/// <summary> /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// </summary> public override void Dispose() { if (_Texture != null) { _Texture.DecRef(); _Texture = null; } }
/// <summary> /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// </summary> public override void Dispose() { Texture.DecRef(); }