コード例 #1
0
        public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
        {
            TerrainPatch.Header header = new TerrainPatch.Header {
                QuantWBits = bitpack.UnpackBits(8)
            };

            // Quantized word bits
            if (header.QuantWBits == END_OF_PATCHES)
            {
                return(header);
            }

            // DC offset
            header.DCOffset = bitpack.UnpackFloat();

            // Range
            header.Range = bitpack.UnpackBits(16);

            // Patch IDs (10 bits)
            header.PatchIDs = bitpack.UnpackBits(10);

            // Word bits
            header.WordBits = (uint)((header.QuantWBits & 0x0f) + 2);

            return(header);
        }
コード例 #2
0
        public void BitPacking()
        {
            byte[] packedBytes = new byte[12];
            BitPack bitpacker = new BitPack(packedBytes, 0);

            bitpacker.PackBits(0x0ABBCCDD, 32);
            bitpacker.PackBits(25, 5);
            bitpacker.PackFloat(123.321f);
            bitpacker.PackBits(1000, 16);

            bitpacker = new BitPack(packedBytes, 0);

            int b = bitpacker.UnpackBits(32);
            Assert.IsTrue(b == 0x0ABBCCDD, "Unpacked " + b + " instead of 2864434397");

            b = bitpacker.UnpackBits(5);
            Assert.IsTrue(b == 25, "Unpacked " + b + " instead of 25");

            float f = bitpacker.UnpackFloat();
            Assert.IsTrue(f == 123.321f, "Unpacked " + f + " instead of 123.321");

            b = bitpacker.UnpackBits(16);
            Assert.IsTrue(b == 1000, "Unpacked " + b + " instead of 1000");

            packedBytes = new byte[1];
            bitpacker = new BitPack(packedBytes, 0);
            bitpacker.PackBit(true);

            bitpacker = new BitPack(packedBytes, 0);
            b = bitpacker.UnpackBits(1);
            Assert.IsTrue(b == 1, "Unpacked " + b + " instead of 1");

            packedBytes = new byte[1] { Byte.MaxValue };
            bitpacker = new BitPack(packedBytes, 0);
            bitpacker.PackBit(false);

            bitpacker = new BitPack(packedBytes, 0);
            b = bitpacker.UnpackBits(1);
            Assert.IsTrue(b == 0, "Unpacked " + b + " instead of 0");
        }
コード例 #3
0
ファイル: TerrainCompressor.cs プロジェクト: velus/opensim
        public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
        {
            TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)};

            // Quantized word bits
            if (header.QuantWBits == END_OF_PATCHES)
                return header;

            // DC offset
            header.DCOffset = bitpack.UnpackFloat();

            // Range
            header.Range = bitpack.UnpackBits(16);

            // Patch IDs (10 bits)
            header.PatchIDs = bitpack.UnpackBits(10);

            // Word bits
            header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2);

            return header;
        }