コード例 #1
0
        public Asset CreateAssetWrapper(AssetType type)
        {
            Asset asset;

            switch (type)
            {
                case AssetType.Notecard:
                    asset = new AssetNotecard();
                    break;
                case AssetType.LSLText:
                    asset = new AssetScriptText();
                    break;
                case AssetType.LSLBytecode:
                    asset = new AssetScriptBinary();
                    break;
                case AssetType.Texture:
                    asset = new AssetTexture();
                    break;
                case AssetType.Object:
                    asset = new AssetPrim();
                    break;
                case AssetType.Clothing:
                    asset = new AssetClothing();
                    break;
                case AssetType.Bodypart:
                    asset = new AssetBodypart();
                    break;
                case AssetType.Animation:
                    asset = new AssetAnimation();
                    break;
                case AssetType.Sound:
                    asset = new AssetSound();
                    break;
                case AssetType.Landmark:
                    asset = new AssetLandmark();
                    break;
                case AssetType.Gesture:
                    asset = new AssetGesture();
                    break;
                case AssetType.CallingCard:
                    asset = new AssetCallingCard();
                    break;
                default:
                    asset = new AssetMutable(type);
                    Logger.Log("Unimplemented asset type: " + type, Helpers.LogLevel.Error);
                    break;
            }

            return asset;
        }
コード例 #2
0
            public bool UploadAssetData(bool storeLocal)
            {
                if (IsLocalScene)
                {
                    ReplaceAll();
                    RezRequested = true;
                    NewID = OldID;
                    _NewItem = OldItem;
                    return true;
                }
                if (CogbotHelpers.IsNullOrZero(NewID))
                {
                    if (UseUploadKnown)
                    {
                        AssetUploaded.Reset();
                        if (assetType == AssetType.Notecard)
                        {
                            Inventory.RequestCreateItem(GetAssetUploadsFolder(), "" + OldID,
                                                                       Description, assetType, UUID.Zero,
                                                                       OpenMetaverse.InventoryType.Notecard,
                                                                       PermissionMask.All, UpdateInvItem);
                        }
                        else if (assetType == AssetType.Gesture)
                        {
                            Inventory.RequestCreateItem(GetAssetUploadsFolder(), "" + OldID,
                                                                       Description, assetType, UUID.Zero,
                                                                       OpenMetaverse.InventoryType.Gesture,
                                                                       PermissionMask.All, UpdateInvItem);
                           // (gesture.Sequence)
                        }
                        else if (assetType == AssetType.LSLText)
                        {
                            Inventory.RequestCreateItem(GetAssetUploadsFolder(), "" + OldID,
                                                                       Description, assetType, UUID.Zero,
                                                                       OpenMetaverse.InventoryType.LSL,
                                                                       PermissionMask.All, UpdateInvItem);

                        }
                        else if (assetType == AssetType.Landmark)
                        {
                            var decodeME = new AssetLandmark(UUID.Zero, AssetData);
                            decodeME.Decode();
                            byte[] bytes = AssetData;
                            Inventory.RequestCreateItem(GetAssetUploadsFolder(), "" + OldID,
                                                        "RegionID:" + decodeME.RegionID + ",Postion" + decodeME.Position +
                                                        "," + DateTime.Now, assetType, UUID.Zero,
                                                        OpenMetaverse.InventoryType.Landmark,
                                                        PermissionMask.All, UpdateInvItem);

                        }
                        else if (assetType == AssetType.CallingCard)
                        {
                            var decodeME = new AssetCallingCard(UUID.Zero, AssetData);
                            decodeME.Decode();
                            byte[] bytes = AssetData;
                            Inventory.RequestCreateItem(GetAssetUploadsFolder(), "" + OldID,
                                                        "AvatarID:" + decodeME.AvatarID + "," + DateTime.Now,
                                                        assetType, UUID.Zero,
                                                        OpenMetaverse.InventoryType.CallingCard,
                                                        PermissionMask.All, UpdateInvItem);


                        }
                        else
                        {
                            Inventory.RequestCreateItemFromAsset(AssetData, "" + OldID, Description,
                                                                                assetType, inventoryType,
                                                                                GetAssetUploadsFolder(),
                                                                                Permissions.FullPermissions,
                                                                                InvItemCreated);
                        }
                        if (!AssetUploaded.WaitOne(10000))
                        {
                            return false;
                        }
                        return true;
                    }
                    NewID = UUID.Combine(OldID, Importing.Client.Self.SecureSessionID);
                    NewUUID2OBJECT[NewID] = this;
                    Importing.Client.Assets.RequestUploadKnown(NewID, assetType, AssetData, storeLocal, OldID);
                    RezRequested = true;
                }
                return true;
            }
コード例 #3
0
ファイル: SimAsset.cs プロジェクト: drzo/opensim4opencog
        public static Asset CreateAssetWrapper(AssetType type, UUID uuid, byte[] data)
        {
            Asset asset;

            switch (type)
            {
                case AssetType.Animation:
                    asset = new AssetAnimation(uuid, data);
                    break;
                case AssetType.Gesture:
                    asset = new AssetGesture(uuid, data);
                    break;
                case AssetType.Landmark:
                    asset = new AssetLandmark(uuid, data);
                    break;
                case AssetType.Bodypart:
                    asset = new AssetBodypart(uuid, data);
                    break;
                case AssetType.Clothing:
                    asset = new AssetClothing(uuid, data);
                    break;
                case AssetType.LSLBytecode:
                    asset = new AssetScriptBinary(uuid, data);
                    break;
                case AssetType.LSLText:
                    asset = new AssetScriptText(uuid, data);
                    break;
                case AssetType.Notecard:
                    asset = new AssetNotecard(uuid, data);
                    break;
                case AssetType.Sound:
                    asset = new AssetSound(uuid, data);
                    break;
                case AssetType.Texture:
                    asset = new AssetTexture(uuid, data);
                    break;
#if COGBOT_LIBOMV
                    case AssetType.CallingCard:
                    asset = new AssetCallingCard(uuid, data);
                    break;
#endif
                default:
#if COGBOT_LIBOMV
                    asset = new AssetMutable(type, uuid, data);
                    Logger.Log("[OarFile] Not Implemented asset type " + type, Helpers.LogLevel.Error);
#else
                    throw new NotImplementedException("Unimplemented asset type: " + type);
#endif
                    break;
            }
            return asset;
        }
コード例 #4
0
        private static bool LoadAsset(string assetPath, byte[] data, AssetLoadedCallback assetCallback, long bytesRead, long totalBytes)
        {
            // Right now we're nastily obtaining the UUID from the filename
            string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
            int    i        = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);

            if (i == -1)
            {
                Logger.Log(String.Format(
                               "[OarFile]: Could not find extension information in asset path {0} since it's missing the separator {1}.  Skipping",
                               assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR), Helpers.LogLevel.Warning);
                return(false);
            }

            string extension = filename.Substring(i);
            UUID   uuid;

            UUID.TryParse(filename.Remove(filename.Length - extension.Length), out uuid);

            if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
            {
                AssetType assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
                Asset     asset     = null;

                switch (assetType)
                {
                case AssetType.Animation:
                    asset = new AssetAnimation(uuid, data);
                    break;

                case AssetType.Bodypart:
                    asset = new AssetBodypart(uuid, data);
                    break;

                case AssetType.Clothing:
                    asset = new AssetClothing(uuid, data);
                    break;

                case AssetType.Gesture:
                    asset = new AssetGesture(uuid, data);
                    break;

                case AssetType.Landmark:
                    asset = new AssetLandmark(uuid, data);
                    break;

                case AssetType.LSLBytecode:
                    asset = new AssetScriptBinary(uuid, data);
                    break;

                case AssetType.LSLText:
                    asset = new AssetScriptText(uuid, data);
                    break;

                case AssetType.Notecard:
                    asset = new AssetNotecard(uuid, data);
                    break;

                case AssetType.Object:
                    asset = new AssetPrim(uuid, data);
                    break;

                case AssetType.Sound:
                    asset = new AssetSound(uuid, data);
                    break;

                case AssetType.Texture:
                    asset = new AssetTexture(uuid, data);
                    break;

                case AssetType.CallingCard:
                    asset = new AssetCallingCard(uuid, data);
                    break;

                default:
                    asset = new AssetMutable(assetType, uuid, data);
                    Logger.Log("[OarFile] Unhandled asset type " + assetType, Helpers.LogLevel.Error);
                    break;
                }

                if (asset != null)
                {
                    assetCallback(asset, bytesRead, totalBytes);
                    return(true);
                }
            }

            Logger.Log("[OarFile] Failed to load asset", Helpers.LogLevel.Warning);
            return(false);
        }