public void DepthRange() { DepthRange depthRange = new DepthRange(); depthRange.Near = 0.25; depthRange.Far = 0.75; Assert.AreEqual(0.25, depthRange.Near); Assert.AreEqual(0.75, depthRange.Far); }
public RenderState() { PrimitiveRestart = new PrimitiveRestart(); FacetCulling = new FacetCulling(); ProgramPointSize = ProgramPointSize.Disabled; RasterizationMode = RasterizationMode.Fill; ScissorTest = new ScissorTest(); StencilTest = new StencilTest(); DepthTest = new DepthTest(); DepthRange = new DepthRange(); Blending = new Blending(); ColorMask = new ColorMask(true, true, true, true); DepthMask = true; }