/// <summary> /// Construct a GraphicsStateSetStack. /// </summary> public GraphicsStateSetStack() { GraphicsStateSet defaultSet = GraphicsStateSet.GetDefaultSet(); // The stack always defines a current state _StateSetStack.AddLast(defaultSet); }
/// <summary> /// Construct a GraphicsStateSetStack. /// </summary> public GraphicsStateSetStack() { GraphicsStateSet defaultSet = GraphicsStateSet.GetDefaultSet(); // Avoid a disposition of this state set defaultSet.IncRef(); // The stack always defines a current state _StateSetStack.AddLast(defaultSet); }