public ATIGPU(string name, int adapterIndex, int busNumber, int deviceNumber, ISettings settings) : base(name, new Identifier("atigpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.busNumber = busNumber; this.deviceNumber = deviceNumber; this.temperature = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings); this.fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); this.coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); this.memoryClock = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); this.coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings); this.coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings); this.controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); ADLFanSpeedInfo afsi = new ADLFanSpeedInfo(); if (ADL.ADL_Overdrive5_FanSpeedInfo_Get(adapterIndex, 0, ref afsi) != ADL.ADL_OK) { afsi.MaxPercent = 100; afsi.MinPercent = 0; } this.fanControl = new Control(controlSensor, settings, afsi.MinPercent, afsi.MaxPercent); this.fanControl.ControlModeChanged += ControlModeChanged; this.fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); this.controlSensor.Control = fanControl; Update(); }
public ATIGPU(string name, int adapterIndex, int busNumber, int deviceNumber) { this.name = name; this.icon = Utilities.EmbeddedResources.GetImage("ati.png"); this.adapterIndex = adapterIndex; this.busNumber = busNumber; this.deviceNumber = deviceNumber; ADLFanSpeedInfo speedInfo = new ADLFanSpeedInfo(); ADL.ADL_Overdrive5_FanSpeedInfo_Get(adapterIndex, 0, ref speedInfo); this.temperature = new Sensor("GPU Core", 0, SensorType.Temperature, this); this.fan = new Sensor("GPU", 0, speedInfo.MaxRPM, SensorType.Fan, this); this.coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this); this.memoryClock = new Sensor("GPU Memory", 1, SensorType.Clock, this); this.coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this); this.coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this); Update(); }
public ATIGPU(string name, int adapterIndex, int busNumber, int deviceNumber, IntPtr context, ISettings settings) : base(name, new Identifier("atigpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.busNumber = busNumber; this.deviceNumber = deviceNumber; this.context = context; if (ADL.ADL_Overdrive_Caps(adapterIndex, out _, out _, out overdriveVersion) != ADLStatus.OK) { overdriveVersion = -1; } this.temperatureCore = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings); this.temperatureMemory = new Sensor("GPU Memory", 1, SensorType.Temperature, this, settings); this.temperatureVrmCore = new Sensor("GPU VRM Core", 2, SensorType.Temperature, this, settings); this.temperatureVrmMemory = new Sensor("GPU VRM Memory", 3, SensorType.Temperature, this, settings); this.temperatureVrmMemory0 = new Sensor("GPU VRM Memory #1", 4, SensorType.Temperature, this, settings); this.temperatureVrmMemory1 = new Sensor("GPU VRM Memory #2", 5, SensorType.Temperature, this, settings); this.temperatureVrmSoc = new Sensor("GPU VRM SOC", 6, SensorType.Temperature, this, settings); this.temperatureLiquid = new Sensor("GPU Liquid", 7, SensorType.Temperature, this, settings); this.temperaturePlx = new Sensor("GPU PLX", 8, SensorType.Temperature, this, settings); this.temperatureHotSpot = new Sensor("GPU Hot Spot", 9, SensorType.Temperature, this, settings); this.powerTotal = new Sensor("GPU Total", 0, SensorType.Power, this, settings); this.powerCore = new Sensor("GPU Core", 1, SensorType.Power, this, settings); this.powerPpt = new Sensor("GPU PPT", 2, SensorType.Power, this, settings); this.powerSocket = new Sensor("GPU Socket", 3, SensorType.Power, this, settings); this.powerSoc = new Sensor("GPU SOC", 4, SensorType.Power, this, settings); this.fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); this.coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); this.memoryClock = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); this.socClock = new Sensor("GPU SOC", 2, SensorType.Clock, this, settings); this.coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings); this.memoryVoltage = new Sensor("GPU Memory", 1, SensorType.Voltage, this, settings); this.socVoltage = new Sensor("GPU SOC", 2, SensorType.Voltage, this, settings); this.coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings); this.memoryLoad = new Sensor("GPU Memory", 1, SensorType.Load, this, settings); this.controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); ADLFanSpeedInfo afsi = new ADLFanSpeedInfo(); if (ADL.ADL_Overdrive5_FanSpeedInfo_Get(adapterIndex, 0, ref afsi) != ADLStatus.OK) { afsi.MaxPercent = 100; afsi.MinPercent = 0; } this.fanControl = new Control(controlSensor, settings, afsi.MinPercent, afsi.MaxPercent); this.fanControl.ControlModeChanged += ControlModeChanged; this.fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); this.controlSensor.Control = fanControl; Update(); }
public ATIGPU(string name, int adapterIndex, int busNumber, int deviceNumber, IntPtr context, ISettings settings) : base(name, new Identifier("atigpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.busNumber = busNumber; this.deviceNumber = deviceNumber; this.context = context; if (ADL.ADL_Overdrive_Caps(adapterIndex, out _, out _, out overdriveVersion) != ADL.ADL_OK) { overdriveVersion = -1; } this.temperatureCore = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings); this.temperatureMemory = new Sensor("GPU Memory", 1, SensorType.Temperature, this, settings); this.temperatureVrmCore = new Sensor("GPU VRM Core", 2, SensorType.Temperature, this, settings); this.temperatureVrmMemory = new Sensor("GPU VRM Memory", 3, SensorType.Temperature, this, settings); //this.temperatureVrmMemory0 = // new Sensor("GPU VRM Memory #1", 4, SensorType.Temperature, this, settings); //this.temperatureVrmMemory1 = // new Sensor("GPU VRM Memory #2", 5, SensorType.Temperature, this, settings); this.temperatureVrmSoc = new Sensor("GPU VRM SOC", 6, SensorType.Temperature, this, settings); this.temperatureLiquid = new Sensor("GPU Liquid", 7, SensorType.Temperature, this, settings); this.temperaturePlx = new Sensor("GPU PLX", 8, SensorType.Temperature, this, settings); this.temperatureHotSpot = new Sensor("GPU Hot Spot", 9, SensorType.Temperature, this, settings); this.powerTotal = new Sensor("GPU Total", 0, SensorType.Power, this, settings); this.powerCore = new Sensor("GPU Core", 1, SensorType.Power, this, settings); this.powerPpt = new Sensor("GPU PPT", 2, SensorType.Power, this, settings); this.powerSocket = new Sensor("GPU Socket", 3, SensorType.Power, this, settings); this.powerSoc = new Sensor("GPU SOC", 4, SensorType.Power, this, settings); this.fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); this.coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); this.memoryClock = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); this.socClock = new Sensor("GPU SOC", 2, SensorType.Clock, this, settings); this.coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings); this.memoryVoltage = new Sensor("GPU Memory", 1, SensorType.Voltage, this, settings); this.socVoltage = new Sensor("GPU SOC", 2, SensorType.Voltage, this, settings); this.coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings); this.memoryControllerLoad = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings); try { if (PerformanceCounterCategory.Exists("GPU Adapter Memory")) { var category = new PerformanceCounterCategory("GPU Adapter Memory"); var instances = category.GetInstanceNames(); var(Usage, Index) = instances .Select(instance => new PerformanceCounter("GPU Adapter Memory", "Dedicated Usage", instance)) .Select((u, i) => (Usage: u.RawValue, Index: i)).Max(); dedicatedVramUsagePerformCounter = new PerformanceCounter("GPU Adapter Memory", "Dedicated Usage", instances[Index]); sharedVramUsagePerformCounter = new PerformanceCounter("GPU Adapter Memory", "Shared Usage", instances[Index]); this.memoryUsageDedicated = new Sensor("GPU Memory Dedicated", 0, SensorType.SmallData, this, settings); this.memoryUsageShared = new Sensor("GPU Memory Shared", 1, SensorType.SmallData, this, settings); } } catch (Exception ex) { Log.Logger.Error(ex, "Error while creating GPU memory performance counter."); } this.controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); ADLFanSpeedInfo afsi = new ADLFanSpeedInfo(); if (ADL.ADL_Overdrive5_FanSpeedInfo_Get(adapterIndex, 0, ref afsi) != ADL.ADL_OK) { afsi.MaxPercent = 100; afsi.MinPercent = 0; } this.fanControl = new Control(controlSensor, settings, afsi.MinPercent, afsi.MaxPercent); this.fanControl.ControlModeChanged += ControlModeChanged; this.fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); this.controlSensor.Control = fanControl; Update(); }