public ScriptWeapon(IRefObject Ref) { this.Ref = (ServerWeapon)Ref; }
public ScriptWeapon(CSocket socket, IRefObject Ref) : base(socket) { this.Ref = (ServerWeapon)Ref; }
/// <summary> /// Function -> Add Weapon to Player (by object) /// </summary> /// <param name="Weapon"></param> public void AddWeapon(ServerWeapon Weapon) { if (Weapon == null) return; this.Server.SendPacket(new CString() + (byte)103 + (byte)10 + (short)Id + Weapon.Name); _weaponList.Add(Weapon); }