コード例 #1
0
ファイル: OpenGLFont.cs プロジェクト: Bhanditz/OpenGLESTest
        void BuildLine(OpenGLFont font, string text, int startIndex, float x, float y, float spaceAdjust)
        {
            for (int i = 0; i < text.Length; i++, startIndex++)
            {
                char c = text[i];
                Glyphs[startIndex]     = new GlyphPosition(x, y, font.CharacterWidths[c], font.myHeight);
                FontCoords[startIndex] = font.TextureCoordinates[c];
                x += font.CharacterWidths[c] - font.myLeadingSpace - font.myTrailingSpace;
                if (c == ' ')
                {
                    x += spaceAdjust;
                }

                short stripindex = (short)(startIndex * 4);
                short index      = (short)(startIndex * 6);
                Indices[index]     = stripindex;
                Indices[index + 1] = (short)(stripindex + 1);
                Indices[index + 2] = (short)(stripindex + 2);
                Indices[index + 3] = (short)(stripindex + 2);
                Indices[index + 4] = (short)(stripindex + 1);
                Indices[index + 5] = (short)(stripindex + 3);
            }
        }
コード例 #2
0
ファイル: OpenGLFont.cs プロジェクト: Bhanditz/OpenGLESTest
        public GlyphRun(OpenGLFont font, string text, float sizeWidth, float sizeHeight, OpenGLTextAlignment alignment, bool autoEllipsis)
        {
            Font = font;
            List <LineBreak> linebreaks = new List <LineBreak>();

            string processingText = text;
            int    totalHeight    = 0;
            int    totalWidth     = 0;
            int    totalChars     = 0;
            int    intWidth;

            if (sizeWidth != float.PositiveInfinity)
            {
                intWidth = (int)sizeWidth;
            }
            else
            {
                intWidth = int.MaxValue;
            }
            int intHeight;

            if (sizeHeight != float.PositiveInfinity)
            {
                intHeight = (int)sizeHeight;
            }
            else
            {
                intHeight = int.MaxValue;
            }
            LineBreak lineBreak = FitString(processingText, 0, intWidth);

            while (lineBreak.Index != processingText.Length)
            {
                LineBreak nextBreak = FitString(processingText, lineBreak.Index, intWidth);
                // see if this line needs ellipsis
                if (Font.myHeight + Font.myHeight + totalHeight > intHeight && autoEllipsis)
                {
                    string lineText      = lineBreak.Text;
                    int    ellipsisStart = lineText.Length - 3;
                    if (ellipsisStart < 0)
                    {
                        ellipsisStart = 0;
                    }
                    lineText        = lineText.Substring(0, ellipsisStart) + "...";
                    lineBreak.Width = MeasureString(lineText);
                    lineBreak.Text  = lineText;
                    break;
                }

                linebreaks.Add(lineBreak);
                totalWidth   = Math.Max(totalWidth, lineBreak.Width);
                totalHeight += Font.myHeight;
                totalChars  += lineBreak.Text.Length;
                lineBreak    = nextBreak;
            }
            linebreaks.Add(lineBreak);
            totalHeight    += Font.myHeight;
            totalWidth      = Math.Max(totalWidth, lineBreak.Width);
            totalChars     += lineBreak.Text.Length;
            myTriangleCount = totalChars * 2;

            GlyphPosition[]  rectangles = new GlyphPosition[totalChars];
            GlyphTexCoords[] texCoords  = new GlyphTexCoords[totalChars];
            short[]          indices    = new short[totalChars * 6];

            Glyphs     = rectangles;
            FontCoords = texCoords;
            Indices    = indices;

            if (sizeWidth == float.PositiveInfinity)
            {
                myWidth = totalWidth;
            }
            else
            {
                myWidth = sizeWidth;
            }
            if (sizeHeight == float.PositiveInfinity)
            {
                myHeight = totalHeight;
            }
            else
            {
                myHeight = sizeHeight;
            }

            float y        = 0;
            int   curChars = 0;

            for (int i = 0; i < linebreaks.Count; i++)
            {
                LineBreak lbreak = linebreaks[i];
                float     x;
                float     spaceAdjust = 0;
                string    lbreakText  = lbreak.Text;
                switch (alignment)
                {
                case OpenGLTextAlignment.Left:
                    x = 0;
                    break;

                case OpenGLTextAlignment.Right:
                    x = myWidth - lbreak.Width;
                    break;

                case OpenGLTextAlignment.Center:
                    x = (myWidth - lbreak.Width) / 2;
                    break;

                case OpenGLTextAlignment.Justified:
                    x = 0;
                    if (i != linebreaks.Count - 1)
                    {
                        lbreakText = lbreakText.TrimStart(' ').TrimEnd(' ');
                        int spaceCount = 0;
                        foreach (char c in lbreakText)
                        {
                            if (c == ' ')
                            {
                                spaceCount++;
                            }
                        }
                        int newWidth = MeasureString(lbreakText);
                        if (spaceCount != 0)
                        {
                            spaceAdjust = (myWidth - newWidth) / spaceCount;
                        }
                    }
                    break;

                default:
                    throw new ArgumentException("Unknown alignment type.");
                }

                BuildLine(font, lbreakText, curChars, x, y, spaceAdjust);
                y        += Font.myHeight;
                curChars += lbreakText.Length;
            }
        }
コード例 #3
0
ファイル: OpenGLFont.cs プロジェクト: Bhanditz/OpenGLESTest
 public GlyphRun(OpenGLFont font, string text)
     : this(font, text, float.PositiveInfinity, float.PositiveInfinity, OpenGLTextAlignment.Left, true)
 {
 }