コード例 #1
0
        private static bool LoadAsset(string assetPath, byte[] data, AssetLoadedCallback assetCallback, long bytesRead, long totalBytes)
        {
            // Right now we're nastily obtaining the UUID from the filename
            string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
            int    i        = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);

            if (i == -1)
            {
                Logger.Log(String.Format(
                               "[OarFile]: Could not find extension information in asset path {0} since it's missing the separator {1}.  Skipping",
                               assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR), Helpers.LogLevel.Warning);
                return(false);
            }

            string extension = filename.Substring(i);
            UUID   uuid;

            UUID.TryParse(filename.Remove(filename.Length - extension.Length), out uuid);

            if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
            {
                AssetType assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
                Asset     asset     = null;

                switch (assetType)
                {
                case AssetType.Animation:
                    asset = new AssetAnimation(uuid, data);
                    break;

                case AssetType.Bodypart:
                    asset = new AssetBodypart(uuid, data);
                    break;

                case AssetType.Clothing:
                    asset = new AssetClothing(uuid, data);
                    break;

                case AssetType.Gesture:
                    asset = new AssetGesture(uuid, data);
                    break;

                case AssetType.Landmark:
                    asset = new AssetLandmark(uuid, data);
                    break;

                case AssetType.LSLBytecode:
                    asset = new AssetScriptBinary(uuid, data);
                    break;

                case AssetType.LSLText:
                    asset = new AssetScriptText(uuid, data);
                    break;

                case AssetType.Notecard:
                    asset = new AssetNotecard(uuid, data);
                    break;

                case AssetType.Object:
                    asset = new AssetPrim(uuid, data);
                    break;

                case AssetType.Sound:
                    asset = new AssetSound(uuid, data);
                    break;

                case AssetType.Texture:
                    asset = new AssetTexture(uuid, data);
                    break;

                default:
                    Logger.Log("[OarFile] Unhandled asset type " + assetType, Helpers.LogLevel.Error);
                    break;
                }

                if (asset != null)
                {
                    assetCallback(asset, bytesRead, totalBytes);
                    return(true);
                }
            }

            Logger.Log("[OarFile] Failed to load asset", Helpers.LogLevel.Warning);
            return(false);
        }
コード例 #2
0
        protected virtual void OnButtonSaveClicked(object sender, System.EventArgs e)
        {
            button_save.Sensitive=false;

            if(asset_type==AssetType.Notecard)
            {
                OpenMetaverse.Assets.AssetNotecard nd = new OpenMetaverse.Assets.AssetNotecard(this.textview_notecard.Buffer.Text);
                nd.Encode();
                MainClass.client.Inventory.RequestUploadNotecardAsset(nd.AssetData,this.target_id,new InventoryManager.InventoryUploadedAssetCallback(OnNoteUpdated));
            }

            if(asset_type==AssetType.LSLText)
            {
                OpenMetaverse.Assets.AssetScriptText nd = new OpenMetaverse.Assets.AssetScriptText(this.textview_notecard.Buffer.Text);
                nd.Encode();
                MainClass.client.Inventory.RequestUploadNotecardAsset(nd.AssetData, this.target_id, new InventoryManager.InventoryUploadedAssetCallback(OnNoteUpdated));
            }
        }