コード例 #1
0
ファイル: Crater.cs プロジェクト: mcgredonps/Unity_DIS
        /// <summary>
        /// Determines whether the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.Crater"/> instance is equal to this instance.
        /// </summary>
        /// <param name="other">The <see cref="OpenDis.Enumerations.Environment.ObjectState.Crater"/> instance to compare with this instance.</param>
        /// <returns>
        /// 	<c>true</c> if the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.Crater"/> is equal to this instance; otherwise, <c>false</c>.
        /// </returns>
        public bool Equals(Crater other)
        {
            // If parameter is null return false (cast to object to prevent recursive loop!)
            if ((object)other == null)
            {
                return false;
            }

            return
                this.Size == other.Size;
        }
コード例 #2
0
ファイル: Crater.cs プロジェクト: mcgredonps/Unity_DIS
        /// <summary>
        /// Creates the <see cref="OpenDis.Enumerations.Environment.ObjectState.Crater"/> instance from the uint value.
        /// </summary>
        /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.Environment.ObjectState.Crater"/> instance.</param>
        /// <returns>The <see cref="OpenDis.Enumerations.Environment.ObjectState.Crater"/> instance, represented by the uint value.</returns>
        public static Crater FromUInt32(uint value)
        {
            Crater ps = new Crater();

            uint mask0 = 0xff0000;
            byte shift0 = 16;
            uint newValue0 = value & mask0 >> shift0;
            ps.Size = (byte)newValue0;

            return ps;
        }