unsafe public OpenGLFont(Font font) { IntPtr hdc = myTempGraphics.GetHdc(); IntPtr hfont = font.ToHfont(); SelectObject(hdc, hfont); if (!GetCharWidth32(hdc, 0, 255, CharacterWidths)) { throw new SystemException("Unable to measure character widths."); } tagTEXTMETRIC metrics = new tagTEXTMETRIC(); GetTextMetrics(hdc, ref metrics); myLeadingSpace = metrics.tmInternalLeading; myTrailingSpace = metrics.tmExternalLeading; myTempGraphics.ReleaseHdc(hdc); int width = 0; for (int i = myFirstCharacterOfInterest; i <= myLastCharacterOfInterest; i++) { CharacterWidths[i] += myLeadingSpace + myTrailingSpace; width += CharacterWidths[i]; } myHeight = (int)Math.Round(myTempGraphics.MeasureString(myCharactersOfInterest, font).Height); mySquareDim = (int)Math.Ceiling(Math.Sqrt(width * myHeight)); mySquareDim = Texture.GetValidTextureDimensionFromSize(mySquareDim); float fSquareDim = mySquareDim; Bitmap bitmap = new Bitmap(mySquareDim, mySquareDim, PixelFormat.Format16bppRgb565); using (Graphics g = Graphics.FromImage(bitmap)) { int x = 0; int y = 0; for (char i = myFirstCharacterOfInterest; i <= myLastCharacterOfInterest; i++) { if (x + CharacterWidths[i] >= mySquareDim) { y += myHeight; x = 0; } CharacterLocations[i] = new Point(x, y); float uStart = x / fSquareDim; float uEnd = (x + CharacterWidths[i]) / fSquareDim; float vStart = y / fSquareDim; float vEnd = (y + myHeight) / fSquareDim; TextureCoordinates[i] = new GlyphTexCoords(uStart, vStart, uEnd, vEnd); g.DrawString(i.ToString(), font, myWhiteBrush, x, y); x += CharacterWidths[i]; } } byte[] alphaBytes = new byte[bitmap.Width * bitmap.Height]; BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, PixelFormat.Format16bppRgb565); int pixCount = 0; for (int y = 0; y < bitmap.Height; y++) { short *yp = (short *)((int)data.Scan0 + data.Stride * y); for (int x = 0; x < bitmap.Width; x++, pixCount++) { short *p = (short *)(yp + x); short pixel = *p; byte b = (byte)((pixel & 0x1F) << 3); byte g = (byte)(((pixel >> 5) & 0x3F) << 2); byte r = (byte)(((pixel >> 11) & 0x1F) << 3); byte totalAlpha = (byte)((r + g + b) / 3); alphaBytes[pixCount] = totalAlpha; } } bitmap.UnlockBits(data); uint tex = 0; gl.GenTextures(1, &tex); myName = tex; gl.BindTexture(gl.GL_TEXTURE_2D, myName); fixed(byte *alphaBytesPointer = alphaBytes) { gl.TexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_ALPHA, mySquareDim, mySquareDim, 0, gl.GL_ALPHA, gl.GL_UNSIGNED_BYTE, (IntPtr)alphaBytesPointer); } gl.TexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.TexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.TexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE); gl.TexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE); // below is debug code I used to see the results of my texture generation //try //{ // Directory.CreateDirectory("\\Temp"); //} //catch (Exception) //{ //} //bitmap.Save("\\temp\\temp.png", ImageFormat.Png); //for (int i = myFirstCharacterOfInterest; i <= myLastCharacterOfInterest; i++) //{ // using (Bitmap ch = new Bitmap(bfont.CharacterWidths[i], height, PixelFormat.Format16bppRgb565)) // { // using (Graphics tg = Graphics.FromImage(ch)) // { // tg.DrawImage(bitmap, 0, 0, new Rectangle(bfont.CharacterLocations[i].X, bfont.CharacterLocations[i].Y, ch.Width, ch.Height), GraphicsUnit.Pixel); // } // ch.Save(string.Format("\\temp\\{0}.png", i), ImageFormat.Png); // } //} bitmap.Dispose(); }
extern static bool GetTextMetrics(IntPtr hdc, ref tagTEXTMETRIC lptm);