コード例 #1
0
		public override void ReceivedPM(short PlayerId, CString Message)
		{
			GraalPlayer PMPlayer = this.PlayerManager.FindPlayer(PlayerId);
			if (PMPlayer != null)
				this.ReceivedPM(PMPlayer, Message);
			else
				this.form.WriteText("Something went wrong. PMPlayer is null.");
		}
コード例 #2
0
 public int Add(CString pString)
 {
     CString newString = new CString();
     newString.Write(pString);
     _bufferList[this._id] = newString;
     int listId = this._id;
     this._id++;
     return listId;
 }
コード例 #3
0
ファイル: Sprite.cs プロジェクト: dufresnep/gs2emu-googlecode
 public Sprite(int pSprite, CString pImage, int pX, int pY, int pW, int pH)
 {
     _sprite = pSprite;
     _file = pImage;
     _x = pX;
     _y = pY;
     _w = pW;
     _h = pH;
 }
コード例 #4
0
        public void ReceivedPM(Player Player, CString Message)
        {
            this.form = Abstraction.GetInstance();
            this.form.WriteText(" -!- Received PM from " + Player.Account.ToString() + "!\n");

            PMWindowManager = PMWindowList.GetInstance();
            PMWindow PM = PMWindowManager.AddPMWindow(Player.Id);

            if (PM != null)
            {
                PM.SetMessage(Message);
            }
        }
コード例 #5
0
 public int Add(string pStr)
 {
     CString newString;
     if (pStr == null)
         newString = new CString();
     else
     {
         newString = new CString();
         newString.Write(pStr);
     }
     _bufferList[this._id] = newString;
     int listId = this._id;
     this._id++;
     return listId;
 }
コード例 #6
0
		/// <summary>
		/// Set Properties
		/// </summary>
		internal void SetMessage(CString Packet)
		{
			if (this.richTextBox1.InvokeRequired)
			{
				SetTextCallback d = new SetTextCallback(SetMessage);
				this.Invoke(d, new object[] { Packet });
			}
			else
			{
				//this.richTextBox1.AppendText(text);
				
				this.LastMessage = Packet;
				//this.Enabled = true;
				//this.richTextBox1.Enabled = true;
				this.richTextBox1.AppendText(this.PMPlayer.Nickname + " says:\r\n"+ CString.untokenize(this.LastMessage.Text)+"\r\n");

				this.Show();
			}
		}
コード例 #7
0
		private bool LoadGraal(CString levelData, string fileVersion)
		{
			return false;
		}
コード例 #8
0
		public bool LoadTypeDefinitions(CString pFileName)
		{
			CStringList typeDefs = new CStringList();
			if (!typeDefs.Load(pFileName.Text))
				return false;

			if (typeDefs.Count < 1)
				return false;

			foreach (CString typeDefLine in typeDefs)
			{
				for (var i = 0; i < typeDefLine.Text.Length; i++)
				{
					//Console.WriteLine("TileId: " + i.ToString() + " - TileType: " + Enum.GetName(typeof(TileType), typeDefLine.ReadByte()).ToString());
					this.TileTypeDefinitions.Add(i, typeDefLine.ReadByte());
				}
			}
			return true;
		}
コード例 #9
0
		public bool Load(CString pFileName)
		{
			CStringList levelData = new CStringList();
			if (!levelData.Load(pFileName.Text))
				return false;

			if (levelData.Count < 1)
				return false;

			// Grab file version.
			string fileVersion = levelData.Get(0).ReadChars(8);

			// Determine the level type.
			int v = -1;
			if (fileVersion == "GLEVNW01")
				v = 0;
			else if (fileVersion == "GR-V1.03" || fileVersion == "GR-V1.02" || fileVersion == "GR-V1.01")
				v = 1;
			else if (fileVersion == "Z3-V1.04" || fileVersion == "Z3-V1.03")
				v = 2;

			// Not a level.
			if (v == -1)
				return false;

			// Load the correct level.
			if (v == 0)
				return this.LoadNW(levelData);
			if (v == 1)
				return this.LoadGraal(levelData.Join("\n"), fileVersion);
			if (v == 2)
				return this.LoadZelda(levelData.Join("\n"), fileVersion);
			return false;

		}
コード例 #10
0
 /// <summary>
 /// Send Packet to GServer
 /// </summary>
 public void SendGSPacket(CString Packet)
 {
     GSConn.SendPacket (Packet);
 }
コード例 #11
0
        /// <summary>
        /// Handle Received Data
        /// </summary>
        protected override void HandleData(CString Packet)
        {
            while (Packet.BytesLeft > 0) {
                // Grab Single Packet
                CString CurPacket = Packet.ReadString ('\n');

                // Read Packet Type
                int PacketId = CurPacket.ReadGUByte1 ();

                // Call Packet Callback
                //RemoteControl.CallCallBack(PacketId, (CString)CurPacket.DeepClone());

                // Run Internal Packet Function
                switch ((PacketIn)PacketId) {
                // Packet 6 - Set Active Level & Clear
                case PacketIn.LEVELNAME:
                    ActiveLevel = Server.FindLevel (CurPacket.ReadString ().Text);
                    Console.WriteLine (ActiveLevel.Name);
                        //ActiveLevel.Clear();
                    break;

                // Paceket 1 - Level Links
                case PacketIn.LEVELLINKS:
                    break;

                // Packet 3 - Level NPC Props
                case PacketIn.LEVELNPCPROPS:
                    {
                        int npcId = CurPacket.ReadGByte3 ();
                        //Console.WriteLine("npc-id("+npcId.ToString()+")");
                        if (ActiveLevel != null) {

                            GraalLevelNPC test = ActiveLevel.GetNPC (this.Server.GSConn, npcId);
                            test.npcserver = true;
                            test.SetProps (CurPacket);
                            /*
                            foreach (NCConnection nc in Server.NCList)
                            {
                                nc.SendPacket(new CString() + (byte)NCConnection.PacketOut.NC_NPCADD + (int)test.Id + (byte)50 + (byte)test.Nickname.Length + test.Nickname + (byte)51 + (byte)("OBJECT".Length) + "OBJECT" + (byte)52 + (byte)test.Level.Name.Length + test.Level.Name);
                            }
                            */
                            this.Server.Compiler.CompileAdd (test);
                        }
                        break;
                    }

                // Packet 5 - Level Signs
                case PacketIn.LEVELSIGNS:
                    break;

                // Packet 39 - Level Mod Time
                case PacketIn.LEVELMODTIME:
                    if (ActiveLevel != null)
                        ActiveLevel.SetModTime (CurPacket.ReadGUByte5 ());
                    break;

                // Packet 150 - Delete Level NPC
                case PacketIn.LEVELNPCDELETE:
                    Server.FindLevel (CurPacket.ReadChars (CurPacket.ReadGUByte1 ())).DeleteNPC (CurPacket.ReadGByte3 ());
                    break;

                // Packet 156 - Set Active Level
                case PacketIn.LEVELSETACTIVE:
                    ActiveLevel = Server.FindLevel (CurPacket.ReadString ().Text);
                    break;

                // Add Player & Set Props
                case PacketIn.OTHERPLPROPS:
                    {
                        Players.Player Player = (Players.Player)Server.PlayerManager.AddPlayer (CurPacket.ReadGByte2 (), this);
                        if (Player != null) {
                            Player.SetProps (CurPacket);

                        }
                        break;
                    }

                case PacketIn.PLFLAGSET:
                    {
                        Players.Player Player = (Players.Player)Server.PlayerManager.AddPlayer (CurPacket.ReadGByte2 ());
                        String FlagName = CurPacket.ReadString ('=').Text;
                        String FlagValue = CurPacket.ReadString ().Text;
                        if (Player != null)
                            Player.Flags [FlagName] = FlagValue;
                        break;
                    }

                case PacketIn.PLAYERPROPS:
                    if (NCPlayer == null)
                        NCPlayer = (Players.Player)Server.PlayerManager.AddPlayer (0);
                    NCPlayer.SetProps (CurPacket);
                    break;

                // Add weapon to list
                case PacketIn.NPCWEAPONADD:
                    {
                        String WeaponName = CurPacket.ReadChars (CurPacket.ReadGUByte1 ());
                        String WeaponImage = CurPacket.ReadChars (CurPacket.ReadGUByte1 ());
                        String WeaponScript = CurPacket.ReadString ().Text;
                        Server.SetWeapon (this, WeaponName, WeaponImage, WeaponScript, false);
                        /*
                    foreach (Players.Player p in this.Server.PlayerManager) {
                            this.Server.SendGSPacket (new CString () + (byte)GServerConnection.PacketOut.NCQUERY + (byte)GServerConnection.NCREQ.PLGETWEPS + (short)p.Id);
                        }
                    */
                        break;
                    }

                // Add/Remove weapon from Player
                case PacketIn.PLWEAPONMNG:
                    {
                        Players.Player Player = (Players.Player)Server.PlayerManager.AddPlayer (CurPacket.ReadGByte2 ());
                        if (Player != null) {
                            bool addWeapon = (CurPacket.ReadGByte1 () > 0);
                            String name = CurPacket.ReadString ().Text;
                            if (addWeapon)
                                Player.AddWeapon (name);
                            else
                                Player.DeleteWeapon (name, false);
                        }

                        break;
                    }

                case PacketIn.PLWEAPONSSET:
                    {
                        Players.Player Player = (Players.Player)Server.PlayerManager.AddPlayer (CurPacket.ReadGByte2 ());
                        if (Player != null) {
                            while (CurPacket.BytesLeft > 0)
                                Player.AddWeapon (CurPacket.ReadChars (CurPacket.ReadGUByte1 ()));
                        }
                        break;
                    }

                case PacketIn.NEWWORLDTIME: // Remove Class from List
                    Server.NWTime = CurPacket.ReadGByte4 ();
                        //RemoteControl.ClassList.Remove(CurPacket.ReadString().Text);
                    break;

                // Private Message
                case PacketIn.PRIVATEMESSAGE:
                    short PlayerId = CurPacket.ReadGByte2 ();
                    CString Message = CurPacket.ReadString ();
                    Server.SendPM (PlayerId, Server.NCMsg, true);
                    break;
                case PacketIn.TRIGGERACTION:
                    short _pid = CurPacket.ReadGByte2 ();
                    int _npcId = (int)CurPacket.readGUInt ();
                    float x = (float)CurPacket.readGUChar () / 2.0f;
                    float y = (float)CurPacket.readGUChar () / 2.0f;
                    string action = CurPacket.ReadString (',').ToString ().Trim ();
                    string[] _params = CurPacket.ReadString ().ToString ().Split (',');
                    Console.Write ("Call npcid(" + _npcId.ToString () + ") onAction" + action + "(_params); _params: ");
                    foreach (string p in _params)
                        Console.Write (p + ", ");
                    Console.WriteLine ();
                    if (_npcId != 0) {
                        GraalLevelNPC tmpNpc = this.Server.PlayerManager.FindPlayer (_pid).Level.GetNPC (_npcId);

                        if (tmpNpc == null)
                            Console.WriteLine ("npc cannot be found! :'(");

                        if (tmpNpc != null)
                            tmpNpc.Call ("onAction" + action, new object[] { this.Server.PlayerManager.FindPlayer (_pid), _params });
                    } else {
                        this.Server.PlayerManager.FindPlayer (_pid).CallNPCs ("onAction" + action, new object[] {
                            this.Server.PlayerManager.FindPlayer (_pid),
                            _params
                        }
                        );
                        this.Server.PlayerManager.FindPlayer (_pid).Level.CallNPCs ("onAction" + action, new object[] {
                            this.Server.PlayerManager.FindPlayer (_pid),
                            _params
                        }
                        );
                    }
                    break;
                case PacketIn.NC_CONTROL:
                    System.Console.Write ("GSCONN -> Packet [" + (PacketIn)PacketId + "]: ");
                    Server.SendGSPacket (new CString () + (byte)PacketOut.GETWEAPONS);
                    Server.SendGSPacket (new CString () + (byte)PacketOut.GETLEVELS);
                    int PacketId2 = CurPacket.ReadGUByte1 ();
                    switch ((NCI)PacketId2) {
                    case NCI.PLAYERWEAPONS: // 0
                        {
                            Players.Player Player = (Players.Player)Server.PlayerManager.AddPlayer (CurPacket.ReadGByte2 ());
                            if (Player != null) {
                                Console.WriteLine (Player.Account);
                                CString weapons = CurPacket.Untokenize ();
                                string[] weaponsarr = weapons.ToString ().Split ('\n');
                                foreach (string tmpWeap in weaponsarr) {
                                    //string tmpWeap = CurPacket.ReadChars(CurPacket.ReadGUByte1());
                                    Console.WriteLine ("Weapon: " + tmpWeap);
                                    if (Player.FindWeapon (tmpWeap) == null) {
                                        Console.WriteLine ("Not Found on player");
                                        Common.Scripting.ServerWeapon tmpWeap2 = this.Server.FindWeapon (tmpWeap);
                                        if (tmpWeap2 != null) {
                                            Console.WriteLine ("Adding");
                                            Player.AddWeapon (tmpWeap2);
                                        } else
                                            Console.WriteLine ("Weapon not found in system. :'(");
                                    }
                                }
                            }
                            break;
                        }

                    case NCI.PLAYERWEAPONADD:
                        System.Console.WriteLine (" ADDWEAPON");
                        Players.Player _Player = (Players.Player)Server.PlayerManager.AddPlayer (CurPacket.ReadGByte2 ());
                        if (_Player != null) {
                            System.Console.Write ("Player: " + _Player.Account);
                            bool addWeapon = (CurPacket.ReadGByte1 () > 0);
                            String name = CurPacket.ReadString ().Text;
                            System.Console.WriteLine (" Name: " + name);
                            Common.Scripting.ServerWeapon tmpWp = this.Server.FindWeapon (name);
                            if (addWeapon)
                                _Player.AddWeapon (tmpWp);
                            else
                                _Player.DeleteWeapon (name, false);
                        }
                        break;
                    default:
                        System.Console.WriteLine ("[" + PacketId2 + "]: " + CurPacket.ReadString ().Text);
                        break;
                    }
                    break;
                default:
                    System.Console.WriteLine ("GSCONN -> Packet [" + (PacketIn)PacketId + "]: " + CurPacket.ReadString ().Text);
                    break;
                }
            }
        }
コード例 #12
0
 public void SendMessage(CString message)
 {
     this.Server = Framework.GetInstance();
     this.Server.SendPM(this._id, CString.tokenize(message.Text), true);
     Gtk.Application.Invoke(delegate
     {
         Abstraction mw = Abstraction.GetInstance();
         this.WriteText("(" + mw.NCPlayer.Nickname + "(You)): " + message.Text);
         message = null;
     }
     );
 }
コード例 #13
0
		public override void ReceivedPM(string PlayerId, CString Message)
		{
			GraalPlayer PMPlayer = this.PlayerManager.FindPlayer(PlayerId);
			this.ReceivedPM(PMPlayer, Message);
		}
コード例 #14
0
        /*
        /// <summary>
        /// Send Colors
        /// </summary>
        internal void SendColors()
        {
            this.SendProp(Properties.PLCOLORS);
        }

        /// <summary>
        /// Send Flag to Framework
        /// </summary>
        internal void SendFlag(String FlagName, String FlagValue)
        {
            // fix packet for flag
            //Server.SendGSPacket(new CString() + (byte)GServerConnection.PacketOut.NC_NPCGET + (byte)GServerConnection.NCREQ.PLSETFLAG + (short)Id + FlagName + "=" + FlagValue);
        }

        /// <summary>
        /// Send Prop to GServer
        /// </summary>
        internal void SendProp(Properties PropId)
        {
            //Server.SendGSPacket(new CString() + (byte)GServerConnection.PacketOut.NC_NPCGET + (byte)GServerConnection.NCREQ.PLSETPROPS + (short)this.Id + (byte)PropId + GetProp(PropId));
        }

        /// <summary>
        /// Set Player Guild
        /// </summary>
        internal void SetGuild(string GuildName)
        {
            int guildStart, guildEnd;
            if ((guildStart = Nickname.IndexOf('(')) >= 0)
            {
                if ((guildEnd = Nickname.IndexOf(')', guildStart)) >= 0)
                    Nickname = Nickname.Substring(0, guildStart).TrimEnd();
            }

            if (GuildName != String.Empty)
                Nickname += " (" + GuildName + ")";
        }

        /// <summary>
        /// Set Player Nickname
        /// </summary>
        /// <param name="Nickname"></param>
        internal void SetNick(string Nickname)
        {
            // Set Nickname
            this.Nickname = Nickname;
            this.Guild = "";

            // Parse Guild
            int len = Nickname.LastIndexOf('(');
            if (len != -1)
            {
                int len2 = Nickname.LastIndexOf(')');
                if (len2 > len)
                    this.Guild = Nickname.Substring(len + 1, len2 - len - 1);
            }

            this.form.AddPlayer(this.account, this.Nickname);

        }
        */
        /// <summary>
        /// Set Properties
        /// </summary>
        public void SetProps(CString Packet)
        {
            this.form = Abstraction.GetInstance();
            bool moved = false;

            while (Packet.BytesLeft > 0)
            {
                Int32 PropId = Packet.ReadGUByte1();
                //this.form.AddPlayer(this.Account, this.Account);
                switch ((Properties)PropId)
                {
                    case Properties.NICKNAME: // 0
                        {
                            this.SetNick(Packet.ReadChars(Packet.ReadGUByte1()));
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Nickname + "");
                            break;
                        }

                    case Properties.MAXPOWER: // 1
                        this.FullHearts = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.FullHearts + "\r\n");
                        break;

                    case Properties.CURPOWER: // 2
                        this.Hearts = (double)Packet.ReadGUByte1() / 2;
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Hearts + "\r\n");
                        break;

                    case Properties.RUPEESCOUNT: // 3
                        this.Gralats = (int)Packet.ReadGUByte3();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Gralats + "");
                        break;

                    case Properties.ARROWSCOUNT: // 4
                        this.Arrows = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Arrows + "\r\n");
                        break;

                    case Properties.BOMBSCOUNT: // 5
                        this.Bombs = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Bombs + "\r\n");
                        break;

                    case Properties.GLOVEPOWER: // 6
                        this.GlovePower = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.glovepower + "\r\n");
                        break;

                    case Properties.BOMBPOWER: // 7
                        this.BombPower = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.BombPower + "\r\n");
                        break;

                    case Properties.SWORDPOWER: // 8
                        {
                            Int32 sp = Packet.ReadGUByte1();
                            if (sp > 4)
                            {
                                sp -= 30;
                                Int32 len = Packet.ReadGUByte1();
                                if (len > 0)
                                    this.SwordImage = Packet.ReadChars(len);
                            }
                            else
                                this.SwordImage = "sword" + sp + ".png";

                            this.SwordPower = sp;
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.swordpower + "\r\n");
                            break;
                        }

                    case Properties.SHIELDPOWER: // 9
                        {
                            Int32 sp = Packet.ReadGUByte1();
                            if (sp > 3)
                            {
                                sp -= 10;
                                if (sp < 0)
                                    break;
                                Int32 len = Packet.ReadGUByte1();
                                if (len > 0)
                                    this.ShieldImage = Packet.ReadChars(len);
                            }
                            else
                                this.ShieldImage = "shield" + sp + ".png";

                            this.ShieldPower = sp;
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.shieldpower + "\r\n");
                            break;
                        }

                    case Properties.ANIMATION: // 10
                        this.Ani = Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.ani + "\r\n");
                        break;

                    case Properties.HEADIMAGE: // 11
                        {
                            Int32 len = Packet.ReadGUByte1();
                            this.HeadImage = (len < 100 ? "head" + len + ".png" : Packet.ReadChars(len - 100));
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.HeadImage + "");
                            break;
                        }

                    case Properties.CURCHAT:
                        {// 12
                            this.Chat = Packet.ReadChars(Packet.ReadGUByte1());
                            //if (PlayerLevel != null)
                            //	PlayerLevel.CallNPCs("onPlayerChats", new object[] { this });

                            if (this.Chat != null && this.Chat != "" && this.Account != "" && this.Account != null)
                                this.form.WriteText("(" + this.Account + ") " + this.Chat + "");

                            break;
                        }
                    case Properties.PLCOLORS: // 13
                        for (int i = 0; i < 5; i++)
                        {
                            this.ColorManager[i] = Packet.ReadGUByte1();
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.ColorManager[i] + "\r\n");
                        }
                        break;

                    case Properties.PLAYERID: // 14
                        {
                            this.Id = (short)Packet.ReadGUByte2();
                            this.form.AddPlayer(this.Account, this.Account);
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Id + "");
                            break;

                        }
                    case Properties.PLAYERX: // 15 - obsolete
                        Packet.ReadGUByte1();
                        //this.X = ((double)Packet.ReadGUByte1() / 2);
                        //moved = true;
                    //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        break;

                    case Properties.PLAYERY: // 16 - obsolete
                        Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        //this.Y = ((double)Packet.ReadGUByte1() / 2);
                        //moved = true;
                        break;

                    case Properties.PLSPRITE: // 17
                        this.Dir = Packet.ReadGUByte1() % 4;
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.dir + "\r\n");
                        break;

                    case Properties.PLSTATUS: // 18
                        this.PlayerStatus = Packet.ReadGUByte1();
                        if ((this.PlayerStatus & (int)Status.DEAD) != 0)
                        {
                            //if (PlayerLevel != null)
                            //	PlayerLevel.CallNPCs("onPlayerDies", new object[] { this });
                        }
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.PlayerStatus + "");
                        break;

                    case Properties.CARRYSPRITE: // 19
                        Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        break;

                    case Properties.CURLEVEL: // 20
                        string levelName = Packet.ReadChars(Packet.ReadGUByte1()).Trim();
                        if (this.Level != null)
                            this.Level.DeletePlayer(this);
                        this.Level = Server.FindLevel(levelName);
                        this.Level.AddPlayer(this);
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Level.Name + "");
                        break;

                    case Properties.HORSEIMG: // 21
                        Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadChars(Packet.ReadGUByte1()).ToString() + "\r\n");
                        break;

                    case Properties.HORSEBUSHES: // 22
                        Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        break;

                    case Properties.EFFECTCOLOR: // 23
                        {
                            int len = Packet.ReadGUByte1();
                            if (len > 0)
                                Packet.ReadGUByte4();
                            break;
                        }

                    case Properties.CARRYNPC: // 24
                        Packet.ReadGUByte3();
                    //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte3().ToString() + "\r\n");
                        break;

                    case Properties.APCOUNTER: // 25
                        Packet.ReadGUByte2();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte2().ToString() + "\r\n");
                        break;

                    case Properties.MAGICPOINTS: // 26
                        this.Magic = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Magic.ToString() + "\r\n");
                        break;

                    case Properties.KILLSCOUNT: // 27
                        this.Kills = Packet.ReadGByte3();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.kills.ToString() + "\r\n");
                        break;

                    case Properties.DEATHSCOUNT: // 28
                        this.Deaths = Packet.ReadGByte3();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.deaths.ToString() + "\r\n");
                        break;

                    case Properties.ONLINESECS: // 29
                        this.OnlineTime = Packet.ReadGByte3();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.onlinetime.ToString() + "\r\n");
                        break;

                    case Properties.IPADDRESS: // 30
                        this.IPAddress = new System.Net.IPAddress(Packet.ReadGUByte5()).ToString();
                        this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.IPAddress.ToString() + "");
                        break;

                    case Properties.UDPPORT: // 31
                        int port = Packet.ReadGByte3();
                        this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + port.ToString() + "");
                        break;

                    case Properties.ALIGNMENT: // 32
                        Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        break;

                    case Properties.ADDITFLAGS: // 33
                        Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        break;

                    case Properties.ACCOUNTNAME: // 34
                        this.Account = Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.Account + "");
                        break;

                    case Properties.BODYIMAGE: // 35
                        this.BodyImage = Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.bodyimg + "\r\n");
                        break;

                    case Properties.PLRATING: // 36
                        Packet.ReadGUByte3();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte3().ToString() + "\r\n");
                        break;

                    case Properties.GATTRIB1: // 37
                    case Properties.GATTRIB2: // 38
                    case Properties.GATTRIB3: // 39
                    case Properties.GATTRIB4: // 40
                    case Properties.GATTRIB5: // 41
                        Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadChars(Packet.ReadGUByte1()).ToString() + "\r\n");
                        break;

                    case Properties.PLATTACHNPC: // 42
                        Packet.ReadGUByte4();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte4().ToString() + "\r\n");
                        break;

                    case Properties.GMAPLEVELX: // 43
                        GmapX = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + GmapX.ToString() + "\r\n");
                        break;

                    case Properties.GMAPLEVELY: // 44
                        GmapY = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + GmapY.ToString() + "\r\n");
                        break;

                    case Properties.PLAYERZ: // 45
                        Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte1().ToString() + "\r\n");
                        break;

                    case Properties.GATTRIB6: // 46
                    case Properties.GATTRIB7: // 47
                    case Properties.GATTRIB8: // 48
                    case Properties.GATTRIB9: // 49
                        Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadChars(Packet.ReadGUByte1()).ToString() + "\r\n");
                        break;

                    case Properties.JOINLEAVELV: // 50
                        byte joinLeaveLv = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + joinLeaveLv.ToString() + "");
                        break;

                    case Properties.CONNECTED: // 51
                        {
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "] Disconnected\r\n");
                            this.form.RMPlayer(this.Account);
                            Server.PlayerManager.DeletePlayer(Id);

                            // disconnect player.
                            break;
                        }

                    case Properties.LANGUAGE: // 52
                        Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadChars(Packet.ReadGUByte1()).ToString() + "\r\n");
                        break;

                    case Properties.STATUSMSG: // 53
                        byte statusMsg = Packet.ReadGUByte1();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + statusMsg.ToString() + "");
                        break;

                    case Properties.GATTRIB10: // 54
                    case Properties.GATTRIB11: // 55
                    case Properties.GATTRIB12: // 56
                    case Properties.GATTRIB13: // 57
                    case Properties.GATTRIB14: // 58
                    case Properties.GATTRIB15: // 59
                    case Properties.GATTRIB16: // 60
                    case Properties.GATTRIB17: // 61
                    case Properties.GATTRIB18: // 62
                    case Properties.GATTRIB19: // 63
                    case Properties.GATTRIB20: // 64
                    case Properties.GATTRIB21: // 65
                    case Properties.GATTRIB22: // 66
                    case Properties.GATTRIB23: // 67
                    case Properties.GATTRIB24: // 68
                    case Properties.GATTRIB25: // 69
                    case Properties.GATTRIB26: // 70
                    case Properties.GATTRIB27: // 71
                    case Properties.GATTRIB28: // 72
                    case Properties.GATTRIB29: // 73
                    case Properties.GATTRIB30: // 74
                        Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadChars(Packet.ReadGUByte1()).ToString() + "\r\n");
                        break;

                    case Properties.OSTYPE: // 75
                        Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadChars(Packet.ReadGUByte1()).ToString() + "");
                        break;

                    case Properties.TEXTCODEPG: // 76
                        Packet.ReadGUByte3();
                        this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte3().ToString() + "");
                        break;

                    case Properties.UNKNOWN77: // 77
                        this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.Text.ToString() + "");
                        break;

                    case Properties.PIXELX: // 78
                        {
                            int tmp = this.PixelX = Packet.ReadGUByte2();

                            // If the first bit is 1, our position is negative.
                            this.PixelX >>= 1;
                            if ((tmp & 0x0001) != 0)
                                this.PixelX = -this.PixelX;
                            moved = true;
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.PixelX.ToString() + "\r\n");
                            break;
                        }

                    case Properties.PIXELY: // 79
                        {
                            int tmp = this.PixelY = Packet.ReadGUByte2();

                            // If the first bit is 1, our position is negative.
                            this.PixelY >>= 1;
                            if ((tmp & 0x0001) != 0)
                                this.PixelY = -this.PixelY;
                            moved = true;
                            //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + this.PixelY.ToString() + "\r\n");
                            break;
                        }

                    case Properties.PIXELZ: // 80
                        Packet.ReadGUByte2();
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]" + Packet.ReadGUByte2().ToString() + "\r\n");
                        break;

                    case Properties.UNKNOWN81: // 81
                        this.isLocalPlayer = false;
                        this.form.WriteText("(" + this.Account + "(" + this.Id.ToString() + ")) I am on other server.");
                        break;

                    case Properties.COMMUNITY: // 82
                        string communityname = Packet.ReadChars(Packet.ReadGUByte1());
                        //this.form.WriteText("[" + this.Account + "(" + this.Id.ToString() + ")" + "][" + Enum.GetName(typeof(Properties), PropId).ToString() + "]: " + communityname + "");
                        break;

                    default:
                        {
                            //this.form.WriteText("[" + PropId + "] " + Packet.Text + "\r\n");
                            this.form.WriteText("(" + this.Account + "(" + this.Id.ToString() + ")" + ") [" + PropId.ToString() + "]" + Packet.Text.ToString() + "");
                            break;
                        }
                }
            }

            //if (moved && PlayerLevel != null)
            //{
            //bool onGmap = PlayerLevel.Name.EndsWith(".gmap");
            //GraalLevelNPC npc = PlayerLevel.isOnNPC(PixelX + touchtestd[dir*2], PixelY + touchtestd[dir*2+1]);
            //if (npc != null)
            //	npc.Call("onPlayerTouchsMe", new object[] { this });
            //}
        }
コード例 #15
0
		public void Save(CString pFileName)
		{
			CString stream = new CString();

			stream += NW_LEVEL_VERSION + "\n";

			// white space separator
			string s = " ";

			#region TILE code
			// write tiles
			for (int layer = 0; layer < this.layers.Count; layer++)
			{
				GraalLevelTileList tiles = this.layers[layer];
				for (int y = 0; y < tiles.get_height(); y++)
				{
					string data = "";
					// chunk start, chunk data pairs
					List<Dictionary<int, string>> chunks = new List<Dictionary<int, string>>();

					/* Separate each row into chunks of actually non-transparent tiles.
					* Every time we encounter a transparent tile, flush the current data
					* into the chunk list and clear it. If we never encounter a transparent
					* tile, flush the entire data after the loop */
					int current_start = 0;
					for (int x = 0; x < tiles.get_width(); x++)
					{
						//Console.WriteLine("Save x-y: " + x + "-" + y);
						GraalLevelTile tile = tiles.FindTile(x, y);

						if (tile.GetIndex() == tile.transparent_index)
						{
							if (data != null)
							{
								Dictionary<int, string> chunk = new Dictionary<int, string>();
								current_start = x;
								data = null;
								chunk.Add(current_start, data);
								chunks.Add(chunk);
							}

							// Skip transparent tile
							current_start++;

							continue;
						}

						data += this.Base64Encode(tile.GetIndex());
					}

					if (data != "")
					{
						Dictionary<int, string> chunk = new Dictionary<int, string>();
						chunk.Add(current_start, data);
						;
						chunks.Add(chunk);
					}

					/* Draw one BOARD entry for each chunk so transparent tile-data is culled */
					foreach (Dictionary<int, string> chunk in chunks)
					{
						stream += "BOARD" + s + 0 + s + y + s + tiles.get_width() + s + layer + s; // x, y, width, layer
						foreach (string td in chunk.Values)
							stream += td;

						stream += "\n";
					}
				}
			}
			#endregion

			#region LINK code
			foreach (KeyValuePair<int,GraalLevelLink> link in this.LinkList)
			{
				stream += "LINK" + s + link.Value.Destination + s + link.Value.X + s + link.Value.Y
				+ s + link.Value.Width + s + link.Value.Height + s + link.Value.NewX
				+ s + link.Value.NewY + "\n";
			}
			#endregion

			#region SIGN code
			foreach (KeyValuePair<int,GraalLevelSign> sign in this.SignList)
			{
				stream += "SIGN" + s + sign.Value.X + s + sign.Value.Y + "\n";
				stream += sign.Value.Text + "\n";
				stream += "SIGNEND" + "\n";
			}
			#endregion

			#region NPC code
			// Output the npc's from the NpcList
			foreach (KeyValuePair<int, GraalLevelNPC> npc in this.NpcList)
			{
				string image = npc.Value.Image;

				// If the npc does not have an image, use "-"
				if (image.Trim() == "")
					image = "-";

				stream += "NPC" + s + image + s + (int)npc.Value.GMapX + s + (int)npc.Value.GMapY + "\n";
				stream += npc.Value.Script + "\n";
				stream += "NPCEND" + "\n";
			}
			#endregion

			System.IO.StreamWriter nwFile = new System.IO.StreamWriter(pFileName.Text);
			nwFile.Write(stream.Text);
			nwFile.Flush();
			nwFile.Close();
		}
コード例 #16
0
ファイル: CSocket.cs プロジェクト: Guthius/gs2emu-googlecode
        /// <summary>
        /// Append Packet to Buffer
        /// </summary>
        public void SendPacket(CString Packet, Boolean SendNow)
        {
            // Data Exist?
            if (Packet.Length < 1)
                return;

            // Append '\n'
            if (Packet[Packet.Length - 1] != '\n')
                Packet.WriteByte((byte)'\n');

            // Append Data
            mDataOut.Write(Packet);

            // Check Buffer & Send
            if (SendNow || mDataOut.Length > 4096)
                SendCompress();
        }
コード例 #17
0
ファイル: CSocket.cs プロジェクト: Guthius/gs2emu-googlecode
 /// <summary>
 /// Abstract Function -> Handle Data
 /// </summary>
 protected virtual void HandleData(CString Packet)
 {
 }
コード例 #18
0
ファイル: CSocket.cs プロジェクト: Guthius/gs2emu-googlecode
 /// <summary>
 /// Append Packet to Buffer & Send
 /// </summary>
 public void SendPacket(CString Packet)
 {
     SendPacket(Packet, true);
 }
コード例 #19
0
ファイル: CSocket.cs プロジェクト: Guthius/gs2emu-googlecode
        /// <summary>
        /// Encrypt Packet
        /// </summary>
        public Encrypt.Type EncryptPacket(CString Packet)
        {
            // Encryption Type
            Encrypt.Type EncryptType = Encrypt.Type.UNCOMPRESSED;
            if (Packet.Length > 0x2000)
            { // 8192
                EncryptType = Encrypt.Type.BZ2;
                Packet.BCompress();
            }
            else if (Packet.Length > 0x28)
            { // 40
                EncryptType = Encrypt.Type.ZLIB;
                Packet.WriteShort(0);
                Packet.ZCompress();
            }

            // Apply Encryption
            mCodec.Limit(EncryptType);
            mCodec.Apply(Encrypt.CryptType.ENCRYPT, Packet);
            return EncryptType;
        }
コード例 #20
0
ファイル: CSocket.cs プロジェクト: Guthius/gs2emu-googlecode
        /// <summary>
        /// Decrypt Packet
        /// </summary>
        public void DecryptPacket(CString Packet)
        {
            // Encryption Type
            Encrypt.Type EncryptType = Encrypt.Type.UNCOMPRESSED;

            // Generation Type
            switch (mCodec.Gen)
            {
            // Unencrypted Packets
                case Encrypt.Generation.GEN1:
                case Encrypt.Generation.GEN2:
                    return;

            // Zlib
                case Encrypt.Generation.GEN3:
                    mCodec.Apply(Encrypt.CryptType.DECRYPT, Packet, Encrypt.Type.UNCOMPRESSED);
                    return;

            // BZip2
                case Encrypt.Generation.GEN4:
                    EncryptType = Encrypt.Type.BZ2;
                    break;

            // BZip2 / Zlib
                case Encrypt.Generation.GEN5:
                    EncryptType = (Encrypt.Type)Packet.ReadByte();
                    Packet.Remove(0, 1);
                    break;
            }

            // Decrypt Packet
            mCodec.Apply(Encrypt.CryptType.DECRYPT, Packet, EncryptType);

            // Uncompress Packet
            if (EncryptType == Encrypt.Type.ZLIB)
                Packet.ZDecompress();
            else if (EncryptType == Encrypt.Type.BZ2)
                Packet.BDecompress();
        }
コード例 #21
0
		private bool LoadZelda(CString levelData, string fileVersion)
		{
			// Get the appropriate filesystem.
			//CFileSystem* fileSystem = server->getFileSystem();
			//if (server->getSettings()->getBool("nofoldersconfig", false) == false)
			//	fileSystem = server->getFileSystem(FS_LEVEL);

			// Path-To-File
			//actualLevelName = levelName = pLevelName;
			//fileName = fileSystem->find(pLevelName);
			//modTime = fileSystem->getModTime(pLevelName);

			// Check if it is actually a .graal level.  The 1.39-1.41r1 client actually
			// saved .zelda as .graal.
			if (fileVersion.Substring(0, 2) == "GR")
				return this.LoadGraal(levelData, fileVersion);

			int v = -1;
			if (fileVersion == "Z3-V1.03")
				v = 3;
			else if (fileVersion == "Z3-V1.04")
				v = 4;
			if (v == -1)
				return false;

			#region Load tiles.
			bool layerExists = false;

			foreach (KeyValuePair<int, GraalLevelTileList> l in this.layers)
				if (l.Key == 0)
					layerExists = true;

			if (!layerExists)
				this.layers[0] = new GraalLevelTileList();
			{
				int bits = (v > 4 ? 13 : 12);
				int read = 0;
				uint buffer = 0;
				long code = 0;
				int[] tiles = new int[2] { -1, -1 };
				int boardIndex = 0;
				int count = 1;
				bool doubleMode = false;

				// Read the tiles.
				while (boardIndex < 64 * 64 && levelData.BytesLeft != 0)
				{
					// Every control code/tile is either 12 or 13 bits.  WTF.
					// Read in the bits.
					while (read < bits)
					{
						buffer += ((uint)levelData.ReadGByte1()) << read;
						read += 8;
					}

					// Pull out a single 12/13 bit code from the buffer.
					code = buffer & (bits == 12 ? 0xFFF : 0x1FFF);
					buffer >>= bits;
					read -= bits;

					Console.WriteLine("Code&bits: " + (code & (bits == 12 ? 0x800 : 0x1000)));
					// See if we have an RLE control code.
					// Control codes determine how the RLE scheme works.
					if ((code & (bits == 12 ? 0x800 : 0x1000)) != 0)
					{
						
						// If the 0x100 bit is set, we are in a double repeat mode.
						// {double 4}56 = 56565656
						if ((code & 0x100) != 0)
							doubleMode = true;

						// How many tiles do we count?
						count = (int)(code & 0xFF);
						continue;
					}

					// If our count is 1, just read in a tile.  This is the default mode.
					if (count == 1)
					{
						GraalLevelTile tile = this.layers[0].AddTile(boardIndex++, (int)code);
						continue;
					}

					// If we reach here, we have an RLE scheme.
					// See if we are in double repeat mode or not.
					if (doubleMode)
					{
						// Read in our first tile.
						if (tiles[0] == -1)
						{
							tiles[0] = (int)code;
							continue;
						}

						// Read in our second tile.
						tiles[1] = (int)code;

						// Add the tiles now.
						for (int i = 0; i < count && boardIndex < 64 * 64 - 1; ++i)
						{
							GraalLevelTile tile = this.layers[0].AddTile(boardIndex++, tiles[0]);
							GraalLevelTile tile2 = this.layers[0].AddTile(boardIndex++, tiles[1]);
						}

						// Clean up.
						tiles[0] = tiles[1] = -1;
						doubleMode = false;
						count = 1;
					}
					// Regular RLE scheme.
					else
					{
						GraalLevelTile tile = null;
						for (int i = 0; i < count && boardIndex < 64 * 64; ++i)
							tile = this.layers[0].AddTile(boardIndex++, (int)code);

						count = 1;
					}
				}
			}
			#endregion

			#region Load the links.
			{
				while (levelData.BytesLeft != 0)
				{
					CString line = levelData.ReadString('\n');
					if (line.Length == 0 || line.Text == "#")
						break;

					// Assemble the level string.

					CStringList vline = new CStringList();
					vline.Load(line.Text, ' ');
					CString level = vline.Get(0);
					if (vline.Count > 7)
					{
						for (int i = 0; i < vline.Count - 7; ++i)
							level += " " + vline.Get(1 + i);
					}

					int offset = vline.Count - 7;

					//GraalLevelLink link = new GraalLevelLink(vline.Get(0).Text, vline.Get(1).ToInt(), vline.Get(2).ToInt(), vline.Get(3).ToInt(), vline.Get(4).ToInt(),vline.Get(5).Text, vline.Get(6).Text);
					
					//this.LinkList.Add(this.LinkList.Count + 1, link);
				}
			}
			#endregion

			#region Load the baddies.
			{
				while (levelData.BytesLeft != 0)
				{
					int x = levelData.ReadGUByte1();
					int y = levelData.ReadGUByte1();
					int type = levelData.ReadGUByte1();

					// Ends with an invalid baddy.
					if (x == -1 && y == -1 && type == -1)
					{
						levelData.ReadString('\n');	// Empty verses.
						break;
					}
					/*
					// Add the baddy.
					TLevelBaddy* baddy = addBaddy((float)x, (float)y, type);
					if (baddy == 0)
						continue;

					// Only v1.04+ baddies have verses.
					if (v > 3)
					{
						// Load the verses.
						std::vector<CString> bverse = fileData.readString("\n").tokenize("\\");
						CString props;
						for (char j = 0; j < (char)bverse.size(); ++j)
							props >> (char)(BDPROP_VERSESIGHT + j) >> (char)bverse[j].length() << bverse[j];
						if (props.length() != 0) baddy->setProps(props);
					}
					*/
				}
			}
			#endregion

			#region Load signs.
			{
				while (levelData.BytesLeft != 0)
				{
					CString line = levelData.ReadString('\n');
					if (line.Length == 0)
						break;

					byte x = line.ReadGUByte1();
					byte y = line.ReadGUByte1();
					CString text = line.ReadString();

					this.SignList.Add(this.SignList.Count + 1, new GraalLevelSign(x, y, text.Text));
				}
			}
			#endregion

			return true;
		}
コード例 #22
0
		public void ReceivedToall(GraalPlayer Player, CString Message)
		{
			this.form = Abstraction.GetInstance();

			ToallsWindow PM = ToallsWindow.GetInstance();

			if (PM != null)
			{
				PM.SetMessage(Player, Message);
			}
		}
コード例 #23
0
		public virtual bool AddNPC(bool isNpcCodeLine, CString lvlDat, CStringList words, string type)
		{
			if (isNpcCodeLine)
			{
				if (type == "NPCEND")
				{
					isNpcCodeLine = false;
				}
				else
				{
					GraalLevelNPC npc = this.NpcList[this.NpcList.Count];
					npc.Script += lvlDat.Text;
					npc.Script += "\n";

					this.NpcList[this.NpcList.Count] = npc;
				}
			}
			else
			{
				GraalLevelNPC npc = new GraalLevelNPC(this, this.NpcList.Count + 1);
				npc.Image = words.Get(1).Text;

				if (npc.Image == "-")
					npc.Image = "";

				float rx, ry;
				float.TryParse(words.Get(2).Text, out rx);
				float.TryParse(words.Get(3).Text, out ry);
				npc.GMapX = (byte)rx;
				npc.GMapY = (byte)ry;
				npc.PixelX = Convert.ToInt32(npc.GMapX * 16.0);
				npc.PixelY = Convert.ToInt32(npc.GMapY * 16.0);
				isNpcCodeLine = true;

				this.NpcList.Add(this.NpcList.Count + 1, npc);
			}
			return isNpcCodeLine;
		}
コード例 #24
0
        /// <summary>
        /// Set Properties
        /// </summary>
        public void SetMessage(CString Packet)
        {
            Gtk.Application.Invoke(delegate
            {
                this.LastMessage = Packet;

                if (this.PMPlayer != null)
                    this.WriteText("(" + this.PMPlayer.Nickname + "): " + Packet.Untokenize().Text.Trim());

                this.Show();
            }
            );
        }
コード例 #25
0
		public override void ReceivedFileBrowserMessage(CString message)
		{
			Gtk.Application.Invoke(delegate
			{
				RCFileBrowser.GetInstance().SetMessage(message);
				RCFileBrowser.GetInstance().ShowAll();
			});
		}
コード例 #26
0
        //public override void Disconnect()
        //{
        //    base.Disconnect();
        //}
        /// <summary>
        /// Handle Login Packet
        /// </summary>
        protected void HandleLogin(CString LoginPacket)
        {
            // Check Type & Version
            Int32 type = LoginPacket.ReadGUByte1();
            String version = LoginPacket.ReadChars(8);
            if (type != 3 || version != "NCL21075")
            {
                SendPacket(new CString() + (byte)16 + "Your nc version is not allowed on this server.", true);
                this.Disconnect();
                return;
            }

            // Send Login data for verification
            Account = LoginPacket.ReadChars(LoginPacket.ReadGUByte1());
            Password = LoginPacket.ReadChars(LoginPacket.ReadGUByte1());
            //server->sendToGserver(CString() >> (char)GO_REQUEST_RIGHTS << account);

            // Send NC Login
            SendPacket(new CString() + (byte)PacketOut.NC_CHAT + "Welcome to the NPC-Server for NPC-Server Test");
            Server.SendNCChat("New NC: " + Account, this);

            // Send Current NC's
            foreach (NCConnection nc in Server.NCList)
            {
                if (nc != this)
                    SendPacket(new CString() + (byte)PacketOut.NC_CHAT + "New NC: " + Account);
            }

            /*
            // Send Classes
            std::map<CString, TScriptClass *> *classList = mServer->getClassList();
            for (std::map<CString, TScriptClass *>::const_iterator i = classList->begin(); i != classList->end(); ++i)
                sendPacket(CString() >> (char)PLO_NC_CLASSADD << i->first);

            // Send Npcs
            std::map<int, TScriptNPC *> *npcList = mServer->getNpcList();
            for (std::map<int, TScriptNPC *>::const_iterator i = npcList->begin(); i != npcList->end(); ++i)
                sendPacket(CString() << i->second->GetNpcPacket());
            */

            // Set Login
            LoggedIn = true;
        }
コード例 #27
0
		public override void ReceivedNpcServerAddress(CString ip, CString port)
		{
			this.WriteText("NpcServer - IP: "+ ip.Text + " - Port: " + port.Text);
			Server.InitNcConnection(ip,port);
		}
コード例 #28
0
 /// <summary>
 /// Send Login Information
 /// </summary>
 public void SendLogin(String Account, String Password, String Nickname)
 {
     // Send Login
     CString LoginPacket = new CString () + (byte)2 + "GRNS0000" + (byte)Account.Length + Account + (byte)Password.Length + Password + (short)AppSettings.GetInstance ().NCPort + "\n"
         + (byte)PacketOut.PLAYERPROPS + (byte)0 + (byte)Nickname.Length + Nickname + "\n";
     LoginPacket.ZCompress ().PreLength ();
     this.Send (LoginPacket.Buffer);
 }
コード例 #29
0
        /// <summary>
        /// Handle Received Data
        /// </summary>
        protected override void HandleData(CString Packet)
        {
            // Player not logged in
            if (!LoggedIn)
                HandleLogin(Packet.ReadString('\n'));

            // Parse Packets
            while (Packet.BytesLeft > 0)
            {
                // Grab Single Packet
                CString CurPacket = Packet.ReadString('\n');

                // Read Packet Type
                int PacketId = CurPacket.ReadGUByte1();

                // Call Packet Callback
                //RemoteControl.CallCallBack(PacketId, (CString)CurPacket.DeepClone());

                // Run Internal Packet Function
                switch ((PacketIn)PacketId)
                {
                    //case PacketIn.NPCWEAPONADD: // Add Class to List
                    //	{
                            //String className = CurPacket.ReadString().Text;
                            //if (RemoteControl.ClassList.IndexOf(className) == -1)
                            //	RemoteControl.ClassList.Add(className);
                    //		break;
                    //	}

                    //case PacketIn.NEWWORLDTIME: // Remove Class from List
                        //RemoteControl.ClassList.Remove(CurPacket.ReadString().Text);
                    //	break;

                    // Retrieve Class
                    case PacketIn.NC_CLASSGET:
                    {
                        String Name = CurPacket.ReadString().Text;
                        ServerClass Class = Server.FindClass(Name);
                        if (Class != null)
                            SendPacket(new CString() + (byte)PacketOut.NC_WEAPONGET + (byte)Class.Name.Length + Class.Name + Class.Script);
                        else
                            Server.SendNCChat(Account + " prob: script " + Name + " doesn't exist", null);
                        break;
                    }

                    // Set Class
                    case PacketIn.NC_CLASSADD:
                    {
                        String ClassName = CurPacket.ReadChars(CurPacket.ReadGUByte1());
                        String ClassScript = CurPacket.ReadString().Text;
                        int res = Server.SetClass(ClassName, ClassScript, true);
                        if (res >= 0)
                            Server.SendNCChat("Script " + ClassName + " " + (res == 1 ? "added" : "updated") + " by " + this.Account);
                        break;
                    }

                    // Delete Class
                    case PacketIn.NC_CLASSDELETE:
                    {
                        String ClassName = CurPacket.ReadString().Text;
                        if (Server.DeleteClass(ClassName))
                            Server.SendNCChat("Script " + ClassName + " deleted by " + this.Account);
                        else
                            Server.SendNCChat(Account + " prob: script " + ClassName + " doesn't exist");
                        break;
                    }

                    // Retrieve Weapon List
                    case PacketIn.NC_WEAPONLISTGET:
                    {
                        CString Out = new CString() + (byte)PacketOut.NC_WEAPONLISTGET;
                        /*
                        foreach (KeyValuePair<string, ServerWeapon> weapon in Server.WeaponList)
                        {
                            Out.WriteGByte1((sbyte)weapon.Key.Length);
                            Out.Write(weapon.Key);
                        }
                        */
                        SendPacket(Out);
                        break;
                    }

                    // Retrieve Weapon
                    case PacketIn.NC_WEAPONGET:
                    {
                        String Name = CurPacket.ReadString().Text;
                        ServerWeapon Weapon = Server.FindWeapon(Name);
                        if (Weapon != null)
                            SendPacket(new CString() + (byte)PacketOut.NC_WEAPONGET + (byte)Weapon.Name.Length + Weapon.Name + (byte)Weapon.Image.Length + Weapon.Image + Weapon.Script);
                        else
                            Server.SendNCChat(Account + " prob: weapon " + Name + " doesn't exist", null);
                        break;
                    }

                    // Set Weapon
                    case PacketIn.NC_WEAPONADD:
                    {
                        String WeaponName = CurPacket.ReadChars(CurPacket.ReadGUByte1());
                        String WeaponImage = CurPacket.ReadChars(CurPacket.ReadGUByte1());
                        String WeaponScript = CurPacket.ReadString().Text;
                        int res = Server.SetWeapon(WeaponName, WeaponImage, WeaponScript, true);
                        if (res >= 0)
                            Server.SendNCChat("Weapon/GUI-script " + WeaponName + " " + (res == 1 ? "added" : "updated") + " by " + this.Account);
                        break;
                    }

                    // Delete Weapon
                    case PacketIn.NC_WEAPONDELETE:
                    {
                        String WeaponName = CurPacket.ReadString().Text;
                        if (Server.DeleteWeapon(WeaponName))
                            Server.SendNCChat("Weapon " + WeaponName + " deleted by " + this.Account);
                        else
                            Server.SendNCChat(Account + " prob: weapon " + WeaponName + " doesn't exist");
                        break;
                    }

                    default:
                        System.Console.WriteLine("CLIENTNC -> Packet [" + PacketId + "]: " + CurPacket.Text);
                        break;
                }
            }
        }
コード例 #30
0
 /// <summary>
 /// Send Packet to everyone but sender
 /// </summary>
 public void SendPacket(CString Packet, NCConnection Sender)
 {
     /*
     List<NCConnection> _tmpNCList = new List<NCConnection>();
     foreach (NCConnection nc in NCList)
     {
         _tmpNCList.Add(nc);
     }
     */
     lock (NCList)
     {
         foreach (NCConnection nc in NCList)
         {
             if (nc != Sender)
             {
                 if (nc.Connected)
                 {
                     Console.WriteLine("[NCOUT]: " + Packet.ToString());
                     nc.SendPacket(Packet, true);
                 }
                 //else Console.WriteLine("Failed to send data to NC!");
             }
         }
     }
     //_tmpNCList.Clear ();
     //_tmpNCList = null;
 }