/// <summary> /// Determines whether the specified <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance is equal to this instance. /// </summary> /// <param name="other">The <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> is equal to this instance; otherwise, <c>false</c>. /// </returns> public bool Equals(SubsurfacePlatformAppearance other) { // If parameter is null return false (cast to object to prevent recursive loop!) if ((object)other == null) { return(false); } return (this.PaintScheme == other.PaintScheme && this.Mobility == other.Mobility && this.Damage == other.Damage && this.Smoke == other.Smoke && this.Hatch == other.Hatch && this.RunningLights == other.RunningLights && this.Flaming == other.Flaming && this.FrozenStatus == other.FrozenStatus && this.PowerPlantStatus == other.PowerPlantStatus && this.State == other.State); }
/// <summary> /// Determines whether the specified <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance is equal to this instance. /// </summary> /// <param name="other">The <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> is equal to this instance; otherwise, <c>false</c>. /// </returns> public bool Equals(SubsurfacePlatformAppearance other) { // If parameter is null return false (cast to object to prevent recursive loop!) if ((object)other == null) { return false; } return this.PaintScheme == other.PaintScheme && this.Mobility == other.Mobility && this.Damage == other.Damage && this.Smoke == other.Smoke && this.Hatch == other.Hatch && this.RunningLights == other.RunningLights && this.Flaming == other.Flaming && this.FrozenStatus == other.FrozenStatus && this.PowerPlantStatus == other.PowerPlantStatus && this.State == other.State; }
/// <summary> /// Creates the <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance from the uint value. /// </summary> /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance.</param> /// <returns>The <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance, represented by the uint value.</returns> public static SubsurfacePlatformAppearance FromUInt32(uint value) { SubsurfacePlatformAppearance ps = new SubsurfacePlatformAppearance(); uint mask0 = 0x0001; byte shift0 = 0; uint newValue0 = value & mask0 >> shift0; ps.PaintScheme = (SubsurfacePlatformAppearance.PaintSchemeValue)newValue0; uint mask1 = 0x0002; byte shift1 = 1; uint newValue1 = value & mask1 >> shift1; ps.Mobility = (SubsurfacePlatformAppearance.MobilityValue)newValue1; uint mask3 = 0x0018; byte shift3 = 3; uint newValue3 = value & mask3 >> shift3; ps.Damage = (SubsurfacePlatformAppearance.DamageValue)newValue3; uint mask4 = 0x0060; byte shift4 = 5; uint newValue4 = value & mask4 >> shift4; ps.Smoke = (SubsurfacePlatformAppearance.SmokeValue)newValue4; uint mask6 = 0x0e00; byte shift6 = 9; uint newValue6 = value & mask6 >> shift6; ps.Hatch = (SubsurfacePlatformAppearance.HatchValue)newValue6; uint mask7 = 0x1000; byte shift7 = 12; uint newValue7 = value & mask7 >> shift7; ps.RunningLights = (SubsurfacePlatformAppearance.RunningLightsValue)newValue7; uint mask9 = 0x8000; byte shift9 = 15; uint newValue9 = value & mask9 >> shift9; ps.Flaming = (SubsurfacePlatformAppearance.FlamingValue)newValue9; uint mask11 = 0x200000; byte shift11 = 21; uint newValue11 = value & mask11 >> shift11; ps.FrozenStatus = (SubsurfacePlatformAppearance.FrozenStatusValue)newValue11; uint mask12 = 0x400000; byte shift12 = 22; uint newValue12 = value & mask12 >> shift12; ps.PowerPlantStatus = (SubsurfacePlatformAppearance.PowerPlantStatusValue)newValue12; uint mask13 = 0x800000; byte shift13 = 23; uint newValue13 = value & mask13 >> shift13; ps.State = (SubsurfacePlatformAppearance.StateValue)newValue13; return(ps); }
/// <summary> /// Creates the <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance from the uint value. /// </summary> /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance.</param> /// <returns>The <see cref="OpenDis.Enumerations.EntityState.Appearance.SubsurfacePlatformAppearance"/> instance, represented by the uint value.</returns> public static SubsurfacePlatformAppearance FromUInt32(uint value) { SubsurfacePlatformAppearance ps = new SubsurfacePlatformAppearance(); uint mask0 = 0x0001; byte shift0 = 0; uint newValue0 = value & mask0 >> shift0; ps.PaintScheme = (SubsurfacePlatformAppearance.PaintSchemeValue)newValue0; uint mask1 = 0x0002; byte shift1 = 1; uint newValue1 = value & mask1 >> shift1; ps.Mobility = (SubsurfacePlatformAppearance.MobilityValue)newValue1; uint mask3 = 0x0018; byte shift3 = 3; uint newValue3 = value & mask3 >> shift3; ps.Damage = (SubsurfacePlatformAppearance.DamageValue)newValue3; uint mask4 = 0x0060; byte shift4 = 5; uint newValue4 = value & mask4 >> shift4; ps.Smoke = (SubsurfacePlatformAppearance.SmokeValue)newValue4; uint mask6 = 0x0e00; byte shift6 = 9; uint newValue6 = value & mask6 >> shift6; ps.Hatch = (SubsurfacePlatformAppearance.HatchValue)newValue6; uint mask7 = 0x1000; byte shift7 = 12; uint newValue7 = value & mask7 >> shift7; ps.RunningLights = (SubsurfacePlatformAppearance.RunningLightsValue)newValue7; uint mask9 = 0x8000; byte shift9 = 15; uint newValue9 = value & mask9 >> shift9; ps.Flaming = (SubsurfacePlatformAppearance.FlamingValue)newValue9; uint mask11 = 0x200000; byte shift11 = 21; uint newValue11 = value & mask11 >> shift11; ps.FrozenStatus = (SubsurfacePlatformAppearance.FrozenStatusValue)newValue11; uint mask12 = 0x400000; byte shift12 = 22; uint newValue12 = value & mask12 >> shift12; ps.PowerPlantStatus = (SubsurfacePlatformAppearance.PowerPlantStatusValue)newValue12; uint mask13 = 0x800000; byte shift13 = 23; uint newValue13 = value & mask13 >> shift13; ps.State = (SubsurfacePlatformAppearance.StateValue)newValue13; return ps; }