glGetFloatv() private method

private glGetFloatv ( uint pname, float paramsx ) : void
pname uint
paramsx float
return void
コード例 #1
0
 /// <summary>
 /// Rotate camera in local(camera) space
 /// </summary>
 public void rotateLocal(float deg, float x, float y, float z)
 {
     GL.glMatrixMode(GL.GL_MODELVIEW);
     GL.glPushMatrix();
     GL.glLoadMatrixf(maf_matrix);
     GL.glRotatef(deg, x, y, z);
     GL.glGetFloatv(GL.GL_MODELVIEW_MATRIX, maf_matrix);
     GL.glPopMatrix();
 }
コード例 #2
0
        /// <summary>
        /// Rotate camera in world space
        /// </summary>
        public void rotateGlobal(float deg, float x, float y, float z)
        {
            float dx = x * maf_matrix[0] + y * maf_matrix[1] + z * maf_matrix[2];
            float dy = x * maf_matrix[4] + y * maf_matrix[5] + z * maf_matrix[6];
            float dz = x * maf_matrix[8] + y * maf_matrix[9] + z * maf_matrix[10];

            GL.glMatrixMode(GL.GL_MODELVIEW);
            GL.glPushMatrix();
            GL.glLoadMatrixf(maf_matrix);
            GL.glRotatef(deg, dx, dy, dz);
            GL.glGetFloatv(GL.GL_MODELVIEW_MATRIX, maf_matrix);
            GL.glPopMatrix();
        }