private void UploadBakedTextureHandler(Capability cap, IHttpClientContext context, IHttpRequest request, IHttpResponse response) { UploadBakedTextureMessage reply = new UploadBakedTextureMessage(); UploaderRequestUpload replyBlock = new UploaderRequestUpload(); // Create a temporary uploader capability replyBlock.Url = m_scene.Capabilities.AddCapability(cap.OwnerID, true, m_scene.ID, "UploadBakedTextureData"); reply.Request = replyBlock; m_log.Debug("Created baked texture upload capability " + replyBlock.Url + " for " + cap.OwnerID); LLUtil.SendLLSDXMLResponse(response, reply.Serialize()); }