 0); break; } } pbs.PathBegin = (ushort) obj.PathBegin; pbs.PathCurve = (byte) obj.PathCurve; pbs.PathEnd = (ushort) obj.PathEnd; pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; pbs.PathRevolutions = (byte) obj.Revolutions; pbs.PathScaleX = (byte) obj.ScaleX; pbs.PathScaleY = (byte) obj.ScaleY; pbs.PathShearX = (byte) obj.ShearX; pbs.PathShearY = (byte) obj.ShearY; pbs.PathSkew = (sbyte) obj.Skew; pbs.PathTaperX = (sbyte) obj.TaperX; pbs.PathTaperY = (sbyte) obj.TaperY; pbs.PathTwist = (sbyte) obj.Twist; pbs.PathTwistBegin = (sbyte) obj.TwistBegin; pbs.HollowShape = (HollowShape) obj.ProfileHollow; pbs.PCode = (byte) PCode.Prim; pbs.ProfileBegin = (ushort) obj.ProfileBegin; pbs.ProfileCurve = (byte) obj.ProfileCurve; pbs.ProfileEnd = (ushort) obj.ProfileEnd; pbs.Scale = obj.Scale; pbs.State = 0; SceneObjectPart prim = new SceneObjectPart(AgentId, pbs, obj.Position, obj.Rotation, Vector3.Zero, obj.Name) { UUID = UUID.Random(), CreatorID = AgentId, OwnerID = AgentId, GroupID = obj.GroupID }; prim.LastOwnerID = prim.OwnerID; prim.CreationDate = Util.UnixTimeSinceEpoch(); prim.Name = obj.Name; prim.Description = ""; prim.PayPrice[0] = -2; prim.PayPrice[1] = -2; prim.PayPrice[2] = -2; prim.PayPrice[3] = -2; prim.PayPrice[4] = -2; Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); for (int j = 0; j < obj.Faces.Length; j++) { UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); primFace.Bump = face.Bump; primFace.RGBA = face.Color; primFace.Fullbright = face.Fullbright; primFace.Glow = face.Glow; primFace.TextureID = face.ImageID; primFace.Rotation = face.ImageRot; primFace.MediaFlags = ((face.MediaFlags & 1) != 0); primFace.OffsetU = face.OffsetS; primFace.OffsetV = face.OffsetT; primFace.RepeatU = face.ScaleS; primFace.RepeatV = face.ScaleT; primFace.TexMapType = (MappingType) (face.MediaFlags & 6); } pbs.TextureEntry = tmp.GetBytes(); prim.Shape = pbs; prim.Scale = obj.Scale; SceneObjectGroup grp = new SceneObjectGroup(prim, m_scene); prim.ParentID = 0; if (i == 0) rootGroup = grp; grp.AbsolutePosition = obj.Position; prim.SetRotationOffset(true, obj.Rotation, true); grp.RootPart.IsAttachment = false; string reason; if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos, out reason)) { m_scene.SceneGraph.AddPrimToScene(grp); grp.AbsolutePosition = obj.Position; } else { //Stop now then avatar.ControllingClient.SendAlertMessage("You do not have permission to rez objects here: " + reason); return MainServer.BlankResponse; } allparts[i] = grp; } for (int j = 1; j < allparts.Length; j++) { rootGroup.LinkToGroup(allparts[j]); } rootGroup.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate); pos = m_scene.SceneGraph.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, 1, 1, true, allparts[0].GroupScale(), false); OSDMap map = new OSDMap(); map["local_id"] = allparts[0].LocalId; return OSDParser.SerializeLLSDXmlBytes(map); }
private void SetPrimParams(IScriptInstance script, ISceneEntity entity, object[] rules) { LLPrimitive prim = entity as LLPrimitive; if (prim == null) return; bool changedShape = false, changedColor = false, changedTexture = false; int i = 0; while (i < rules.Length) { int code = llList2Integer(script, rules, i++); switch (code) { case LSLConstants.PRIM_NAME: { SetObjectName(prim, llList2String(script, rules, i++)); break; } case LSLConstants.PRIM_DESC: { SetObjectDesc(prim, llList2String(script, rules, i++)); break; } case LSLConstants.PRIM_TYPE: { SetPrimType(script, rules, ref i); prim.Scene.EntityAddOrUpdate(this, prim, UpdateFlags.Shape, 0); changedShape = true; break; } case LSLConstants.PRIM_MATERIAL: { prim.Prim.PrimData.Material = (Material)llList2Integer(script, rules, i++); prim.Scene.EntityAddOrUpdate(this, prim, 0, (uint)LLUpdateFlags.Material); break; } case LSLConstants.PRIM_PHYSICS: { SetStatus(prim, LSLConstants.STATUS_PHYSICS, llList2Integer(script, rules, i++)); break; } case LSLConstants.PRIM_TEMP_ON_REZ: { bool tempOnRez = (llList2Integer(script, rules, i++) != 0); LLPrimitive parent = GetRootEntity(prim) as LLPrimitive; if (parent != null) { if (tempOnRez) parent.Prim.Flags |= PrimFlags.TemporaryOnRez; else parent.Prim.Flags &= ~PrimFlags.TemporaryOnRez; parent.Scene.EntityAddOrUpdate(this, parent, 0, (uint)LLUpdateFlags.PrimFlags); } break; } case LSLConstants.PRIM_PHANTOM: { SetStatus(prim, LSLConstants.STATUS_PHANTOM, llList2Integer(script, rules, i++)); break; } case LSLConstants.PRIM_POSITION: { SetPos(prim, llList2Vector(script, rules, i++)); break; } case LSLConstants.PRIM_ROTATION: { SetRot(prim, llList2Rot(script, rules, i++)); break; } case LSLConstants.PRIM_SIZE: { SetScale(prim, llList2Vector(script, rules, i++)); break; } case LSLConstants.PRIM_TEXTURE: { int face = llList2Integer(script, rules, i++); string texture = llList2String(script, rules, i++); Vector3 repeats = llList2Vector(script, rules, i++); Vector3 offsets = llList2Vector(script, rules, i++); float rotRadians = llList2Float(script, rules, i++); SetTexture(script, prim, texture, face); ScaleTexture(script, prim, repeats.X, repeats.Y, face); OffsetTexture(script, prim, offsets.X, offsets.Y, face); RotateTexture(script, prim, rotRadians, face); changedTexture = true; break; } case LSLConstants.PRIM_TEXT: { string text = llList2String(script, rules, i++); Vector3 color = llList2Vector(script, rules, i++); float alpha = llList2Float(script, rules, i++); SetText(prim, text, color, alpha); break; } case LSLConstants.PRIM_COLOR: { int face = llList2Integer(script, rules, i++); Vector3 color = llList2Vector(script, rules, i++); float alpha = llList2Float(script, rules, i++); SetColor(prim, color, face); SetAlpha(prim, alpha, face); changedColor = true; break; } case LSLConstants.PRIM_BUMP_SHINY: { int face = llList2Integer(script, rules, i++); Shininess shiny = (Shininess)llList2Integer(script, rules, i++); Bumpiness bump = (Bumpiness)llList2Integer(script, rules, i++); SetShinyBump(prim, shiny, bump, face); changedTexture = true; break; } case LSLConstants.PRIM_POINT_LIGHT: { bool enabled = (llList2Integer(script, rules, i++) != 0); Vector3 color = llList2Vector(script, rules, i++); float intensity = llList2Float(script, rules, i++); float radius = llList2Float(script, rules, i++); float falloff = llList2Float(script, rules, i++); if (enabled) { Primitive.LightData light = new Primitive.LightData(); light.Color = new Color4( Utils.Clamp(color.X, 0f, 1f), Utils.Clamp(color.Y, 0f, 1f), Utils.Clamp(color.Z, 0f, 1f), 1f); light.Intensity = intensity; light.Radius = radius; light.Falloff = falloff; prim.Prim.Light = light; } else { prim.Prim.Light = null; } prim.Scene.EntityAddOrUpdate(this, prim, 0, (uint)LLUpdateFlags.ExtraData); break; } case LSLConstants.PRIM_FULLBRIGHT: { int face = llList2Integer(script, rules, i++); bool fullbright = (llList2Integer(script, rules, i++) != 0); SetFullbright(prim, fullbright, face); changedTexture = true; break; } case LSLConstants.PRIM_FLEXIBLE: { bool enabled = (llList2Integer(script, rules, i++) != 0); int softness = llList2Integer(script, rules, i++); float gravity = llList2Float(script, rules, i++); float friction = llList2Float(script, rules, i++); float wind = llList2Float(script, rules, i++); float tension = llList2Float(script, rules, i++); Vector3 force = llList2Vector(script, rules, i++); if (enabled) { Primitive.FlexibleData flex = new Primitive.FlexibleData(); flex.Softness = softness; flex.Gravity = gravity; flex.Drag = friction; flex.Wind = wind; flex.Tension = tension; flex.Force = force; prim.Prim.Flexible = flex; } else { prim.Prim.Flexible = null; } prim.Scene.EntityAddOrUpdate(this, prim, 0, (uint)LLUpdateFlags.ExtraData); break; } case LSLConstants.PRIM_TEXGEN: { int face = llList2Integer(script, rules, i++); MappingType texgen = (MappingType)llList2Integer(script, rules, i++); SetTexgen(prim, texgen, face); changedTexture = true; break; } case LSLConstants.PRIM_GLOW: { int face = llList2Integer(script, rules, i++); float intensity = llList2Float(script, rules, i++); SetGlow(prim, intensity, face); changedTexture = true; break; } } } if (m_lslScriptEngine != null) { if (changedShape) m_lslScriptEngine.PostObjectEvent(prim.ID, "changed", new object[] { LSLConstants.CHANGED_SHAPE }, null); if (changedTexture) m_lslScriptEngine.PostObjectEvent(prim.ID, "changed", new object[] { LSLConstants.CHANGED_TEXTURE }, null); if (changedColor) m_lslScriptEngine.PostObjectEvent(prim.ID, "changed", new object[] { LSLConstants.CHANGED_COLOR }, null); } }