/// <summary> /// Write asset data files to the given archive /// </summary> /// <param name="archive"></param> protected void WriteData(TarArchiveWriter archive) { // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar //archive.AddDir("assets"); int assetsAdded = 0; foreach (UUID uuid in m_assets.Keys) { Asset asset = m_assets[uuid]; string extension = string.Empty; if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.AssetType)) { extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.AssetType]; } else { Logger.Log(String.Format( "Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded", asset.AssetType, asset.AssetID), Helpers.LogLevel.Warning); } asset.Encode(); archive.WriteFile( ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, asset.AssetData); assetsAdded++; } }
public static void PackageArchive(string directoryName, string filename) { const string ARCHIVE_XML = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<archive major_version=\"0\" minor_version=\"1\" />"; TarArchiveWriter archive = new TarArchiveWriter(new GZipStream(new FileStream(filename, FileMode.Create), CompressionMode.Compress)); // Create the archive.xml file archive.WriteFile("archive.xml", ARCHIVE_XML); // Add the assets string[] files = Directory.GetFiles(directoryName + "/" + ArchiveConstants.ASSETS_PATH); foreach (string file in files) archive.WriteFile(ArchiveConstants.ASSETS_PATH + Path.GetFileName(file), File.ReadAllBytes(file)); // Add the objects files = Directory.GetFiles(directoryName + "/" + ArchiveConstants.OBJECTS_PATH); foreach (string file in files) archive.WriteFile(ArchiveConstants.OBJECTS_PATH + Path.GetFileName(file), File.ReadAllBytes(file)); // Add the terrain(s) files = Directory.GetFiles(directoryName + "/" + ArchiveConstants.TERRAINS_PATH); foreach (string file in files) archive.WriteFile(ArchiveConstants.TERRAINS_PATH + Path.GetFileName(file), File.ReadAllBytes(file)); // Add the parcels(s) files = Directory.GetFiles(directoryName + "/" + ArchiveConstants.LANDDATA_PATH); foreach (string file in files) archive.WriteFile(ArchiveConstants.LANDDATA_PATH + Path.GetFileName(file), File.ReadAllBytes(file)); // Add the setting(s) files = Directory.GetFiles(directoryName + "/" + ArchiveConstants.SETTINGS_PATH); foreach (string file in files) archive.WriteFile(ArchiveConstants.SETTINGS_PATH + Path.GetFileName(file), File.ReadAllBytes(file)); archive.Close(); }
/// <summary> /// Write an assets metadata file to the given archive /// </summary> /// <param name="archive"></param> protected void WriteMetadata(TarArchiveWriter archive) { StringWriter sw = new StringWriter(); using (XmlTextWriter xtw = new XmlTextWriter(sw)) { xtw.Formatting = Formatting.Indented; xtw.WriteStartDocument(); xtw.WriteStartElement("assets"); foreach (UUID uuid in m_assets.Keys) { Asset asset = m_assets[uuid]; if (asset != null) { xtw.WriteStartElement("asset"); string extension = string.Empty; if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.AssetType)) { extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.AssetType]; } xtw.WriteElementString("filename", uuid.ToString() + extension); xtw.WriteElementString("name", uuid.ToString()); xtw.WriteElementString("description", String.Empty); xtw.WriteElementString("asset-type", asset.AssetType.ToString()); xtw.WriteEndElement(); } } xtw.WriteEndElement(); xtw.WriteEndDocument(); archive.WriteFile("assets.xml", sw.ToString()); } }