Rectangle() public static method

Draws simple, thick or filled rectangle
public static Rectangle ( InputOutputArray img, Point pt1, Point pt2, Scalar color, int thickness = 1, LineTypes lineType = LineTypes.Link8, int shift ) : void
img InputOutputArray Image.
pt1 Point One of the rectangle vertices.
pt2 Point Opposite rectangle vertex.
color Scalar Line color (RGB) or brightness (grayscale image).
thickness int Thickness of lines that make up the rectangle. Negative values make the function to draw a filled rectangle. [By default this is 1]
lineType LineTypes Type of the line, see cvLine description. [By default this is LineType.Link8]
shift int Number of fractional bits in the point coordinates. [By default this is 0]
return void
コード例 #1
0
        /// <summary>
        /// Marks detected objects on the texture
        /// </summary>
        public void MarkDetected(bool drawSubItems = true)
        {
            // mark each found eye
            foreach (OpenCvSharp.Demo.DetectedFace face in Faces)
            {
                // face rect
                Cv2.Rectangle((InputOutputArray)Image, face.Region, Scalar.FromRgb(255, 0, 0), 2);

                // convex hull
                //Cv2.Polylines(Image, new IEnumerable<Point>[] { face.Info.ConvexHull }, true, Scalar.FromRgb(255, 0, 0), 2);

                // render face triangulation (should we have one)
                if (face.Info != null)
                {
                    foreach (OpenCvSharp.Demo.DetectedFace.Triangle tr in face.Info.DelaunayTriangles)
                    {
                        Cv2.Polylines(Image, new IEnumerable <Point>[] { tr.ToArray() }, true, Scalar.FromRgb(0, 0, 255),
                                      1);
                    }
                }

                // Sub-items
                if (drawSubItems)
                {
                    List <string> closedItems = new List <string>(new string[] { "Nose", "Eye", "Lip" });
                    foreach (OpenCvSharp.Demo.DetectedObject sub in face.Elements)
                    {
                        if (sub.Marks != null)
                        {
                            Cv2.Polylines(Image, new IEnumerable <Point>[] { sub.Marks }, closedItems.Contains(sub.Name),
                                          Scalar.FromRgb(0, 255, 0), 1);
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: ImageEngine.cs プロジェクト: ultranoobian/Rosetta
        public static int ExtractTables(Image img)
        {
            //Delete this after
            Bitmap bit;


            List <Rectangle> AreasOfInterest = new List <Rectangle>();
            Bitmap           bitmap          = (Bitmap)img;

            Mat srcImg = OCS.Extensions.BitmapConverter.ToMat(bitmap);

            if (srcImg.Data == null)
            {
                throw new NullReferenceException("Image has nothing?");
            }

            //Resize into smaller size
            Mat rsz = new Mat();

            OpenCvSharp.Size size = new OpenCvSharp.Size(4000, 2828);
            Cv2.Resize(srcImg, rsz, size);

            // Convert to greyscale if it has more than one channel
            // else just leave it alone
            Mat grey = new Mat();

            Cv2.CvtColor(rsz, grey, ColorConversionCodes.BGR2GRAY);

#if IMG_DEBUG
            Cv2.ImShow("grey", grey);
            Cv2.WaitKey(0);
#endif

            //Apply adaptive thresholding to get negative
            Mat bw = new Mat();
            Cv2.AdaptiveThreshold(~grey, bw, 255, AdaptiveThresholdTypes.MeanC, ThresholdTypes.Binary, 15, -2);
            bit = OCS.Extensions.BitmapConverter.ToBitmap(bw);
            bit.Save("bw.tiff", System.Drawing.Imaging.ImageFormat.Tiff);

            // Create two new masks cloned from bw.

            Mat horizontal = bw.Clone();
            Mat vertical   = bw.Clone();

            // adjust this for number of lines
            int scale = 10;

            /////////////////////////
            /////////////////////////
            /////////////////////////

            // Specify size on horizontal axis
            int horizontalsize = horizontal.Cols / scale;

            // Create structure element for extracting horizontal lines through morphology operations
            //Mat horizontalStructure = getStructuringElement(MORPH_RECT, Size(horizontalsize, 1));
            Mat horizontalStructure = Cv2.GetStructuringElement(MorphShapes.Rect, new OCS.Size(horizontalsize, 1));

            // Apply morphology operations
            //erode(horizontal, horizontal, horizontalStructure, Point(-1, -1));
            Cv2.Erode(horizontal, horizontal, horizontalStructure, new OCS.Point(-1, -1));
            //dilate(horizontal, horizontal, horizontalStructure, Point(-1, -1));
            Cv2.Dilate(horizontal, horizontal, horizontalStructure, new OCS.Point(-1, -1));

            //    dilate(horizontal, horizontal, horizontalStructure, Point(-1, -1)); // expand horizontal lines

            // Show extracted horizontal lines
#if IMG_DEBUG
            Cv2.ImShow("horizontal", horizontal);
            Cv2.WaitKey(0);
#endif
            bit = OCS.Extensions.BitmapConverter.ToBitmap(horizontal);
            bit.Save("horizontal.tiff", System.Drawing.Imaging.ImageFormat.Tiff);

            // Specify size on vertical axis
            int verticalsize = vertical.Rows / scale;

            // Create structure element for extracting vertical lines through morphology operations
            //Mat verticalStructure = getStructuringElement(MORPH_RECT, Size(1, verticalsize));
            Mat verticalStructure = Cv2.GetStructuringElement(MorphShapes.Rect, new OCS.Size(1, verticalsize));

            // Apply morphology operations
            //erode(vertical, vertical, verticalStructure, Point(-1, -1));
            Cv2.Erode(vertical, vertical, verticalStructure, new OCS.Point(-1, -1));
            //dilate(vertical, vertical, verticalStructure, Point(-1, -1));
            Cv2.Dilate(vertical, vertical, verticalStructure, new OCS.Point(-1, -1));

            // Show extracted vertical lines
#if IMG_DEBUG
            Cv2.ImShow("vertical", vertical);
            Cv2.WaitKey(0);
#endif
            bit = OCS.Extensions.BitmapConverter.ToBitmap(vertical);
            bit.Save("vertical.tiff", System.Drawing.Imaging.ImageFormat.Tiff);


            // create a mask which includes the tables
            Mat mask = horizontal + vertical;
#if IMG_DEBUG
            Cv2.ImShow("mask", mask);
            Cv2.WaitKey(0);
#endif

            // find the joints between the lines of the tables, we will use this information in order to descriminate tables from pictures (tables will contain more than 4 joints while a picture only 4 (i.e. at the corners))
            Mat joints = new Mat();
            //bitwise_and(horizontal, vertical, joints);
            Cv2.BitwiseAnd(horizontal, vertical, joints);

            //Cv2.ImShow("joints", joints);
            bit = OCS.Extensions.BitmapConverter.ToBitmap(joints);
            bit.Save("joints.tiff", System.Drawing.Imaging.ImageFormat.Tiff);
#if IMG_DEBUG
            Cv2.ImShow("a", joints);
            Cv2.WaitKey(0);
#endif

            //Thread.Sleep(2000);


            // Find external contours from the mask, which most probably will belong to tables or to images
            //vector<Vec4i> hierarchy;
            //std::vector<std::vector<cv::Point>> contours;
            OCS.HierarchyIndex[] hierarchy;
            //List<List<OCS.Point>> contours = new List<List<OCS.Point>>;
            OCS.Point[][] contours;
            //cv::findContours(mask, contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE, Point(0, 0));
            Cv2.FindContours(mask, out contours, out hierarchy, OCS.RetrievalModes.External, OCS.ContourApproximationModes.ApproxSimple, new OCS.Point(0, 0));

            //////vector<vector<Point>> contours_poly(contours.size() );
            //////vector<Rect> boundRect(contours.size() );
            //////vector<Mat> rois;
            List <List <OCS.Point> > contours_poly = new List <List <OCS.Point> >(contours.Length);
            List <OCS.Rect>          boundRect     = new List <OCS.Rect>(contours.Length);
            List <Mat> rois = new List <Mat>();


            ////for (size_t i = 0; i < contours.size(); i++)
            ////{
            ////    // find the area of each contour
            ////    double area = contourArea(contours[i]);
            ///
            ////    //        // filter individual lines of blobs that might exist and they do not represent a table
            ////    if (area < 100) // value is randomly chosen, you will need to find that by yourself with trial and error procedure
            ////        continue;
            ////    approxPolyDP(Mat(contours[i]), contours_poly[i], 3, true);
            ////    boundRect[i] = boundingRect(Mat(contours_poly[i]));
            ////    // find the number of joints that each table has
            ////    Mat roi = joints(boundRect[i]);
            ////    vector<vector<Point>> joints_contours;
            ////    findContours(roi, joints_contours, RETR_CCOMP, CHAIN_APPROX_SIMPLE);
            ////    // if the number is not more than 5 then most likely it not a table
            ////    if (joints_contours.size() <= 4)
            ////        continue;
            ////    rois.push_back(rsz(boundRect[i]).clone());
            ////    //drawContours( rsz, contours, i, Scalar(0, 0, 255), CV_FILLED, 8, vector<Vec4i>(), 0, Point() );
            ////    rectangle(rsz, boundRect[i].tl(), boundRect[i].br(), Scalar(0, 255, 0), 1, 8, 0);
            ////}

            for (int i = 0; i < contours.Length; i++)
            {
                double area = Cv2.ContourArea(contours[i]);
                if (area < 100.0)
                {
                    // Skip because its not likely such a small area is a cell
                    continue;
                }
                // contours_poly is null at runtime. so we create a new entry and exit array
                contours_poly.Add(new List <OCS.Point>());
                OutputArray contour_poly_output = OutputArray.Create(contours_poly[i]);

                InputArray contour_poly_input = InputArray.Create(contours[i]);
                Cv2.ApproxPolyDP(InputArray.Create(contours[i]), contour_poly_output, 0.0, true);
                Rect boundingRect = Cv2.BoundingRect(InputArray.Create(contours_poly[i]));
                boundRect.Add(boundingRect);
                //boundRect[i] = Cv2.BoundingRect(InputArray.Create(contours_poly[i]));
                //OCS.Mat roi = Cv2.joints()
            }
#if IMG_DEBUG
            Cv2.NamedWindow("Output", WindowMode.KeepRatio);
            Cv2.Rectangle(rsz, boundRect.ElementAt(0), Scalar.Red, 10);
            Cv2.ImShow("Output", rsz);
            Cv2.WaitKey(0);
            Cv2.DestroyAllWindows();
#endif
            ////for (size_t i = 0; i < rois.size(); ++i)
            ////{
            ////    /* Now you can do whatever post process you want
            ////     * with the data within the rectangles/tables. */
            ////    imshow("roi", rois[i]);
            ////    waitKey();
            ////}

            return(boundRect.Count);
        }