コード例 #1
0
        /// <summary>
        /// Merge this state with another one.
        /// </summary>
        /// <param name="state">
        /// A <see cref="IGraphicsState"/> having the same <see cref="StateIdentifier"/> of this state.
        /// </param>
        public override void Merge(IGraphicsState state)
        {
            if (state == null)
            {
                throw new ArgumentNullException(nameof(state));
            }

            try {
                TransformState otherState = (TransformState)state;

                if (otherState.Projection.HasValue)
                {
                    Projection = otherState.Projection.Value;
                }
                ModelView = ModelView * otherState.ModelView;
                if (_ModelViewProjection.HasValue && !otherState.Projection.HasValue)
                {
                    _ModelViewProjection = _ModelViewProjection.Value * otherState.ModelView;
                }
                else
                {
                    _ModelViewProjection = otherState.ModelViewProjection.Value;
                }
                Debug.Assert(_ModelViewProjection.HasValue);
                Debug.Assert(_ModelViewProjection.Value.Equals((Matrix4x4f)(Projection * ModelView), 1e-3f));
            } catch (InvalidCastException) {
                throw new ArgumentException("not a TransformState", nameof(state));
            }
        }
コード例 #2
0
ファイル: TransformState.cs プロジェクト: vipyami/OpenGL.Net
        /// <summary>
        /// Performs a deep copy of this <see cref="IGraphicsState"/>.
        /// </summary>
        /// <returns>
        /// It returns the equivalent of this <see cref="IGraphicsState"/>, but all objects referenced
        /// are not referred by both instances.
        /// </returns>
        public override IGraphicsState Push()
        {
            TransformState copiedState = (TransformState)base.Push();

            if (_LocalProjection != null)
            {
                copiedState._LocalProjection = (ProjectionMatrix)_LocalProjection.Clone();
            }
            copiedState._LocalModel = new ModelMatrix(_LocalModel);

            return(copiedState);
        }
コード例 #3
0
ファイル: MaterialState.cs プロジェクト: ipud2/OpenGL.Net-1
        /// <summary>
        /// Merge this state with another one.
        /// </summary>
        /// <param name="state">
        /// A <see cref="IGraphicsState"/> having the same <see cref="StateIdentifier"/> of this state.
        /// </param>
        public override void Merge(IGraphicsState state)
        {
            if (state == null)
            {
                throw new ArgumentNullException("state");
            }

            TransformState otherState = state as TransformState;

            if (otherState == null)
            {
                throw new ArgumentException("not a TransformState", "state");
            }
        }