/// <summary> /// Return a decoded capabilities message as a strongly typed object /// </summary> /// <param name="eventName">A string containing the name of the capabilities message key</param> /// <param name="map">An <see cref="OSDMap"/> to decode</param> /// <returns>A strongly typed object containing the decoded information from the capabilities message, or null /// if no existing Message object exists for the specified event</returns> public static IMessage DecodeEvent(string eventName, OSDMap map) { IMessage message = null; switch (eventName) { case "AgentGroupDataUpdate": message = new AgentGroupDataUpdateMessage(); break; case "AvatarGroupsReply": message = new AgentGroupDataUpdateMessage(); break; // OpenSim sends the above with the wrong? key case "ParcelProperties": message = new ParcelPropertiesMessage(); break; case "ParcelObjectOwnersReply": message = new ParcelObjectOwnersReplyMessage(); break; case "TeleportFinish": message = new TeleportFinishMessage(); break; case "EnableSimulator": message = new EnableSimulatorMessage(); break; case "ParcelPropertiesUpdate": message = new ParcelPropertiesUpdateMessage(); break; case "EstablishAgentCommunication": message = new EstablishAgentCommunicationMessage(); break; case "ChatterBoxInvitation": message = new ChatterBoxInvitationMessage(); break; case "ChatterBoxSessionEventReply": message = new ChatterboxSessionEventReplyMessage(); break; case "ChatterBoxSessionStartReply": message = new ChatterBoxSessionStartReplyMessage(); break; case "ChatterBoxSessionAgentListUpdates": message = new ChatterBoxSessionAgentListUpdatesMessage(); break; case "RequiredVoiceVersion": message = new RequiredVoiceVersionMessage(); break; case "MapLayer": message = new MapLayerMessage(); break; case "ChatSessionRequest": message = new ChatSessionRequestMessage(); break; case "CopyInventoryFromNotecard": message = new CopyInventoryFromNotecardMessage(); break; case "ProvisionVoiceAccountRequest": message = new ProvisionVoiceAccountRequestMessage(); break; case "Viewerstats": message = new ViewerStatsMessage(); break; case "UpdateAgentLanguage": message = new UpdateAgentLanguageMessage(); break; case "RemoteParcelRequest": message = new RemoteParcelRequestMessage(); break; case "UpdateScriptTask": message = new UpdateScriptTaskMessage(); break; case "UpdateScriptAgent": message = new UpdateScriptAgentMessage(); break; case "SendPostcard": message = new SendPostcardMessage(); break; case "UpdateGestureAgentInventory": message = new UpdateGestureAgentInventoryMessage(); break; case "UpdateNotecardAgentInventory": message = new UpdateNotecardAgentInventoryMessage(); break; case "LandStatReply": message = new LandStatReplyMessage(); break; case "ParcelVoiceInfoRequest": message = new ParcelVoiceInfoRequestMessage(); break; case "ViewerStats": message = new ViewerStatsMessage(); break; case "EventQueueGet": message = new EventQueueGetMessage(); break; case "CrossedRegion": message = new CrossedRegionMessage(); break; case "TeleportFailed": message = new TeleportFailedMessage(); break; case "PlacesReply": message = new PlacesReplyMessage(); break; case "UpdateAgentInformation": message = new UpdateAgentInformationMessage(); break; case "DirLandReply": message = new DirLandReplyMessage(); break; case "ScriptRunningReply": message = new ScriptRunningReplyMessage(); break; case "SearchStatRequest": message = new SearchStatRequestMessage(); break; case "AgentDropGroup": message = new AgentDropGroupMessage(); break; case "AgentStateUpdate": message = new AgentStateUpdateMessage(); break; case "ForceCloseChatterBoxSession": message = new ForceCloseChatterBoxSessionMessage(); break; case "UploadBakedTexture": message = new UploadBakedTextureMessage(); break; case "RegionInfo": message = new RegionInfoMessage(); break; case "ObjectMediaNavigate": message = new ObjectMediaNavigateMessage(); break; case "ObjectMedia": message = new ObjectMediaMessage(); break; case "AttachmentResources": message = AttachmentResourcesMessage.GetMessageHandler(map); break; case "LandResources": message = LandResourcesMessage.GetMessageHandler(map); break; case "GetDisplayNames": message = new GetDisplayNamesMessage(); break; case "SetDisplayName": message = new SetDisplayNameMessage(); break; case "SetDisplayNameReply": message = new SetDisplayNameReplyMessage(); break; case "DisplayNameUpdate": message = new DisplayNameUpdateMessage(); break; //case "ProductInfoRequest": message = new ProductInfoRequestMessage(); break; case "ObjectPhysicsProperties": message = new ObjectPhysicsPropertiesMessage(); break; case "BulkUpdateInventory": message = new BulkUpdateInventoryMessage(); break; case "RenderMaterials": message = new RenderMaterialsMessage(); break; case "GetObjectCost": message = GetObjectCostMessage.GetMessageHandler(map); break; // Capabilities TODO: // DispatchRegionInfo // EstateChangeInfo // EventQueueGet // FetchInventoryDescendents // GroupProposalBallot // MapLayerGod // NewFileAgentInventory // RequestTextureDownload // SearchStatTracking // SendUserReport // SendUserReportWithScreenshot // ServerReleaseNotes // StartGroupProposal // UpdateGestureTaskInventory // UpdateNotecardTaskInventory // ViewerStartAuction // UntrustedSimulatorMessage } if (message != null) { try { message.Deserialize(map); return message; } catch (Exception e) { Logger.Log("Exception while trying to Deserialize " + eventName + ":" + e.Message + ": " + e.StackTrace, Helpers.LogLevel.Error); } return null; } else { return null; } }
private bool BorderCrossLLAgent(LLAgent agent, SceneInfo neighbor) { IPAddress simHost; int simPort; Uri seedCapability; // Send a rez_avatar/request message to create a root agent or upgrade a child agent if (SendRezAvatarRequest(agent, neighbor, false, out simHost, out simPort, out seedCapability)) { // Demote this agent to a child agent agent.IsChildPresence = true; // Calculate our position relative to the new region Vector3 relativePosition = agent.ScenePosition - new Vector3(neighbor.MinPosition - m_scene.MinPosition); // Send the CrossedRegion message over the event queue to the client CrossedRegionMessage crossed = new CrossedRegionMessage(); crossed.AgentID = agent.ID; crossed.SessionID = agent.SessionID; crossed.RegionHandle = Util.PositionToRegionHandle(neighbor.MinPosition); crossed.IP = simHost; crossed.Port = simPort; crossed.Position = relativePosition; crossed.LookAt = agent.CameraAtAxis; // TODO: Get LookAt from the agent's rotation crossed.SeedCapability = seedCapability; m_log.Info("Sending CrossedRegion to " + agent.Name + " from " + m_scene.Name + " to " + neighbor.Name + ", pos=" + relativePosition + ", vel=" + agent.Velocity); agent.EventQueue.QueueEvent("CrossedRegion", crossed.Serialize()); return true; } else { m_log.Warn("Border crossing " + agent.Name + " from " + m_scene.Name + " to " + neighbor.Name + " failed, rez_avatar/request did not succeed"); return false; } }