public void Setup () { program = new GLProgram ("Shader", "Shader"); program.AddAttribute ("position"); program.AddAttribute ("textureCoordinates"); if (!program.Link ()) { Console.WriteLine ("Link failed."); Console.WriteLine (String.Format ("Program Log: {0}", program.ProgramLog ())); Console.WriteLine (String.Format ("Fragment Log: {0}", program.FragmentShaderLog ())); Console.WriteLine (String.Format ("Vertex Log: {0}", program.VertexShaderLog ())); (View as GLView).StopAnimation (); program = null; return; } positionAttribute = program.GetAttributeIndex ("position"); textureCoordinateAttribute = program.GetAttributeIndex ("textureCoordinates"); matrixUniform = program.GetUniformIndex ("matrix"); textureUniform = program.GetUniformIndex ("texture"); GL.Enable (EnableCap.DepthTest); GL.Enable (EnableCap.CullFace); GL.Enable (EnableCap.Texture2D); GL.Enable (EnableCap.Blend); GL.BlendFunc (BlendingFactorSrc.One, BlendingFactorDest.Zero); texture = new GLTexture ("DieTexture.png"); }
public void Setup() { program = new GLProgram("Shader", "Shader"); program.AddAttribute("position"); program.AddAttribute("textureCoordinates"); if (!program.Link()) { Console.WriteLine("Link failed."); Console.WriteLine(String.Format("Program Log: {0}", program.ProgramLog())); Console.WriteLine(String.Format("Fragment Log: {0}", program.FragmentShaderLog())); Console.WriteLine(String.Format("Vertex Log: {0}", program.VertexShaderLog())); (View as GLView).StopAnimation(); program = null; return; } positionAttribute = program.GetAttributeIndex("position"); textureCoordinateAttribute = program.GetAttributeIndex("textureCoordinates"); matrixUniform = program.GetUniformIndex("matrix"); textureUniform = program.GetUniformIndex("texture"); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.CullFace); GL.Enable(EnableCap.Texture2D); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.Zero); texture = new GLTexture("DieTexture.png"); }