/// <summary> /// Determines whether the specified <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance is equal to this instance. /// </summary> /// <param name="other">The <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> is equal to this instance; otherwise, <c>false</c>. /// </returns> public bool Equals(Appearance other) { // If parameter is null return false (cast to object to prevent recursive loop!) if ((object)other == null) { return(false); } return (this.MinefieldType == other.MinefieldType && this.ActiveStatus == other.ActiveStatus && this.Lane == other.Lane && this.State == other.State); }
/// <summary> /// Determines whether the specified <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance is equal to this instance. /// </summary> /// <param name="other">The <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> is equal to this instance; otherwise, <c>false</c>. /// </returns> public bool Equals(Appearance other) { // If parameter is null return false (cast to object to prevent recursive loop!) if ((object)other == null) { return false; } return this.MinefieldType == other.MinefieldType && this.ActiveStatus == other.ActiveStatus && this.Lane == other.Lane && this.State == other.State; }
/// <summary> /// Creates the <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance from the ushort value. /// </summary> /// <param name="value">The ushort value which represents the <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance.</param> /// <returns>The <see cref="OpenDis.Enumerations.Entity.Information.Minefield.Appearance"/> instance, represented by the ushort value.</returns> public static Appearance FromUInt16(ushort value) { Appearance ps = new Appearance(); uint mask0 = 0x0003; byte shift0 = 0; uint newValue0 = value & mask0 >> shift0; ps.MinefieldType = (Appearance.MinefieldTypeValue)newValue0; uint mask1 = 0x0004; byte shift1 = 2; uint newValue1 = value & mask1 >> shift1; ps.ActiveStatus = (Appearance.ActiveStatusValue)newValue1; uint mask2 = 0x0008; byte shift2 = 3; uint newValue2 = value & mask2 >> shift2; ps.Lane = (Appearance.LaneValue)newValue2; uint mask4 = 0x2000; byte shift4 = 13; uint newValue4 = value & mask4 >> shift4; ps.State = (Appearance.StateValue)newValue4; return ps; }