public int RollCheck() { Die skillCheckDie = new Die() { Quantity = 1, Sides = 20, Modifier = Score }; return skillCheckDie.Roll(); }
/// <summary> /// Sets the value of an Ability Score by rolling 4d6 and dropping the lowest roll. /// </summary> public void Generate() { Die die = new Die() { Sides = 6, Quantity = 4, DropLowest = 1 }; BaseValue = die.Roll(); }