public NvidiaGroup() { if (!NVAPI.IsAvailable) { return; } report.AppendLine("NVAPI"); report.AppendLine(); NvPhysicalGpuHandle[] handles = new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; int count; if (NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count) != NvStatus.OK) { return; } report.Append("Number of GPUs: "); report.AppendLine(count.ToString()); report.AppendLine(); for (int i = 0; i < count; i++) { hardware.Add(new NvidiaGPU(i, handles[i])); } }
public NvidiaGroup() { if (!NVAPI.IsAvailable) { return; } NvPhysicalGpuHandle[] handles = new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; int count; if (NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count) != NvStatus.OK) { return; } for (int i = 0; i < count; i++) { string gpuName; NVAPI.NvAPI_GPU_GetFullName(handles[i], out gpuName); if (gpuName != null && gpuName.Trim() != "") { hardware.Add(new NvidiaGPU(i, handles[i])); } } }
public static NvStatus NvAPI_GPU_GetFullName(NvPhysicalGpuHandle gpuHandle, out string name) { StringBuilder builder = new StringBuilder(SHORT_STRING_MAX); NvStatus status = _NvAPI_GPU_GetFullName(gpuHandle, builder); name = builder.ToString(); return(status); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle) { try { string gpuName; if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) { this.name = "NVIDIA " + gpuName.Trim(); } else { this.name = "NVIDIA"; } this.icon = Utilities.EmbeddedResources.GetImage("nvidia.png"); this.adapterIndex = adapterIndex; this.handle = handle; NvGPUThermalSettings settings = GetThermalSettings(); temperatures = new Sensor[settings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = settings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, sensor.DefaultMaxTemp, SensorType.Temperature, this); ActivateSensor(temperatures[i]); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { if (value > 0) { fan = new Sensor("GPU", 0, SensorType.Fan, this); ActivateSensor(fan); } } available = temperatures.Length > 0 || fan != null; } catch (Exception e) { System.Windows.Forms.MessageBox.Show(e.Message + "\n" + e.StackTrace); } }
private static string GetName(NvPhysicalGpuHandle handle) { string gpuName; if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) { return("NVIDIA " + gpuName.Trim()); } return("NVIDIA"); }
public static NvStatus NvAPI_GPU_GetFullName(NvPhysicalGpuHandle gpuHandle, out string name) { StringBuilder builder = new StringBuilder(SHORT_STRING_MAX); NvStatus status; if (_NvAPI_GPU_GetFullName != null) { status = _NvAPI_GPU_GetFullName(gpuHandle, builder); } else { status = NvStatus.FUNCTION_NOT_FOUND; } name = builder.ToString(); return(status); }
public NvidiaNVMLGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings, NVML nvml) : base(adapterIndex, handle, displayHandle, settings) { if (nvml == null) { throw new ArgumentNullException(nameof(nvml)); } this.nvml = nvml; if (nvml.Initialised) { device = nvml.NvmlDeviceGetHandleByIndex(adapterIndex); if (device.HasValue) { powerUsage = new Sensor("GPU Package", 0, SensorType.Power, this, settings); } } }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } fan = new Sensor("GPU", 0, SensorType.Fan, this, settings); clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[4]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Frame Buffer", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); loads[3] = new Sensor("GPU Bus Interface", 3, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 4, SensorType.Load, this, settings); memoryFree = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings); memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings); memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings); control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } if (NVML.IsInitialized) { if (NVAPI.NvAPI_GPU_GetBusId != null && NVAPI.NvAPI_GPU_GetBusId(handle, out uint busId) == NvStatus.OK) { if (NVML.NvmlDeviceGetHandleByPciBusId != null && NVML.NvmlDeviceGetHandleByPciBusId( "0000:" + busId.ToString("X2") + ":00.0", out var result) == NVML.NvmlReturn.Success) { device = result; power = new Sensor("GPU Power", 0, SensorType.Power, this, settings); pcieThroughputRx = new Sensor("GPU PCIE Rx", 0, SensorType.Throughput, this, settings); pcieThroughputTx = new Sensor("GPU PCIE Tx", 1, SensorType.Throughput, this, settings); } } } Update(); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { if (value > 0) { fan = new Sensor("GPU", 0, SensorType.Fan, this, settings); ActivateSensor(fan); } } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[3]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings); control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } Update(); }
public NvidiaGroup(ISettings settings) { if (!NVAPI.IsAvailable) { return; } report.AppendLine("NVAPI"); report.AppendLine(); string version; if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) { report.Append("Version: "); report.AppendLine(version); } NvPhysicalGpuHandle[] handles = new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; int count; if (NVAPI.NvAPI_EnumPhysicalGPUs == null) { report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available"); report.AppendLine(); return; } else { NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count); if (status != NvStatus.OK) { report.AppendLine("Status: " + status); report.AppendLine(); return; } } IDictionary <NvPhysicalGpuHandle, NvDisplayHandle> displayHandles = new Dictionary <NvPhysicalGpuHandle, NvDisplayHandle>(); if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null && NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null) { NvStatus status = NvStatus.OK; int i = 0; while (status == NvStatus.OK) { NvDisplayHandle displayHandle = new NvDisplayHandle(); status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle); i++; if (status == NvStatus.OK) { NvPhysicalGpuHandle[] handlesFromDisplay = new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; uint countFromDisplay; if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle, handlesFromDisplay, out countFromDisplay) == NvStatus.OK) { for (int j = 0; j < countFromDisplay; j++) { if (!displayHandles.ContainsKey(handlesFromDisplay[j])) { displayHandles.Add(handlesFromDisplay[j], displayHandle); } } } } } } report.Append("Number of GPUs: "); report.AppendLine(count.ToString(CultureInfo.InvariantCulture)); for (int i = 0; i < count; i++) { NvDisplayHandle displayHandle; displayHandles.TryGetValue(handles[i], out displayHandle); hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings)); } report.AppendLine(); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings, PhysicalGPU physicalGPU = null) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; this.physicalGPU = physicalGPU; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[4]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Frame Buffer", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); loads[3] = new Sensor("GPU Bus Interface", 3, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 4, SensorType.Load, this, settings); memoryFree = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings); memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings); memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings); memoryUsageDedicated = new Sensor("GPU Memory Dedicated", 4, SensorType.SmallData, this, settings); memoryUsageShared = new Sensor("GPU Memory Shared", 5, SensorType.SmallData, this, settings); fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); control = new Sensor("GPU Fan", 1, SensorType.Control, this, settings); voltage = new Sensor("GPU Voltage", 0, SensorType.Voltage, this, settings); powerLimit = new Sensor("GPU Power Limit", 0, SensorType.Factor, this, settings); temperatureLimit = new Sensor("GPU Thermal Limit", 1, SensorType.Factor, this, settings); voltageLimit = new Sensor("GPU Voltage Limit", 2, SensorType.Factor, this, settings); power = new Sensor("GPU Power", 0, SensorType.Power, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } try { if (PerformanceCounterCategory.Exists("GPU Adapter Memory")) { var category = new PerformanceCounterCategory("GPU Adapter Memory"); var instances = category.GetInstanceNames(); if (instances.Any()) { long maxRawValue = 0; int maxIndex = 0; for (int i = 0; i < instances.Length; i++) { try { var currentPerfCounter = new PerformanceCounter("GPU Adapter Memory", "Dedicated Usage", instances[i]); if (currentPerfCounter.RawValue > maxRawValue) { maxRawValue = currentPerfCounter.RawValue; maxIndex = i; } } catch (Exception ex) { Log.Logger.Error(ex, $"Error while creating performance counter with instance {i}."); } } dedicatedVramUsagePerformCounter = new PerformanceCounter("GPU Adapter Memory", "Dedicated Usage", instances[maxIndex]); sharedVramUsagePerformCounter = new PerformanceCounter("GPU Adapter Memory", "Shared Usage", instances[maxIndex]); } } } catch (Exception ex) { Log.Logger.Error(ex, "Error while creating GPU memory performance counter."); } if (NVML.IsInitialized) { if (NVAPI.NvAPI_GPU_GetBusId != null && NVAPI.NvAPI_GPU_GetBusId(handle, out uint busId) == NvStatus.OK) { if (NVML.NvmlDeviceGetHandleByPciBusId != null && NVML.NvmlDeviceGetHandleByPciBusId( "0000:" + busId.ToString("X2") + ":00.0", out var result) == NVML.NvmlReturn.Success) { device = result; pcieThroughputRx = new Sensor("GPU PCIE Rx", 0, SensorType.Throughput, this, settings); pcieThroughputTx = new Sensor("GPU PCIE Tx", 1, SensorType.Throughput, this, settings); } } } Update(); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings) { string gpuName; if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) { this.name = "NVIDIA " + gpuName.Trim(); } else { this.name = "NVIDIA"; } this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { if (value > 0) { fan = new Sensor("GPU", 0, SensorType.Fan, this, settings); ActivateSensor(fan); } } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[3]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings); control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); }