public static void Run(IntPtr ptr, Vec4f v) => NativeMethods.core_Mat_push_back_Vec4f(ptr, v);
/// <summary> /// Adds elements to the bottom of the matrix. (Mat::push_back) /// </summary> /// <param name="value">Added element(s)</param> public override void Add(Vec4f value) { ThrowIfDisposed(); NativeMethods.core_Mat_push_back_Vec4f(ptr, value); }
/// <summary> /// Adds elements to the bottom of the matrix. (Mat::push_back) /// </summary> /// <param name="value">Added element(s)</param> public override void Add(DMatch value) { ThrowIfDisposed(); NativeMethods.core_Mat_push_back_Vec4f(ptr, (Vec4f)value); GC.KeepAlive(this); }