コード例 #1
0
ファイル: MPQDS1.cs プロジェクト: tongbenchuan/OpenDiablo2
        public MPQDS1(Stream stream, LevelPreset level, LevelType levelType, IEngineDataManager engineDataManager, IResourceManager resourceManager)
        {
            var br = new BinaryReader(stream);

            Version = br.ReadInt32();
            Width   = br.ReadInt32() + 1;
            Height  = br.ReadInt32() + 1;
            Act     = br.ReadInt32() + 1;

            if (Version >= 10)
            {
                TagType = br.ReadInt32();
                if (TagType == 1 || TagType == 2)
                {
                    NumberOfTags = 1;
                }
            }

            FileCount = 0;
            if (Version >= 3)
            {
                FileCount = br.ReadInt32();
                for (int i = 0; i < FileCount; i++)
                {
                    var fn = new StringBuilder();
                    while (true)
                    {
                        var b = br.ReadByte();
                        if (b == 0)
                        {
                            break;
                        }
                        fn.Append((char)b);
                    }
                    var fnStr = fn.ToString();
                    if (fnStr.StartsWith(@"\d2\"))
                    {
                        fnStr = fnStr.Substring(4);
                    }
                    FileNames.Add(fnStr);
                }
            }

            if (Version >= 9 && Version <= 13)
            {
                br.ReadBytes(8);
            }

            if (Version >= 4)
            {
                NumberOfWalls  = br.ReadInt32();
                NumberOfFloors = Version >= 16 ? br.ReadInt32() : 1;
            }
            else
            {
                NumberOfFloors = 1;
                NumberOfWalls  = 1;
                NumberOfTags   = 1;
            }



            var layoutStream = new List <int>();

            if (Version < 4)
            {
                layoutStream.AddRange(new[] { 1, 9, 5, 12, 11 });
            }
            else
            {
                for (var x = 0; x < NumberOfWalls; x++)
                {
                    layoutStream.Add(1 + x);
                    layoutStream.Add(5 + x);
                }
                for (var x = 0; x < NumberOfFloors; x++)
                {
                    layoutStream.Add(9 + x);
                }

                layoutStream.Add(11);

                if (NumberOfTags > 0)
                {
                    layoutStream.Add(12);
                }
            }

            WallLayers = new MPQDS1WallLayer[NumberOfWalls];
            for (var l = 0; l < NumberOfWalls; l++)
            {
                WallLayers[l] = new MPQDS1WallLayer
                {
                    Orientations = new MPQDS1WallOrientationTileProps[Width * Height],
                    Props        = new MPQDS1TileProps[Width * Height]
                };
            }

            FloorLayers = new MPQDS1FloorLayer[NumberOfFloors];
            for (var l = 0; l < NumberOfFloors; l++)
            {
                FloorLayers[l] = new MPQDS1FloorLayer
                {
                    Props = new MPQDS1TileProps[Width * Height]
                };
            }

            ShadowLayers = new MPQDS1ShadowLayer[1];
            for (var l = 0; l < 1; l++)
            {
                ShadowLayers[l] = new MPQDS1ShadowLayer
                {
                    Props = new MPQDS1TileProps[Width * Height]
                };
            }

            TagLayers = new MPQDS1TagLayer[NumberOfTags];
            for (var l = 0; l < NumberOfTags; l++)
            {
                TagLayers[l] = new MPQDS1TagLayer {
                    Number = -1
                };
            }


            foreach (var idx in layoutStream)
            {
                for (var y = 0; y < Height; y++)
                {
                    for (var x = 0; x < Width; x++)
                    {
                        switch (idx)
                        {
                        // Walls
                        case 1:
                        case 2:
                        case 3:
                        case 4:
                            WallLayers[idx - 1].Props[x + (y * Width)] = new MPQDS1TileProps
                            {
                                Prop1 = br.ReadByte(),
                                Prop2 = br.ReadByte(),
                                Prop3 = br.ReadByte(),
                                Prop4 = br.ReadByte()
                            };
                            break;

                        // Orientations
                        case 5:
                        case 6:
                        case 7:
                        case 8:
                            // TODO: Orientations
                            if (Version < 7)
                            {
                                br.ReadBytes(4);
                            }
                            else
                            {
                                WallLayers[idx - 5].Orientations[x + (y * Width)] = new MPQDS1WallOrientationTileProps
                                {
                                    Orientation1 = br.ReadByte(),
                                    Orientation2 = br.ReadByte(),
                                    Orientation3 = br.ReadByte(),
                                    Orientation4 = br.ReadByte(),
                                };
                            }
                            break;

                        // Floors
                        case 9:
                        case 10:
                            FloorLayers[idx - 9].Props[x + (y * Width)] = new MPQDS1TileProps
                            {
                                Prop1 = br.ReadByte(),
                                Prop2 = br.ReadByte(),
                                Prop3 = br.ReadByte(),
                                Prop4 = br.ReadByte()
                            };
                            break;

                        // Shadow
                        case 11:
                            ShadowLayers[idx - 11].Props[x + (y * Width)] = new MPQDS1TileProps
                            {
                                Prop1 = br.ReadByte(),
                                Prop2 = br.ReadByte(),
                                Prop3 = br.ReadByte(),
                                Prop4 = br.ReadByte()
                            };
                            break;

                        // Tags
                        case 12:
                            TagLayers[idx - 12].Number = br.ReadInt32();
                            break;

                        default:
                            throw new OpenDiablo2Exception($"Unknown layer {idx} encountered.");
                        }
                    }
                }
            }


            // Load the objects
            NumberOfObjects = br.ReadInt32();
            Objects         = new MPQDS1Object[NumberOfObjects];
            for (var i = 0; i < NumberOfObjects; i++)
            {
                Objects[i] = new MPQDS1Object
                {
                    Type = br.ReadInt32(),
                    Id   = br.ReadInt32(),
                    X    = br.ReadInt32(),
                    Y    = br.ReadInt32(),
                };

                if (Version > 5)
                {
                    Objects[i].DS1Flags = br.ReadInt32();
                }

                Objects[i].Info = engineDataManager.Objects.First(x => x.Id == Objects[i].Id);
            }

            if (Version >= 12 && (TagType == 1 || TagType == 2))
            {
                if (Version >= 18)
                {
                    br.ReadInt32(); // Skip a byte (but why?)
                }
                NumberOfGroups = br.ReadInt32();
                Groups         = new MPQDS1Group[NumberOfGroups];
                for (var i = 0; i < NumberOfGroups; i++)
                {
                    Groups[i] = new MPQDS1Group
                    {
                        TileX  = br.ReadInt32(),
                        TileY  = br.ReadInt32(),
                        Width  = br.ReadInt32(),
                        Height = br.ReadInt32()
                    };
                    if (Version >= 13)
                    {
                        br.ReadInt32(); // Unknown group property value (what is this???)
                    }
                }
            }
            else
            {
                Groups = new MPQDS1Group[0];
            }


            if (Version >= 14)
            {
                // TODO: NPC Paths
            }

            var dt1Mask = level.Dt1Mask;

            for (var i = 0; i < 32; i++)
            {
                var isMasked = ((dt1Mask >> i) & 1) == 1;
                if (!isMasked || levelType.File[i] == "0")
                {
                    continue;
                }

                DT1s[i] = resourceManager.GetMPQDT1(@"data\global\tiles\" + levelType.File[i].Replace("/", "\\"));
            }


            LookupTable = new List <DS1LookupTable>();
            foreach (var dt1 in DT1s.Where(x => x != null))
            {
                foreach (var tile in dt1.Tiles)
                {
                    LookupTable.Add(new DS1LookupTable
                    {
                        MainIndex   = tile.MainIndex,
                        Orientation = tile.Orientation,
                        SubIndex    = tile.SubIndex,
                        Frame       = tile.RarityOrFrameIndex,
                        TileRef     = tile
                    });
                }
            }
        }
コード例 #2
0
ファイル: MPQDS1.cs プロジェクト: Indept-Studios/OpenDiablo2
        public MPQDS1(Stream stream, LevelPreset level, LevelType levelType, IEngineDataManager engineDataManager, IResourceManager resourceManager)
        {
            var br = new BinaryReader(stream);

            Version = br.ReadInt32();
            Width   = br.ReadInt32() + 1;
            Height  = br.ReadInt32() + 1;
            Act     = br.ReadInt32() + 1;

            if (Version >= 10)
            {
                TagType = br.ReadInt32();
                if (TagType == 1 || TagType == 2)
                {
                    NumberOfTags = 1;
                }
            }

            FileCount = 0;
            if (Version >= 3)
            {
                FileCount = br.ReadInt32();
                for (int i = 0; i < FileCount; i++)
                {
                    var fn = new StringBuilder();
                    while (true)
                    {
                        var b = br.ReadByte();
                        if (b == 0)
                        {
                            break;
                        }
                        fn.Append((char)b);
                    }
                    var fnStr = fn.ToString();
                    if (fnStr.StartsWith("\\d2\\"))
                    {
                        fnStr = fnStr.Substring(4);
                    }
                    FileNames.Add(fnStr);
                }
            }

            if (Version >= 9 && Version <= 13)
            {
                br.ReadBytes(8);
            }

            if (Version >= 4)
            {
                NumberOfWalls = br.ReadInt32();

                if (Version >= 16)
                {
                    NumberOfFloors = br.ReadInt32();
                }
                else
                {
                    NumberOfFloors = 1;
                }
            }
            else
            {
                NumberOfFloors = 1;
                NumberOfWalls  = 1;
                NumberOfTags   = 1;
            }



            var layoutStream = new List <int>();

            if (Version < 4)
            {
                layoutStream.AddRange(new int[] { 1, 9, 5, 12, 11 });
            }
            else
            {
                for (var x = 0; x < NumberOfWalls; x++)
                {
                    layoutStream.Add(1 + x);
                    layoutStream.Add(5 + x);
                }
                for (var x = 0; x < NumberOfFloors; x++)
                {
                    layoutStream.Add(9 + x);
                }

                layoutStream.Add(11);

                if (NumberOfTags > 0)
                {
                    layoutStream.Add(12);
                }
            }

            WallLayers = new MPQDS1WallLayer[NumberOfWalls];
            for (var l = 0; l < NumberOfWalls; l++)
            {
                WallLayers[l] = new MPQDS1WallLayer
                {
                    Orientations = new MPQDS1WallOrientationTileProps[Width * Height],
                    Props        = new MPQDS1TileProps[Width * Height]
                };
            }

            FloorLayers = new MPQDS1FloorLayer[NumberOfFloors];
            for (var l = 0; l < NumberOfFloors; l++)
            {
                FloorLayers[l] = new MPQDS1FloorLayer
                {
                    Props = new MPQDS1TileProps[Width * Height]
                };
            }

            ShadowLayers = new MPQDS1ShadowLayer[1];
            for (var l = 0; l < 1; l++)
            {
                ShadowLayers[l] = new MPQDS1ShadowLayer
                {
                    Props = new MPQDS1TileProps[Width * Height]
                };
            }


            for (int n = 0; n < layoutStream.Count; n++)
            {
                for (var y = 0; y < Height; y++)
                {
                    for (var x = 0; x < Width; x++)
                    {
                        switch (layoutStream[n])
                        {
                        // Walls
                        case 1:
                        case 2:
                        case 3:
                        case 4:
                            WallLayers[layoutStream[n] - 1].Props[x + (y * Width)] = new MPQDS1TileProps
                            {
                                Prop1 = br.ReadByte(),
                                Prop2 = br.ReadByte(),
                                Prop3 = br.ReadByte(),
                                Prop4 = br.ReadByte()
                            };
                            break;

                        // Orientations
                        case 5:
                        case 6:
                        case 7:
                        case 8:
                            // TODO: Orientations
                            if (Version < 7)
                            {
                                br.ReadBytes(4);
                            }
                            else
                            {
                                WallLayers[layoutStream[n] - 5].Orientations[x + (y * Width)] = new MPQDS1WallOrientationTileProps
                                {
                                    Orientation1 = br.ReadByte(),
                                    Orientation2 = br.ReadByte(),
                                    Orientation3 = br.ReadByte(),
                                    Orientation4 = br.ReadByte(),
                                };
                            }
                            break;

                        // Floors
                        case 9:
                        case 10:
                            FloorLayers[layoutStream[n] - 9].Props[x + (y * Width)] = new MPQDS1TileProps
                            {
                                Prop1 = br.ReadByte(),
                                Prop2 = br.ReadByte(),
                                Prop3 = br.ReadByte(),
                                Prop4 = br.ReadByte()
                            };
                            break;

                        // Shadow
                        case 11:
                            ShadowLayers[layoutStream[n] - 11].Props[x + (y * Width)] = new MPQDS1TileProps
                            {
                                Prop1 = br.ReadByte(),
                                Prop2 = br.ReadByte(),
                                Prop3 = br.ReadByte(),
                                Prop4 = br.ReadByte()
                            };
                            break;

                        // Tags
                        case 12:
                            // TODO: Tags
                            br.ReadBytes(4);
                            break;
                        }
                    }
                }
            }



            var dt1Mask = level.Dt1Mask;

            for (int i = 0; i < 32; i++)
            {
                var isMasked = ((dt1Mask >> i) & 1) == 1;
                if (!isMasked || levelType.File[i] == "0")
                {
                    continue;
                }

                DT1s[i] = resourceManager.GetMPQDT1("data\\global\\tiles\\" + levelType.File[i].Replace("/", "\\"));
            }


            LookupTable = new List <DS1LookupTable>();
            foreach (var dt1 in DT1s.Where(x => x != null))
            {
                foreach (var tile in dt1.Tiles)
                {
                    LookupTable.Add(new DS1LookupTable
                    {
                        MainIndex   = tile.MainIndex,
                        Orientation = tile.Orientation,
                        SubIndex    = tile.SubIndex,
                        Frame       = tile.RarityOrFrameIndex,
                        TileRef     = tile
                    });
                }
            }
        }